In Game Terminology

177A Bleecker St·4/21/2016, 8:54:39 PM·4 votes·591 views

In Game Terminology 1v1: Represents one player playing against one other player without outside interference

3s: Represents games played on the Twisted Treeline

5s: Represents games on Summoner's Rift, generally with a premade team of five people

AA: Auto Attack, meaning to right click on an enemy unit and have your controlled champion attack

Ace: When the entire team is dead at the same time, or as a verb to kill all five enemy champions before any respawn

AD: Attack damage, representing increasing strength to auto-attacks

ADC: Represents the person that farms bottom in a duo lane, generally a glass cannon.

AFK: Away from Keyboard

Aggro: Represents targeting priority of in-game artificial intelligence units

AOE: Represents damaging abilities that cover a specific area, generally able to fit more than one champion

AP: Ability Power

ARAM: All Random all mid, a specific game mode

Arpen: Armor penetration

Assassin: Someone who is meant to sneak past the front line and take out squishy back line champions

ASPD or AS: Attack speed

Aura: A passive that applies to a variety of heroes in a given range

B: pressing B to recall back to base, or to back off from an area

Babysitting: When someone (usually the jungler) continuously ganks a single lane with high frequency

Backdoor (BD): To kill enemy structures without your own creeps there

Baron: Baron Nashor

Base: The area where your Nexus, inhibitors, and shops are located on the map

Bird: Anivia

bg: Bad game

Blue: Refers to the blue sentinel, which will provide whoever kills it with a buff that is a blue circle

BM: Bad-Mannered

Boosted: Someone else won games on behalf of another player, who should not be at their current division

BoTRK: Blade of the Ruined King

Bot Game: A game played against AI champions

BRB: Be right back

BT: Bloodthirster

Buff: To make something stronger

Burst: Ability to deal large amounts of damage in short time frames

Carry: The ability to be responsible for a team's victory

CC: Crowd Control, which limits the ability of an enemy champion to move, attack, or cast spells

CDR: Cooldown reduction

Chickens/Wraiths: Raptor camp

Clutch: The ability to make good plays under pressure

Countergank: Engaging as an immediate response to an enemy attacking an ally

Counter Jungle: Jungling on the enemy team's side of the jungle

Cover: To hold an ally's lane while they're not there

CS: Creep score, which is the number of neutral or enemy minions you've last hit

DC: Disconnected from the game

Dive: To attack behind an enemy turret

Dog: Nasus

DPS: Damage per second

DoT: Damage over time

Drake: Dragon objective

Duo: Refers to two players that queued up together

Egg: Refers to Anivia's passive

Elo: An old version of the ranked ladder system

Elo Hell: Being stuck in a division as a result of external factors outside your control (more here)

Elojob: When a high division player boosts a low division player's account to a higher division

EZ: Easy

Ez: Ezreal

Face check: A champion walking into a bush to see if someone is in there

Farm: Last hitting minions for gold

FB: First blood, being the first person to die in a game

Fed: Someone who has gained a lot of gold off killing enemy players

Feed: Dying and giving gold to the enemy team

FF: Forfeit

FoTM: Flavor of the month, what is popular at a given time

Freelo: Refers to when you think a game is so easy that it's a free win

Freeze: To kill minions very slowly so that the place where your own minions and enemy minions are fighting does not change

Gank: To attack an enemy lane as someone who has not been in that lane for the majority of the time

Gap Closer: An ability that allows a champion faster than usual movement

Ghosting: Someone who is watching an enemy's stream and able to see their actions that are normally hidden

gg: Good Game, generally used for when the game is over or perceived to be over

gj: Good job

gl hf: Good luck, have fun

GP10: Passive gold generating items

Harass: To hit the enemy champion a little for pressure, but without the intent to kill

Hard CC: CC that disrupts channeling spells

Hard Leash: Doing enough damage to the first jungle camp that the jungler doesn't have to use smite to prevent dying.

Honor: Refers to the ability to give players honor in the post-game lobby

Hypercarry: Refers to a champion that has a weak early game but scales extremely well into the late game if they get enough farm.

IE: Infinity Edge

Inc: Incoming

Inhib: Short for Inhibitor, the structure minions spawn out of

Inner: Refers to inner turrets

Instalock: Refers to when players pick a champion and instantly lock without waiting for feedback from teammates

Instagib: Instantly one shot a champion

Invade: To go into the enemy jungle

J4: Jarvan IV

Juggling Aggro: To switch AI targets between players to prevent one from taking too much damage

Jungle: Represents a player who generally only farms neutral camps for gold and is responsible for ganking lanes.

K6: Kha'Zix

Kill Lane: Refers to a two person lane whose main objective is to kill the enemy laners

Kite: To hit enemy champions while moving and backing away between animations to prevent damage being taken.

KS: Kill steal, to take someone else's kill without doing much damage to it by being the last person to hit it

Lag: Refers to slow responses from the network due to latency issues, also a meme (see above)

Lag Spike: Refers to a sudden increase in latency

Laner: Players that follow the path that minions take and stay there during the early game

Last Hit: To hit something once so that your hit instantly drops their HP to 0

Leash: To help damage the jungler's first camp so it dies faster

Leaver: A person who leaves a game before it finishes

LW: Last Whisper

Main: A person's most played champion

Man Drop: Pantheon's ultimate

Map Control: Having control over the map, generally due to warding

MB: "My bad"

mia: Missing in action, refers to when an enemy champion isn't visible on the map

Mid: Represents a solo player in mid lane

Metagame: The game's current playstyle based on strategy and champion selection

Mpen: Magic Penetration

MR: Magic Resist

MS: Move speed

Newb(ie): A new player

Nerf: To make something weaker

Noob: An unskilled player

Normals: Refers to a game that does not impact your recorded division

Nuke: A single ability that deals a large amount of damage

OMW: On my way

One shot: To kill an enemy champion from 100 to 0 in a single spell

Overextending: Playing far enough to place your champion in danger of dying

PBE: Public Beta Environment, a place that Riot uses to test out new changes before going to the live server

Peel: The ability to keep champions from killing other champions, generally with crowd control

Penta: Killing five enemies within a short amount of time and getting the last hit on all of them

Poke: Long range damage that isn't meant to kill, but with the anticipation of following up for kills

Pot: Referring to a variety of consumables from the shop

Proxy: To farm enemy minions between enemy turrets without destroying either turret first

Push: To clear minions rapidly so that your minion wave moves forward faster

QSS: Quicksilver sash

Rage: To display frustration in game

Ragequit: To be come frustrated and leave the game as a result of it

Ranked: Refers to the ladder where players are assigned a division based on skill

Riot: The company responsible for developing the game

Rot: Zz'Rot Portal

Salty: Refers to someone who is upset

Scuttle or Crab: Scuttle Crab

Skillshot: Refers to a spell that can miss its target (see guide on how to hit more skillshots)

Smurf: A player who is playing on an account that is far below their true skill level

Snipe: Refers to shooting an enemy from very long range

Snowball: Situation where a team gains and advantage and uses it to gain more advantages

Split Push: Where one or more people advance continuously in one lane and the rest of their team advances in a different lane

SS: Summoner spell or also used the same as MIA in certain countries, also used the same as a champion's R move

Submarine: When Shen ults onto an invisible champion and they dive the enemy backline (like Rengar or Evelynn)

Support: Represents someone who goes bot lane with another player, but generally kills no creeps when the other person is in lane.

Susan: Nasus backwards

Tank: A champion designed to take large amounts of damage

Team Comp: Team Composition

Teamfight: To fight with the majority of the players in the game in a single battle

TF: Twisted Fate/Trinity Force

Throw: To lose an advantage for an easily avoidable reason

Tilt: To play different from usual as a result of losing (See: Top 10 ways to tell you're on tilt)

Top: Represents a solo player in top lane

Tower Hug: To stay close enough to the turret so that enemies approaching are in range of its damage

Toxic: Players with attitudes that negatively influences the game for his teammates

TP: Teleport

Troll Pole: Refers to Fizz's playful trickster

Trolling: Intentionally making the game difficult for your team

Turret: Stationary AI structures that deal damage

Ulti(mate): Generally refers to the ability on a champion's R key

Ward: Items that grant vision in a small location

Ward jump: A move where certain champions are able to use gap closing abilities to jump to a ward

Wombo Combo: When effectively teammates chain together abilities on enemy champions

WP: Well played

WW: Warwick

Zoning: Tactics that prevent enemy champions from getting close to an objective, generally minions to farm

Is there one I missed or you think should be added to the list? Comment below!

*I did not make this, i just wanted to make sure people can see this thank you nerfplz.com <3

2 Comments

Squidsmastah4/21/2016, 9:32:16 PM3 votes

Dunk: Usually referring to Darius landing a good ult

twirlingfox4/21/2016, 9:12:04 PM1 votes

Wow, love this! All I saw that could be added is "Rito": A term used by players to make fun of Riot.