The Good, The Bad, and the League: 8/22 - 9/4

RiotRiot Morgageddon·9/6/2019, 8:01:16 PM·8 votes·113,672 views

Your semi-weekly dose of server problem-os, NA League news, and other!

We’ve got the final team qualifying for Worlds from NA this weekend, Pantheon heroically dove into TFT, and there was a bunch of player impacting problems during this period :(

Follow-Ups:

  • Mac voice still not working properly (Bug under development)

Ongoing

  • ** None **

**Server Stuff: **

  • High Error rates for players logging on(8/22, ~68 minutes) Automated alerting notifies the NOC that login errors are climbing. Investigation starts, but before a root cause can identify where or why the service is having problems, the errors return to normal values.

  • Internal data tracking too high(8/22, ~25 minutes) An internal monitoring system spits out an alert that a particular data tracking thing is overloading with data (too much volume). As the NOC alerts the team that owns that thing, to start analyzing why the system is getting too much information, the levels return back to normal.

  • Mission delays for players(8/22, ~10 hours) Internal monitoring notifies the NOC that mission processing is delayed from average values. Teams that deal with Missions are alerted, and investigation shows a few possible root causes. Continued investigation leads to the realization games are getting stuck in the processing DB and not moving. Rioters manually remove the one game that was stuck, and processing continues at normal values.

  • LP gains/missions progress not working in TFT(8/27, ~24 hours) The main patch is deployed, however other regions notice TFT LP gains are not working properly, as well as missions aren’t progressing. TFT is disabled in all regions. Testing on PBE leads to a proper fix, but it will require platform restarting, so the fix is scheduled the following morning. The fix rolls out, the platform is force-restarted, and TFT starts working properly again.

**Game Stuff: **

  • Ping increase for non-peered ISPs in Eastern US(8/24, ~33 hours) First reports on Boards about higher ping for players. Network engineers investigate, and confirm that routing looks suboptimal for a swath of non-peered ISPs. Network engineers uncover that backend internet connections (the big pipelines the entire Internet usually is routed through) have differences in settings that shouldn’t have happened. Communication starts with companies that run the backend, and the delay is fixed on their end.

  • Reconnect spikes/ping spikes(8/25, ~210 minutes) Automated monitoring notices a few game servers having reconnect spikes outside of acceptable limits. Automated systems enable compensation mode for the affected servers. Total volume of compensation mode triggers Rioters to start investigating root causes, even as the spikes return to normal levels.

Morgageddon

30 Comments

Dadame9/7/2019, 7:13:22 AM3 votes

Thread title suggests there's good news in here

beppedessi9/13/2019, 8:15:27 AM2 votes

"Mac voice still not working properly (Bug under development)" What a joke, on October 2018 came out MacOS 10.14 and the microphone stoped working since that time. An year later this bug is still present... Riot is not even trying to fix it. Disgusting

JohnCook9/6/2019, 8:56:13 PM2 votes

And what about other servers tho

Keitron9/6/2019, 9:08:49 PM2 votes

Aurelion sol Revert PLEASE!

Aatrox Airlines9/6/2019, 11:17:19 PM1 votes

Whats usually the cause to those spikes in reonnects or something that drops down to normal levels on its own before you guys do anything?

Roarrax9/12/2019, 6:55:14 PM1 votes

When is ARURF being released?

MI7O PIT BULL9/12/2019, 11:39:59 PM1 votes

Why cant u balance the fucking game 10 years r u all fucking brain damaged ?

Zero Shingetsu9/17/2019, 6:32:46 AM1 votes

Forgot the part where "the bad" is literally the entire company from Marc Merrill's penthouse to the basement where all us Bronze players are kept like animals.

(Well, that's a ban for me, folks. Be seeing you!)

Harleqynn9/6/2019, 8:14:47 PM1 votes

Yaaaay less ping!!!!

Mmerci9/22/2019, 7:58:06 PM1 votes

You have something wrong at 64-bit systems on Nvidia cards, it's - or Shaders Caches or Texture Filtering, some of Nvidia Options go with unlucky synergy...Turn off of some options there make fps too much greater....

And some lags always - as by the clock time, at 7:00 to 9:30 game minutes

Some bad particles "lags" after destroeing base towers..

Crystal Lobster9/6/2019, 9:26:43 PM1 votes

[deleted]

TYL COLISS 29/6/2019, 9:36:32 PM1 votes

I mean would bve fun if you guys could fix that ping thing asap as the games arent even playable anymore

Aatrox Airlines9/6/2019, 11:16:08 PM1 votes

What are usually the causes to those reconnect spikes/hifh error rates that drop down to normal levels on their own after a while?