Item Discussion Poll: Are mage items in a good state?
http://i.imgur.com/qTnNAFg.png
Hello, it's the wall-of-text guy again. You may remember me from supports CDR overload post. This time a quick poll for further research: Are you satisfied with the state of middle lane mage items?
Almost every single game in LCS has the midlaner build looks like this:
, aside from few cases like Kassadin, Kayle, TF and Fizz, who all have their individual, flexible builds. The "holy trinity" mage build is so obnoxious because it lacks any serious alternatives:
Athene's is the only midlane Chalice upgrade and Chalice is the best laning item to farm and trade. For most champions, RoA and Morellonomicon aren't good enough.
Rabadon's is necessary for the midgame power spike. There is no better item to go "full agression" after Athene's, unless you gamble on killing a single target with DFG (but that works on very few champions like Syndra).
Void Staff is the answer to enemies purchasing MR, but works against targets with no MR as well.
Not only does it limit the options of available builds for the popular mages, but it also limits the champion pool. It will always be who utilizes the holy trinity of mage items the best who will get picked.
Example ways to shake things up:
- Introduce a Chalice upgrade with AP, but no CDR (or rework Rylai's Crystal Scepter into this).
- Rework Void Staff to make it better against targets with high MR and worse against targets with low MR (for example: change passive to 45% penetration on bonus MR).
- Introduce a new NLL upgrade with some utility (NLL+Aether Wisp seems neat) that could replace Deathcap in some cases for immobile old-school mages like Malzahar, Cassiopeia and Brand.
- Look into Archangel's Staff, Rylai's, RoA and Liandry's Torment and see if any improvements can be done there.
Any feedback is more than welcome and will help me with the next episode of the Item Discussion Series, where I'll post example solutions.


with

doesn't get build, because most midlaner's spells are AoE.
doesn't give enough AP, and excess survivability (for the currently prefered mids, at least)
goes well with
is sometimes build instead of
is still build a lot - it is just not rushed anymore, due to the high ranges of champions.
For AA'ing mages (
) and more efficient tower-pushing. Works not too well with long spell ranges and lowish AA ranges.
DoT. Most burst mages don't really like the over-time nature, as it has anti-synergy with their combo. Still, decent against high HP, especially on sustained damage dealers.
For Hybrids who use their autos a lot. Not for everyone.
DFG is too short-ranged to have good synergy with most of the top champions.
Again, the range. Also, not enough slot-efficiency.