If everyone had the Syndra passive instead of their own passive.

PurpleKingCrazy·1/12/2018, 5:26:33 AM·2 votes·761 views

Well In case you are wondering what Syndra passive is:

Transcendent

  • Each of Syndra's abilities gain an additional effect at maximum rank.

Then everybody was infected with the same passive as Syndra! Taliyah can no longer cast her rock near walls! Zac and Aatrox no longer have a Guardian angel! Lucian will no longer have AA's and thankfully Yasuo no longer has that crit ratio. Find out what their champion abilities do when they burrowed Syndra's passive.

Instuctions:

(Champion image)

Q: W: E: R:

Eg.

Garen

Q: 50% dmg W: can now activate through supp/silence E: 2 more sec whirlwind R: Will make Q have 2x activation speed

Have fun and be intuitive!

Taliyah

21 Comments

Support Boyyy1/12/2018, 5:35:32 AM4 votes

Janna

Q: Allies in it's path gain a rush of movement speed W: The passive remains even after using the active E: Increased by 10% of your AP if shielding an ally below 40% health R: Enemies who walk back into the monsoon are slowed, with the slow increasing the closer they get to you

Choral1/12/2018, 7:08:25 AM3 votes

Udyr

Q: Attack speed buff lasts longer W: Larger missing health % for the heal E: A literal bear erupts form the screen of your opponents and mauls them R: Larger damage radius

ShadowStar911/12/2018, 7:10:31 AM3 votes

Braum

Q: Increase slow duration and % w: Double range for leap E: Duration increased R: Now applies 2 stacks of Concussive Blows

Xayah

Q: Now slows targets hit by feathers W: Increased duration and bonus on-hit move speed E: Now stuns for 1.5 seconds instead of snares R: Wider arc that leaves behind 7 feathers instead of 5

WardBaronFFS1/12/2018, 7:17:10 AM3 votes

Everyone on the boards ever. (yes including me) Q: Cry twice as much as regular after getting one shotted W: Nerf vayne E: Nerf all damage R:Post touchy subject on the forums and watch the world burn.

Salamencę1/12/2018, 7:29:19 AM3 votes

Darius

Q: Instant cast (RIP pre-rework Darius)

W: Cooldown is refunded based on stacks of bleed on target (RIP pre-rework Darius)

E: Increased range

R: Increases passive duration from 5 seconds to 8 seconds

Ahristocats1/12/2018, 1:08:09 PM3 votes

Blitzcrank Q: can hook allies W: no longer selfslow E: cooldown is reduced with each autoattacks R: silence duration increased to 3 seconds

Shahamut1/13/2018, 5:13:28 AM3 votes

Yasuo

Q: only requires 1 stack to ready a tornado.

W: reduce cooldown by .5 for each projectile it blocks.

E: can dash through a target a second time before cooldown starts.

R: Yasuo is untargetable during animation.

Shahamut1/13/2018, 5:16:40 AM3 votes

Skarner

Q: does increased damage to minions/monsters.

W: Skarner heals a % of his missing health if the shield lasts the whole duration.

E: has too much on it already... umm... missile no longer slows as it passes through targets.

R: Can no longer be cleansed by any means (it's no longer 'k')

Busty Demoness1/12/2018, 9:11:53 PM2 votes

MissFortune Q: Can ricochet again on a critical strike or when dealing a killing blow. W: Passive cannot be disabled except by champions. E: Greater AOE. R: Each wave applies "Bullet Shred", increasing the damage of subsequent waves by 10%, stacking indefinitely.

Infernape1/13/2018, 5:30:25 AM2 votes

Leona

Q - Stun duration and range is doubled

W - Armour + MR is doubled and persists for 3 extra seconds. Enemies struck by the shockwave are blinded for 3 seconds.

E - Roots all champions struck and range is increased by 250

R - Stun duration is doubled and stun area size is increased by 50%.

Christ, giving the queen of CC more CC is a bad idea...

Lùmen1/13/2018, 6:44:05 PM2 votes

Jhin

Q: The canister explodes after the last bounce, dealing its damage in an AoE

W: Root duration increased

E: The explosion deals true damage and does 100% more damage to minions

R: Slow duration increased to 1 second

Xayah

Q: Duration of feathers increased

W: Basic attacks during this spell which expend stacks from Xayah's passive leave two feathers instead of one

E: Cooldown decreased, leaves the feathers at the position Xayah recalled them to further use

R: Leaves 8 feathers instead of 5

Galio

Q: The tornado explodes at the end of the effect, dealing the same damage again

W: Now reduces true damage as well

E: Galio may cast other spells and summoner spells freely while charging

R: Knockup duration for the center doubled

Azir

Q: Soldiers will strike enemy champions hit by the spell for additional damage

W: Azir can now expend Arise! stacks to damage enemy turrets (like it used to)

E: Gain a knock up effect against enemy champions (like it used to)

R: Azir can order the wall of soldiers to move and attack with basic attacks and Qs

this is addictive

Chembaron Yamada1/12/2018, 8:08:54 AM2 votes

Urgot Q: Shreds enemy armor by 20% W: Movement speed decrease is removed E: hitting a target procs all your knees simultaneously and reloads them instantly R: fear duration increased by 1 second

Camille Q: waiting 2,5 seconds before recasting it increases the damage of Q2 by 30% W: slow and heal no longer limited to outer area E: uses a charge system with 2 charges now R: hitting the target in the area 3 times will deal additional burst damage

Griffinomp1/12/2018, 2:06:36 PM1 votes

Q: Refunds cooldown if it kills a unit.

W: Reduces resistances of enemies trapped inside.

E: Grants haste to all teammates, and mark persists longer.

R: Walkers are no longer 1-shot by player basic attacks and tower attacks. You need to actually do all of their HP in damage to kill them.

Yorick