Support scaling*

A Dancing Gamer·11/24/2013, 5:57:08 PM·1 votes·634 views

So from a good number of games, I been seeing less supports and more kill lanes more then ever. I strongly recommend buff all the supports base utility number/percentages/duration/effects then letting them scale. There is really no reason to have a non damaging support bot against a heavier scaling one that can simply use trinket to ward and build damage to out dual the marksmen and support. soraka is currently the only support in a good place atm.

1 Comments

theTyger12/17/2013, 8:19:06 PM1 votes

I was saying the same thing since before the patch went live. I used to main Nami, but have since started playing a lot of Annie supp. If you use her ult properly, it works very similarly to a Sona ult (ie very high utility in a team fight)and she hits stupid hard at early levels. She has a much easier to land stun than Nami at all levels, and can drop the enemy carry down to 25% hp in two casts. She's a more threatening laner than any traditional support, carries a great hard cc that is easy to use, you can easily take down sustain lanes if you set up your stuns right, and you can out poke kill lanes.

Better yet, if you have a fail adc, you can still bring a ton of damage to team fights.

Annie can be very flexible in late game. If you're team is doing really well, or the other team is very high damage, you can itemize your usual support items to give your team extra utility and tankiness. Or you can build damage and melt faces if need be. This as opposed to your traditional supports who are never going to have the ability to bring much damage to the table due to how they scale.

Word of caution: always build a sight stone early game. I've seen damage dealing supports neglect to do this with the excuse of, "oh, it's just not needed." Vision is always needed. At ALL points in the game. I've never heard any comment in the game along the lines of, "wow, that team had too much vision." You hear the opposite all the time though.