@Xypherous How to Solve the Support CDR Crunch

Chess435·6/27/2014, 8:32:13 PM·4 votes·1,146 views

Currently on live, supports are having the problem of building more than 1-2 support items past their core one, due to the overabundance of CDR forcing supports to waste gold or build more conventional items. Supports that go 9/0/21 generally end up with 10% CDR to start, and an additional 10%-20% from item 3401/item 3069/item 3092, causing them to cap out if they get something like item 3174 for the mana regen. This is forcing out other items like item 3504,item 3050, and item 3023, due to overcapping. My proposed solution to this problem:

item 3401/item 3092: 10% Cooldown Reduction -> REMOVED

item 3069 20% Cooldown Reduction -> 10%

item 3401/item 3092/item 3069: (New) Unique Passive - Time Warp: +10% Maximum Cooldown Reduction

Adjust prices accordingly.

What this does: Allows supports to build 20% more CDR, mostly eliminating CDR worries and opening up more viable support builds. It also makes supports scale better utility-wise into late game, though some abilities might need cooldown adjustments if they get too much more powerful. The fact that the Time Warp passive is solely on support items means that other lanes would have to buy a not very stat and slot-inefficient item in order to make use of the extra CDR, and junglers really can't use it at all.

9 Comments

Smartslacker6/27/2014, 10:31:30 PM3 votes

To many champions would need nerfs if this were to happen. I'm just trying to imagine ever killing a team with zilean with 50% cdr. Not to mention so many champions from midlane would support just to use these items and be overpowered. And you cant start nerfing mid champions too. the upsets would be huge.

Angry Monster6/29/2014, 12:13:48 PM2 votes

If you make it so supports can get more CDR, Mid mages are going to went to pick up these items.

Also timers are balanced around the idea that 40% is max. The game pretty much would break with higher CDR.

Dicerson6/27/2014, 9:43:44 PM1 votes

Yes.

LordTobiothan6/28/2014, 5:46:40 AM1 votes

first of all every support item has cdr for two reasons 1. to drive their price up and 2. so you have cdr no matter what item you build first. Removing cdr on anything support focused just means you removed an item. Not building one of the items with cdr will become a trap route.

And the cdr cap is there for a reason, just like the attack speed cap, respect it.

Serpents Embrace6/28/2014, 4:21:24 PM1 votes

I'd be all for removing/lowering the CDR attached to the support line items, because of the over-capping.

But I definitely disagree that giving supports more than 40% CDR maximum is an answer to it. Soraka with 50% cdr would be insane, 10 seconds base cooldown on her W? No thanks.

Additionally, it goes against clarity. There are a lot of reminders that you can't exceed 40%. But now there's an exception (dangerous precedent) and new players will probably confuse it with CDR itself, instead of realizing they have to buy this item for the passive and now another item with CDR to actually utilize it.

Beartic6/28/2014, 2:41:32 AM1 votes

I think it would be much easier to cut all the cdr of these items in half and reduce the cost accordingly or just remove the cdr and add some other stat like health, mr, armor.

Goumindong6/27/2014, 11:33:37 PM1 votes

I do not think this is particularly a good idea. Its better to simply create new items/balance items to fill the necessary space

essentially, what you're asking Riot to do is to re-balance every champion who does and might support due to potential abuse cases when they do.