In Game Terminology
In Game Terminology 1v1: Represents one player playing against one other player without outside interference
3s: Represents games played on the Twisted Treeline
5s: Represents games on Summoner's Rift, generally with a premade team of five people
AA: Auto Attack, meaning to right click on an enemy unit and have your controlled champion attack
Ace: When the entire team is dead at the same time, or as a verb to kill all five enemy champions before any respawn
AD: Attack damage, representing increasing strength to auto-attacks
ADC: Represents the person that farms bottom in a duo lane, generally a glass cannon.
AFK: Away from Keyboard
Aggro: Represents targeting priority of in-game artificial intelligence units
AOE: Represents damaging abilities that cover a specific area, generally able to fit more than one champion
AP: Ability Power
ARAM: All Random all mid, a specific game mode
Arpen: Armor penetration
Assassin: Someone who is meant to sneak past the front line and take out squishy back line champions
ASPD or AS: Attack speed
Aura: A passive that applies to a variety of heroes in a given range
B: pressing B to recall back to base, or to back off from an area
Babysitting: When someone (usually the jungler) continuously ganks a single lane with high frequency
Backdoor (BD): To kill enemy structures without your own creeps there
Baron: Baron Nashor
Base: The area where your Nexus, inhibitors, and shops are located on the map
Bird: Anivia
bg: Bad game
Blue: Refers to the blue sentinel, which will provide whoever kills it with a buff that is a blue circle
BM: Bad-Mannered
Boosted: Someone else won games on behalf of another player, who should not be at their current division
BoTRK: Blade of the Ruined King
Bot Game: A game played against AI champions
BRB: Be right back
BT: Bloodthirster
Buff: To make something stronger
Burst: Ability to deal large amounts of damage in short time frames
Carry: The ability to be responsible for a team's victory
CC: Crowd Control, which limits the ability of an enemy champion to move, attack, or cast spells
CDR: Cooldown reduction
Chickens/Wraiths: Raptor camp
Clutch: The ability to make good plays under pressure
Countergank: Engaging as an immediate response to an enemy attacking an ally
Counter Jungle: Jungling on the enemy team's side of the jungle
Cover: To hold an ally's lane while they're not there
CS: Creep score, which is the number of neutral or enemy minions you've last hit
DC: Disconnected from the game
Dive: To attack behind an enemy turret
Dog: Nasus
DPS: Damage per second
DoT: Damage over time
Drake: Dragon objective
Duo: Refers to two players that queued up together
Egg: Refers to Anivia's passive
Elo: An old version of the ranked ladder system
Elo Hell: Being stuck in a division as a result of external factors outside your control (more here)
Elojob: When a high division player boosts a low division player's account to a higher division
EZ: Easy
Ez: Ezreal
Face check: A champion walking into a bush to see if someone is in there
Farm: Last hitting minions for gold
FB: First blood, being the first person to die in a game
Fed: Someone who has gained a lot of gold off killing enemy players
Feed: Dying and giving gold to the enemy team
FF: Forfeit
FoTM: Flavor of the month, what is popular at a given time
Freelo: Refers to when you think a game is so easy that it's a free win
Freeze: To kill minions very slowly so that the place where your own minions and enemy minions are fighting does not change
Gank: To attack an enemy lane as someone who has not been in that lane for the majority of the time
Gap Closer: An ability that allows a champion faster than usual movement
Ghosting: Someone who is watching an enemy's stream and able to see their actions that are normally hidden
gg: Good Game, generally used for when the game is over or perceived to be over
gj: Good job
gl hf: Good luck, have fun
GP10: Passive gold generating items
Harass: To hit the enemy champion a little for pressure, but without the intent to kill
Hard CC: CC that disrupts channeling spells
Hard Leash: Doing enough damage to the first jungle camp that the jungler doesn't have to use smite to prevent dying.
Honor: Refers to the ability to give players honor in the post-game lobby
Hypercarry: Refers to a champion that has a weak early game but scales extremely well into the late game if they get enough farm.
IE: Infinity Edge
Inc: Incoming
Inhib: Short for Inhibitor, the structure minions spawn out of
Inner: Refers to inner turrets
Instalock: Refers to when players pick a champion and instantly lock without waiting for feedback from teammates
Instagib: Instantly one shot a champion
Invade: To go into the enemy jungle
J4: Jarvan IV
Juggling Aggro: To switch AI targets between players to prevent one from taking too much damage
Jungle: Represents a player who generally only farms neutral camps for gold and is responsible for ganking lanes.
K6: Kha'Zix
Kill Lane: Refers to a two person lane whose main objective is to kill the enemy laners
Kite: To hit enemy champions while moving and backing away between animations to prevent damage being taken.
KS: Kill steal, to take someone else's kill without doing much damage to it by being the last person to hit it
Lag: Refers to slow responses from the network due to latency issues, also a meme (see above)
Lag Spike: Refers to a sudden increase in latency
Laner: Players that follow the path that minions take and stay there during the early game
Last Hit: To hit something once so that your hit instantly drops their HP to 0
Leash: To help damage the jungler's first camp so it dies faster
Leaver: A person who leaves a game before it finishes
LW: Last Whisper
Main: A person's most played champion
Man Drop: Pantheon's ultimate
Map Control: Having control over the map, generally due to warding
MB: "My bad"
mia: Missing in action, refers to when an enemy champion isn't visible on the map
Mid: Represents a solo player in mid lane
Metagame: The game's current playstyle based on strategy and champion selection
Mpen: Magic Penetration
MR: Magic Resist
MS: Move speed
Newb(ie): A new player
Nerf: To make something weaker
Noob: An unskilled player
Normals: Refers to a game that does not impact your recorded division
Nuke: A single ability that deals a large amount of damage
OMW: On my way
One shot: To kill an enemy champion from 100 to 0 in a single spell
Overextending: Playing far enough to place your champion in danger of dying
PBE: Public Beta Environment, a place that Riot uses to test out new changes before going to the live server
Peel: The ability to keep champions from killing other champions, generally with crowd control
Penta: Killing five enemies within a short amount of time and getting the last hit on all of them
Poke: Long range damage that isn't meant to kill, but with the anticipation of following up for kills
Pot: Referring to a variety of consumables from the shop
Proxy: To farm enemy minions between enemy turrets without destroying either turret first
Push: To clear minions rapidly so that your minion wave moves forward faster
QSS: Quicksilver sash
Rage: To display frustration in game
Ragequit: To be come frustrated and leave the game as a result of it
Ranked: Refers to the ladder where players are assigned a division based on skill
Riot: The company responsible for developing the game
Rot: Zz'Rot Portal
Salty: Refers to someone who is upset
Scuttle or Crab: Scuttle Crab
Skillshot: Refers to a spell that can miss its target (see guide on how to hit more skillshots)
Smurf: A player who is playing on an account that is far below their true skill level
Snipe: Refers to shooting an enemy from very long range
Snowball: Situation where a team gains and advantage and uses it to gain more advantages
Split Push: Where one or more people advance continuously in one lane and the rest of their team advances in a different lane
SS: Summoner spell or also used the same as MIA in certain countries, also used the same as a champion's R move
Submarine: When Shen ults onto an invisible champion and they dive the enemy backline (like Rengar or Evelynn)
Support: Represents someone who goes bot lane with another player, but generally kills no creeps when the other person is in lane.
Susan: Nasus backwards
Tank: A champion designed to take large amounts of damage
Team Comp: Team Composition
Teamfight: To fight with the majority of the players in the game in a single battle
TF: Twisted Fate/Trinity Force
Throw: To lose an advantage for an easily avoidable reason
Tilt: To play different from usual as a result of losing (See: Top 10 ways to tell you're on tilt)
Top: Represents a solo player in top lane
Tower Hug: To stay close enough to the turret so that enemies approaching are in range of its damage
Toxic: Players with attitudes that negatively influences the game for his teammates
TP: Teleport
Troll Pole: Refers to Fizz's playful trickster
Trolling: Intentionally making the game difficult for your team
Turret: Stationary AI structures that deal damage
Ulti(mate): Generally refers to the ability on a champion's R key
Ward: Items that grant vision in a small location
Ward jump: A move where certain champions are able to use gap closing abilities to jump to a ward
Wombo Combo: When effectively teammates chain together abilities on enemy champions
WP: Well played
WW: Warwick
Zoning: Tactics that prevent enemy champions from getting close to an objective, generally minions to farm
Is there one I missed or you think should be added to the list? Comment below!
*I did not make this, i just wanted to make sure people can see this thank you nerfplz.com <3