LCS commentators...
...keep talking about the current state of the game, and this just popped into my head.
http://g1.addtext.ft-uc.com/MjAxNzA3Mjk/addtext_com_MTQwNzAyMjc1MTQ5.jpg
...keep talking about the current state of the game, and this just popped into my head.
http://g1.addtext.ft-uc.com/MjAxNzA3Mjk/addtext_com_MTQwNzAyMjc1MTQ5.jpg
WRONG.
The original tank meta was medieval times when plate armor became so good average weapons couldn't do shit about it. That's why there was a rise in anti-tank weaponry (see: Maces, rapiers and general weapons which could get through armor/chainmail) and knights were #1. Sure, they had a long start-up time (20-ish years of training) but it had no counterplay.
Humanity's Dev Team saw this and realized they needed a counter, fast. That's why they introduced the "gun" mechanic around patch 1200/1300. (Although they didn't get buffed enough until much later to be ubiquitous.) The problem was that guns were so strong they were totally outclassed. It really wouldn't be until patch 1914 that they revived the idea of tanks but instead of making them a single character, they made tanks vehicles so "one" person couldn't be OP but you paid for your tank by having it be a bigger, heavier target.
Honestly it's a shit game. IDK why anyone would play it.
Run in real fast, don't die, kill the enemy while they try to kill you.
The meta sounds a hell of a lot like blitzkrieg if you ask me...
We have
who pilots a helicopter. A freakin' helicopter! If we could play as a helicopter, then there's no reason why we shouldn't play as an actual tank either.
The things that would ignore terrain, practically, be invulnerable to standard bullets, mow down average soldiers, and only really died to dedicated weaponry like an RPG.
Sometimes I wonder why we call the people who just build durability "tanks", when tanks were incredibly offensive as well.
13mm of steel, easily penetrable with .50cal from a browning.