@Xelnath. Skarner's ult is the reason why he feels unsatisfying.
I understand that Skarner's ult is essentially the only truly unique skill in his kit, but I have always thought (from release to live) that his ult is incredibly unsatisfying to use.
Sure it has a fancy emote when he uses it, but the entire ability is a drawn out period where the player themselves lose one aspect of combat ability in trade for "kidnapping" a target. Leaving the entire process of running in, ulting, and then manually running out to drag your target away a flawed-feeling concept.
It is flawed because it throws one aspect of Skarner's kit, auto attacking to reduce cooldowns, right back in your face because during his ult, this aspect of his kit is completely useless. Skarner is an auto attack based champion, he gets attack speed and is rewarded for auto attacking with more spammable skills -his identity when his ult is on cooldown is that of an auto attacking bruiser of sorts, it's what people get used to before they hit 6, and it's how they learn to use him the 98% of the game that he doesn't spend kidnapping some noob.
Basically you ult and turn a voracious auto attacking champion into... a tugboat. And the worst part? The player is painfully aware of every second that he is limited by his ultimate's duration.
The issue, in my mind, is that Skarner's ult is 'all-stick'. Some form of automation would, in my opinion, give it a more 'ultimatey' feel. As is, the usage of the ability is identical to Singed's flip in most every aspect except for the duration after the initial use where the targeted player has no control.
I feel like Skarner's movespeed boost needs to be moved to his ultimate, and the usage of his ult needs to be changed. I'll explain:
Targeting range increased, now can be cast from (for example) 700 range. Skarner targets an enemy and gains a movespeed boost that lasts X seconds, he charges towards his target and lasso's it as he does now, then he automatically retreats towards the initial cast point until the duration of the lasso expires.
Think a movespeed boost similar to the spirit breaker's from dota, same ramp up concept Skarner's rework came with, with max speed being reached at the expiration of his Ult.
I feel like this would drastically improve the feel of his ult, and greatly emphasize his 'kidnapper' role. It removes that brief feeling of uselessness and adds a needed amount of skillful play in regards to positioning before using his ult. Mechanics that emphasize his role, add room for skillful play, and improve the satisfaction of successfully ulting.
I really hope Xelnath, or at least someone from the design team takes a look at this.
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). Skarner's ult is not a channel. If he is inflicted with hard CC, his target is still suppressed. Also, Skarner has free movement while suppressing. This gives Skarner the most powerful and flexible (in my unique opinion) form of CC in the game. It sets him apart from everyone else.