I think I got a new idea for LoL.

SlipperyPuppy2·12/24/2013, 9:38:19 PM·2 votes·76 views

Okay, so the main idea is basically like this. Team 1 pushes into Team 2's base. If one inhibitor is destroyed, super minions will spawn AND five seconds will be taken off of Team 1's respawn time. If another inhibitor is destroyed, another five seconds will be taken off of Team 1's respawn time, and so on. If Team 2 pushes and destroys an inhibitor, and Team 1 already destroyed one of Team 2's inhibitors, the respawn time for both teams stop working. The reason I think this matters is because in most games, one team just pushes into the other's base and ends the game. I think that is too easy. This would add a lot more needed skill, and gives more of a reason to take out more inhibitors, instead of just pushing mid. I doubt this will ever get put into the game, I just think it would be fun and add more challenge to an already fun game. Am I right, or am I the only one who thinks this is a good idea?

3 Comments

Steamy Bro12/25/2013, 4:38:38 PM1 votes

This seems like it would be something fun to have on Twisted Treeline or Howling Abyss more than SR but i definitely like it

Amak12/27/2013, 7:19:50 AM1 votes

I have thought a lot about how to stop that insane 60-second death timer from making one bad team battle the difference between winning and losing. I think the answer lies in the turrets, though.

First of all, turrets are completely negligible after a certain point, and it's way too early for some champions. I think that turrets should do true damage to the tune of 20% of maximum health. Without heals, any champion will die from 5 turret shots. This would make diving a much more thoughtful decision, and make pushing turrets without minions to take the hits equally dangerous.

Further, there should be no point in the game where a team should be able to take down a turret in less than 5 seconds. Turrets are too weak, and I think that's what allows this to happen.

Luner1/2/2014, 8:22:22 AM1 votes

Lets not forget that riot has seen "snowballing" as a large issue and has already been doing their best to tackle these changes. You do still want people to have advantages when they manage to take down inhibitors and with the changes you suggest, people will be a little to cautious when taking inhibitors. This could even go to the point where the lengths of games are increased making early game champs who rely on winning early to become "under powered", upsetting the delicate balance of champions.