How to get a balanced game

brunoais·5/16/2014, 8:45:12 PM·3 votes·1,520 views

Lately, even on Team Builder, it's very hard to get even games. I've noticed that most games I have been playing, the game is being decided at about 10 mins into the game. I'm talking about as much as about 80% of the games are being decided only 10 mins in (either me winning or me losing).

And that's... not that fun, tbh. What I like most about league of legends is the challenge and the balance we see in many, many LCS games (unfortunately, not all of them). Games are only actually decided by a final team fight where the team that played better (not because it is the most fed) wins or a game that lasted more than 40 mins are too rare.
Even though they are rare, they are, IMO, the most fun games, the games where anyone can win and where everyone is thinking nearly the same. I love those games, even though they are less than 10% of all games!

Playing games that are decided aren't much fun, it becomes too easy and it's not a challenge... I just go there... do nearly anything and I win regardless.
Contrasting with... I went there, I positioned myself well, took care to kite my main enemies and to assist my carries so that they can inflict the main damage and kill the enemies and I was able, with my team, to trick the enemy to make mistakes while taking advantage of them!
If the game is already 5 vs 10, 3 vs 7, 10 vs 27, etc.... at 15 mins on either side, then... What to do? No matter how well you trick the enemy it's hard to have everyone thinking the same way...

With all that intro, comes that main thing:
How can I have even games in LoL? What can be done so that even games become more frequent? Why is that the % of even games is so much lower when soloing than in LCS teams?... even if both sides are under the same solo players condition? Is team builder still not calculating player ability correctly?

6 Comments

Sir ArmaMalum5/16/2014, 9:10:05 PM3 votes

you may find the conversations happening in this thread interesting. No answer, but relevent.

To address your post directly, I'll start off by saying looking at LCS at % of even games is a very mismatched comparison. LCS teams play to e the best and as such are usually at a plateau where very few game breaking mistakes are made and the game is instead won by the accumulation of small ones and the momentum generated. In live, it's very difficult to place a player's sill level accurately (as was discussed in linked thread). It depends on the role they are in at that point, they could be having a bad day, they could have just gotten unlucky, or they could be messing around with a champion they haven't played with in a while. Combine that with ever-changing pick/bans, meta, and FotM rotations there are a massive amount of factors that go into framing a player's average skill level. And even the most statistically even teams can stomp one another in given situations.

As far as TB being particularity inaccurate all I can really say is that TB is definitely using a different matchmaking system than the old syste. Whther it's just an updated version, and where it i different I have no idea, but I do know there were possible plans to incorporate someone's skill in a role and position into matchmaking (so plat adc don't go against playt level players when they play top for example) and other such features that I would think would require a changed matchmaking code under the hood to be remotely feasible.

Mr Tulkas5/21/2014, 10:27:02 AM1 votes

I feel like you missed something, you imply that those games are decided by an inherent difference in the skill of the players. I would love to counter that by pointing out that a LOT and I mean a lot of games are won in the quick manner that you described due to someone or even a team going on tilt. Say someone makes a mistake, if their team is like "it's ok, don't worry about it" the they probably wont go back in lane and start feeding because they are frustrated. The opposite is true if their team jumps on their back and starts raging at them. I have won an incredible amount of games that started out really even and then once I take advantage of an enemies mistake and have gained a small advantage in the lane. The enemy then starts making more, and more mistakes not playing smart and seemingly ignoring the fact that I had the advantage. This isn't player skill it's decision making, they started out even they obviously knew how to play but then they start to snowball their mistakes making more and more of them. Going on tilt is a term for a reason, it happens and it happens quite frequently. I have won games where (and this is rare) where I point out to my team that we just CAN'T fight we can't push we can't continue to make more mistakes and then later come back to win.