Mordekaiser rework idea
Hey guys i've been designing a new kit for Morde and thought real hard about it. Let me know what you think about it.
P - Iron Man Mordekaiser shields himself for 17.5% of the damage dealt by his abilities (doubled against enemy champions) capping at 120 - 630 (based on level) and decaying by 3% per second.
Q - Mace of Spades RANGE: 200 / 600 COST: 20 / 25 / 30 / 35 / 40 Health COOLDOWN: 8 / 7 / 6 / 5 / 4
Active: Mordekaiser's next basic attack gains bonus range and is enhanced to deal magic damage (applies spell effects) and to either bounce to up to 3 additional enemies or dealing 65% increased damage if there are no other enemies nearby.
「 Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 100% bonus AD) (+ 40% AP) 」
Mace of Spades resets Mordekaiser's basic attack timer.
W - Creeping Death RANGE: 750 / 250 COST: 20 / 25 / 30 / 35 / 40 Health COOLDOWN: 20 / 18 / 16 / 14 / 12
Active: Mordekaiser summons a cloud of metal shards around the target ally or himself for 6 seconds, granting his target bonus armor and bonus magic resistance as well as causing them to deal deal magic damage each second to nearby enemies for the duration.
Bonus Resistances: 10 / 15 / 20 / 25 / 30
「 Magic Damage Per Second: 20 / 32 / 44 / 56 / 68 (+ 15% AP) 」
If cast on an ally, Mordekaiser also gains Creeping Death's effect as well as both gaining 60 bonus movement speed when moving towards each other.
Creeping Death is applied to the nearest allied champion in range when Mordekaiser targets himself.
E - Siphon of Destruction RANGE: 650 COST: 24 / 36 / 48 / 60 / 72 Health COOLDOWN: 6
Active: Mordekaiser deals magic damage to all enemies in the target direction.
Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
R - Children of the Grave RANGE: 850 COOLDOWN: 120 / 105 / 90
Active: Mordekaiser curses the target enemy champion, dealing them magic damage while healing for the damage done. He then applies the same effects to the target again over the next 10 seconds.
Initial Magic Damage: 12 / 14.5 / 17% (+ 2% per 100 AP) of target's maximum health
「 Magic Damage Per Second: 1.2 / 1.45 / 1.7% (+ 0.2% per 100 AP) of target's maximum health 」
If the target dies while cursed, their soul is enslaved as a controllable Ghost with bonus attack damage for 45 seconds. While the Ghost is active, the target grants Mordekaiser 25% their bonus health (does not enhance the Ghost's bonuses) and 30% their AP.
Ghost Bonus AD: 25 / 50 / 100
[slayer-jinx-wink] thanks for reading my completely original rework for Morde
qq I miss old Morde