Make a Character From Another Game You've Played Recently into a Champion
I remember seeing this on the old forums, so I figured why not start it again here? The only kind of rule/suggestion is maybe explain why you put things in for the people who've never played/seen the game you're basing it off of.
I've been playing a lot of Dishonored recently (Ghost + Non-lethal ftw) and figured I'd make Corvo. However, as Dishonored has many play styles I figured I'd make two variations of Corvo (One based off of the running around and killing people style, one based off of magic using stealth style).
Corvo (Stab first, sneak later)
Melee (Uses his folding blade)
Passive: Blood Thirsty
Every basic attack adds a stack of Blood Thirsty, once you reach five stacks of Blood Thirsty your next basic attack (as long as you still have all five stacks) deals bonus magic damage (Scaling by level). Blood Thirsty stacks decay when not in combat (As in, 5>4>3>2>1>0). The same target cannot be damaged by Blood Thirsty multiple times in a short time period.
The passive comes from the passive power in Dishonored by the same name. The passive lets you do finishing moves by building up adrenaline from attacks. These finishing moves instantly kill enemies, however some enemies are immune to this, and instead just take more damage from it then a normal attack.
Q: Pistol Shot (If any of you can think of a better name then plz help cause that's not the best name ever made)
Corvo fires his pistol, cause a small AOE cone attack (High-ish base and probably .5 - .7 bonus AD ratio) and shoots a single bullet out, damaging the first target hit (Low base, 1.0 all AD ratio). The ability works off of an ammo system (Like Heimer's Q, or Corki's R), having a low CD for using the ammo up, but longer CD for getting more ammo (Both can be lowered with CDR). When leveling up his Q (More base damage) he gains a secondary level up for the pistol (Think Kha R, and level 1 doesn't get the upgrade). The options are for pistol accuracy (Bullet range, can be used once), pistol reload (Lower the cooldown of your ammo gain, can be used once), and magazine (Lets you carry more ammo, can be used twice)
This is based off of Corvo's pistol, and it's upgrades
W: Spring Razor
Places a trap (Like Cait's, also like Cait's, it provides a small amount of vision) that when stepped on causes a small AOE explosion (Small base, low scaling, AD based). When it explodes it provides more vision then when it was placed. Spring Razors can also be placed on units, which, after a small delay, explodes and deals the same mount of damage if it was placed on the ground (Still gives the vision)
Based off of the spring razor item from Dishonored. Tbh the only thing different about it is that it doesn't deal a huge amount of damage.
E: Grenade
Upon the first activation Corvo begins to "cook" a grenade, using up the time it takes before it explodes (Time would be around 1.5 - 2 seconds). The second cast throws the grenade (Large base damage, decent scaling, AD based). If Corvo doesn't throw the grenade by the time it would explode, it explodes while he's holding it, damaging himself (For half of the amount it would deal to others) and enemies around him. If he kills himself with the grenade and has taken no champion damage, it counts as being executed.
The same as the grenades from Dishonored. But in Dishonored it has slightly more cooking time, and will damage you if you're in range of the explosion, not just if you are holding it.
R: Explosive Bullet
Corvo fires an explosive bullet from his pistol, dealing more AOE damage from the cone, and causing the bullet to do more damage, and cause an AOE explosion (All AD based)
You probably get the idea by now... But it's the explosive bullets from Dishonored with bonus shred damage
Corvo (Sneak first, stab while sneaking)
(Still) Melee
Passive: Bone Charms
Corvo can purchase bone charms from the store, these bone charms do not add into his inventory, and instead have a small separate inventory (Consisting of 1-3 slots, based on level). Bone charms provide small bonuses and are inexpensive (Though prices differ).
The bone charms you can buy are (In no particular order),
Blood Ox Heart: Increased maximum mana Falling Star: Killing units restores a small amount of mana Spiritual Pool: Increased mana regen Swift Shadow: Increased movement speed Tough Skin: Increased health Twist of Fortune: Potions effectiveness increased (Cheapest)
Based off of the bone charms, which provide various bonus, most small. Although there are a few bone charms which provide HUGE bonuses in Dishonored (Such as strong arms, which makes choking-out nearly instant).
Q: Windblast
Fires an AOE blast of wind (A wind blast, if you will) dealing magic damage (Low base, decent scaling), and knocking targets back. If and targets knocked back hit a wall, they take the damage again and are (very briefly) stunned.
Based off of the active power Windblast, which only differs in that they are always stunned (Knocked onto the floor), regardless weather or not you hit a wall.
W: Devouring Swarm
Corvo summons a swarm of rats at target location dealing an initial blast of magic damage (Decent base, low scaling). The rats then attack enemies (Focuses targets that Corvo is attacking) dealing AD damage. The swarm of rats act as one unit, and their attacks speed is based off of the rats' remaining health. (Leveling up increases the initial blast, the swarm's HP, and the swarm's AD, which is also based off of Corvo's bonus AD)
Based off of the active power of the same name. It differs from Dishonored in the fact that the Rats won't attack Corvo if there isn't anything else to attack, unlike in Dishonored.
E: Blink
Corvo teleports to target location, gaining attack speed (Scaling) and guaranteeing 1/1/2/2/3 critical strikes after the blink (Until the buff runs out).
Based off of Corvo's blink, and how time slows down (Briefly) at the end of it, as the enemies just see him swinging faster. In addition, your sudden appearance (Even if they saw you before hand) and slowed down time will generally cause you to assassinate them instead of just hitting them (Hence the crit).
R: Bend Time
Corvo freezes time (Including your allies) and replaces Corvo's basic abilities with new ones for the duration. (NOTE: Nobody can move, use basic attacks, or abilities while time is frozen, [because that would be OP] but Corvo can use his secondary abilities during this)
Secondary Q: Crossbow: Bolts Shoots a crossbow bolt in the target direction, flies a small distance before freezing along with everything else. Will continue on it's long path once time has begun again. Can be used 1/2/3 time(s) in Bend Time. Deals AD damage (High Base, 1.0 all AD ratio)
Secondary W: Crossbow: Sleep Darts Shoots a sleep dart in target direction, flies a small distance before freezing along with everything else. Will continue on it's long path once time has begun again. Can be used 1/1/2 time(s) in Bend Time. Stuns targets for a brief period.
Secondary E: Crossbow: Incendiary Bolts Shoots an incendiary bolt in the target direction, flies a small distance before freezing along with everything else. Will continue on it's long path once time has begun again. Can be used 1/2/3 time(s) in Bend Time. Burns target for magic damage over time. (Stacks, decent base damage, good scaling)
Well that's it. You can write your own if you like, or just creepily stalk this thread. Never posting, never voting, always watching.
DAMMIT!
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E: Review the Record
45/50/55/60/65 Mana, 22 Second cooldown
Phoenix will take a quick gander at his evidence, blocking the next enemy ability in the next two seconds. If he is struck with an ability in this duration, he will call out his enemy, dealing 60/75/90/105/120 (+1 AP) Magic damage to that enemy and all enemies within 300 units of the target. He can move while looking at the evidence, and 3 times every second, while looking at the evidence, he will thump his finger against the evidence, dealing 25/40/55/70/90 (+.25 AD) PHYSICAL damage to all enemies in front of him. He also negates unit collision.
R: Revelation
Phoenix pieces together everything that's happened, coming to a conclusion. For 13 seconds afterwards, he gains 25 AD, 50 AP, 10/20/30 Movement Speed, and gains access to Turnabout. With this ability, Phoenix will put a guilty verdict on a target champion, Suppressing them for 2.5 seconds, and dealing 200/300/400 (+.75 AP) Magic damage to targeted champion.
Praise the sun!