Looking at Items for Season 4

ProfDrDeath·10/25/2013, 5:42:22 PM·6 votes·864 views

What do you guys think are items that should be looked at for season 4? And why should they be looked at?

For me, canditates are:

  • item 3005 Atma's Impaler (see first reply)
  • item 3060 Banner of Command (Needs to be almost gold-efficient on its own, promoted minion could receive the Valor aura from the Banner bearer as long it is alive, creeps hit by the promoted minion and not killed by another champion could give gold to the Banner bearer)
  • item 3153 Blade of the Ruined King (ease of buildpath: Daggers replaced by Recurve Bow)
  • item 3056 Ohmwrecker (for one, wrong stat combination for tower diving. Secondly, towers could be made stronger if there was a way to counter them better)
  • item 3157 Zhonya's Hourglass (atm, simply too rewarding to build: You don't lose much offensive capability for the amount of defense you get)

35 Comments

FalconPawwwwnch10/27/2013, 11:56:26 PM3 votes

Atma's have 2% scaling again won't be as problematic as it was in season 2 for a few reasons:

Health is a worse stat now in general with %health damages on so many champions and %health damage available to everyone via liandry's/bork

AD got cheaper so the passive's gold worth won't be as high.

I'd honestly upit from 2300 to 2500 and give its scaling back. You won't see people stacking health just for atma's because they'll melt in the current game.

I don't get why Riot is so against giving it its scaling back. So many things have changed since it was strong and at this point the only reason I can think of is because of the whole anti-fighter mentality

Edit: However I will add that the I really like your suggestions for it. Especially the mid tier atma's halberd and sisay's doubleblade

G1mm1cK10/25/2013, 6:23:02 PM3 votes

Hourglass really needs to be a "Defensive Item" as indicated.

I think that could easily be solved by the flat AP for the item; as a defensive item, it shouldn't give as much AP as DFG, in my opinion.

Atma's to me looks like it's on Malady road.

BRK, BoC and Ohmwrecker are fine in my opinion, they have more of a niche role but they're all well-balanced and useful for a specific situation or a few specific champions.

Zok7210/26/2013, 8:12:04 PM2 votes

The problem with hourglass is that the active is so powerful it ahs to be gated somehow (IE, allowing people to get it by building only low and mid cost items would make it too easy to acquire). Because it is a defensive caster item it needs to have AP on it and because it is powerful even in late game it needs to cost a large amount overall, so the best way to gate access to it is by having a needlessly large rod in the recipe. This means that it has to have a ton of AP on the completed item otherwise the rod in the recipe would seem out of place, and this leads to the problem at hand (namely that it is too strong offensively to justify its great defensive ability). The same set of conditions would be true of quicksilver scimitar if quicksilver sash didn't have the active.

TL,DR: Zhonya's is too good not to cost a ton and has to have a ton of AP because it costs a ton because of build path oddities

As far as banner goes, the active just isn't ever strong enough to warrant using the item so unless its stats are already usable it will never be bought. Furthermore, it has the winmore problem. By the time you buy it, either you opponent is already losing and the extra pressure is negligible, or you're already losing and the pushing won't matter because the opponent can clear it safely without a significant loss of pressure.

Same goes for ohmwrecker (if you can't dive this doesn't add enough to hep, if you can dive you don't need ohmwrecker).

Atma's just seems out of place, another item where the ability's not good enough to make it worth buying unless its stats are already good, but the ability is too good to give out for "free" (IE without factoring it into the cost)

I personally think botrk is in an okay place because the combine of 1000 is an effective gate on how easy it is to buy (it doesn't need another gate in the form of recurve bow.

As for my opinion, I think triforce needs tuning (but no serious work). I also think banshee's veil and spirit visage neeed to be looked at because as it is veil is harder to buy than spirit visage, has worse stats, and the passive isn't strong enough to warrant the increased cost. Maybe make it build out of giants belt instead of ruby crystal, only slightly decrease the combine cost, and give it a larger health pool (to make it more attractive for pure defense while spirit visage is more attractive for CDR/lifesteal, thus making spirit visage better for cho for example while veil is better for maybe amumu)

Sorry for the wall of text.

SmokingPuffin10/25/2013, 8:00:52 PM2 votes

Void Staff and Last Whisper are too good against targets that are not building resistances.

Riot needs to figure out what they're planning to do with hybrid items like Hextech Gunblade and Guinsoo's Rageblade.

Approximately every support active item needs a look. Shurelia's and Twin Shadows are both in good shape, but the rest are borderline unplayable.

Executioner's Calling needs a build path.

Solan Stonewhip10/25/2013, 6:16:24 PM2 votes

agree about zhonya's i'm not sure how i feel about ohmwrecker, never used it tbh. but i agree with your assessment, but if you buff them too much then that's not good either. maybe add an elixir that temporarily buffs the turret you're next to? i'd be down with that.

would add a use for ohm wrecker. but you don't want to make it absolutely necessary. i can see a lot of problems with that approch.

i never was a fan of promote. maybe it would be cooler if you made the cannon minion into a minion of your own. like tibbers, one you could control? then you could last hit safely. or avoid last hitting for your adc.

i like the idea of having more mid tier items like atma's halberd. but it would have to build into something else other than impaler. i really dislike such items only building into one thing.

ProfDrDeath10/25/2013, 5:45:46 PM2 votes

Atma's Halberd (1350):

Builds from Chain Vest (720) and Long Sword (400)

Stats:
40 Armor
10 AD

Unique Passive: Strengthened - Gain 1% of your max HP as bonus AD.

Building-block item for AD&Armor.

Atma's Impaler (3100 gold):

Builds from Atma's Halberd (1350), a Cloth Armor (300) and an Avarice Blade (800)

Stats:
60 Armor (1200 gold)
10 AD (400 gold)
20% Crit Chance (1000 gold)

Unique passive: Strengthened - Gain 1.5% of your max HP as bonus AD
Unique active: Impale - Your next basic attack has 50 bonus Armor Penetration (80 for Melee), but cannot critically strike or use a Spellblade proc. 60 seconds cooldown.

Armor&AD-item for auto-attacking bruisers/fighters/tanks.

Sisay's Doubleblade (2900)

Builds from Atma's Halberd (1350), a Dagger (400) and a Pickaxe (875)

Stats:
45 Armor (900 gold)
40 AD (1600 gold)
15% AS (500 gold)

Unique passive: Strengthened - Gain 1% of your max HP as bonus AD
Unique passive: Gather - On ability usage, gains 5% AS and 2% MS. Max 4 stacks, dropping after 3 seconds out of combat (not aa-ing or casting). Max stacks allow you to use Whirlwind.
Unique active: Whirlwind - Ignore unit collision for a few seconds. (30 seconds cooldown)

For the more offensive/ability focused guys. As AD casters, they are still using their auto-attacks a good bit, so the passive and active help with that. And, the item is also supposed to help with defense, which is supposed to allow you to stay in the fight longer without blowing up. How many seconds should the active last?

ProfDrDeath2/3/2014, 4:23:08 PM1 votes

Fart me a lullaby, this sht works! :)

Can now log in from my EUW account, hooray!

tLRC QuadraLift10/25/2013, 10:33:49 PM1 votes

The Death Fire grasp needs a look at since only cost a large rod and fiendish codex. feels like it needs something more then CD and that active, not everyone uses it in mid and usually kinda useless for a lot of AP champs

Stealthiness10/26/2013, 1:45:13 AM1 votes

I actually think that BORK and Zhonya's are in good places, though they could maybe use small nerfs.

Spell vamp items could use some work. Riot doesn't want laners building Spirit of the Spectral Wraith, but what else are you supposed to build if you want spell vamp? Only a few champions can use Gunblade, and building Will of the Ancients means giving away a lot of gold to your allies. It would be nice to add an item that primarily provides AP and spell vamp, so that the other items could be balanced around their individual identities.

I Choke Hookers10/26/2013, 11:03:07 PM1 votes

BRING BACK FORCE OF NATURE.

JackAqua10/28/2013, 6:15:30 PM1 votes

I agree with everything but Hourglass. It's an offense item and always will be. I think it's good that way. Sure 50 Armor is just too much, but it should keep the 120 AP.