As a support/adc main that just finally got out of Silver, I understand what it is to climb the endless ladder to Gold.
First, I would like to say that I personally find it easier to climb the rankings while playing support rather than adc.
My Reasoning for This:
- I have found it to be quite hard to find a decent support while playing adc in solo.
- While playing support,if your adc isn't the best, you can focus on helping others during team fights.
- Good ward placement helps the entire team.
- If you're having a bad game, your bad positioning in a team fight doesn't mean nearly as much as if you were adc or any other role.
As for runes on my supports, I have two different pages, depending on the type of support and your job during laning phase.
For Poke:
- GP10 QUINTS (Standard on all supports)
- MAGIC PEN MARKS (Very useful for poking)
- ARMOR SEALS (Standard on most champions)
- AP GLYPHS (Very useful for poking)
- Examples of champions: Lulu, Sona, Nami
For Tanky Initiators:
- GP10 QUINTS (Standard on all supports)
- ARMOR MARKS (Standard on tanky supports)
- ARMOR SEALS (Standard on most champions)
- SCALING MR GLYPHS (Standard on tanks, I use scaling since you don't really need MR early game in bot lane)
- Examples of champions: Thresh, Leona, Taric
For playing adc, I find that the best way to climb the ladder is to focus on your farming and your positioning. I feel that mastering these two skills is your best bet to playing consistently and climbing out of silver.
My Reasoning for This:
- If you can farm better than the enemy adc, you will usually win laning phase.
- If you can position properly, this will help you avoid poke in lane and will help you win team fights.
- Farming and positioning better than the enemy adc will often win you games.
As for rune pages, I use the same rune page on all adc's. I find this rune page to be the most balanced and consistent out of the ones I have tried.
- LIFE STEAL QUINTS (This helps you sustain in lane and if you don't know how to trade well, will keep you in lane)
- AD MARKS (Standard on all adc's gives you the damaged needed in lane)
- ARMOR SEALS (Standard on most champions)
- SCALING MR GLYPHS (Since you don't really have to worry about magic damage in lane)
Now other runes may work for you, but I find these to be the most consistent for laning. If you are good at trading and poking, then you will always be at full health from the quints. If you are having a bad game and getting poked a lot, the quints will help keep you in lane. The other runes, I find to be standard on almost all AD champions.
Now to help you on positioning in team fights, until you learn how to do it properly, I found it best to wait before entering the battle. Let the battle start and the enemy divers to pick their target. I find in most cases in silver, the enemy locks onto a target and usually won't let up until one of them is dead. Now this is not always the case and won't always work, but until you get better at positioning, it may help.
For actual positioning, however, it is almost always best to just attack what is in front of you. Constantly dealing damage will often win you a team fight, no matter your initial target. Now there are exceptions to this rule, however, that is something you must learn through many games of practice.
When it comes to picking which adc you want to play, it depends on the enemy team and your pick order. If you are first pick, it is best to pick something safe like Caitlyn or whatever you are most comfortable with. If you are near the end in the pick order, pick what is best for dealing with the enemy team.
If the enemy team is full of dive potential and CC, pick a mobile or high range adc like Ezreal or Caitlyn. If the enemy team lacks those traits, then you can pick a more high risk, high reward adc like Vayne or Draven. If your team lacks any initiation, then you should probably pick an adc like Ashe or Varus.