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@Statikk How is that Lulu Analysis Going?

GuiltyGecko··8 votes·4,952 views

We will be following up by doing internal analysis on her status as a bot lane Support and take action in an upcoming patch if necessary. This is something that is currently ongoing. Lulu's current viability as a bot lane Support is something we're taking a hard look at to make sure we didn't mess anything up here. If she is no longer viable in her intended role, you can expect we'll be making changes until she is. -Statikk

So with no changes to Lulu in the latest patch, I am not sure what to assume. I'm dying over here, you gotta give me something :(

41 Comments

RiotMorello12 votes

I'll follow up on the status of this tomorrow and report back.

Lichblade2 votes

How kind of you, if you are able to see this could you pass this on to ricklessabadon?

http://community.na.leagueoflegends.com/en/c/champions-skins/RE3YeBzf-ricklessabadon-how-are-those-leblanc-changes-going

a month ago he said that he was thinking of Leblanc changes how are those going out for him?

GuiltyGecko2 votes

sheds tear I am eternally grateful Morello :D

AbiwonKenabi3 votes

You sound like you are reporting to a captain or something :P

Thanks for the prompt response though. It's times like this I remember that most companies don't talk about their game as much as Riot does. You make it sound like it's your job to report back, when really you don't have to at all.

RiotMorello6 votes

Statikk is my subject-matter expert in charge of making balance good. I'm in charge of making sure we're doing the right things for the right reasons. :)

We prefer to let smart people make good decisions and be smart, since that's why we like to hire them, so I trust the guys in place on this a lot (while also helping them with tough problems).

RiotStatikk10 votes

Thanks for the quick and thorough responses guys.

I'll present you guys with our current perspective on Lulu.

Firstly, we genuinely think she's still very much a viable Bot Lane Support champion. Through both internal tests and external monitoring of the Live and Competitive game, we think she still brings a lot to the table.

Admittedly, we've probably significantly weakened Support Lulu players who maxed E first instead of Q, and maxing Q will probably the way to go right now (not sure on this, only theoretical). Unfortunately, we still fundamentally believe that her E damage pattern doesn't present any compelling gameplay which is why we went forward with that change. At the end of the day, we'd prefer if Support Lulu's who max E first are doing it primarily for its defensive shielding capabilities.

Secondly, Lulu is probably still stronger as a Mid champion in the current game landscape than she is a Bot Lane Support.

We're honestly a little torn here on this one. In past situations, we'd take a huge hammer swing to ensure that she was a stronger Support rather than a Mid, but when we do that we are essentially "enforcing the meta" so to speak. More importantly than being a really catchy phrase, "enforcing the meta" reduces experimentation and discovery of new things in the game and it honestly sucks when we have to do so in order to maintain the integrity of the game (but we have and will continue to do so when necessary). Ultimately, we think that this is a pretty important aspect of LoL - to provide you guys with a never-ending path of discovery and mastery in the game.

So instead in this case, we've decided to instead to ensure that Mid Lulu wasn't overly dominant, rather than just destroy her viability in the solo lane. Unfortunately, this does mean that we need to take into account more factors whenever we make any changes to her now if we want to preserve both playstyles.

I will say, if we do make changes again to address her power level in Mid Lane, we will most definitely have to compensate her in Bot Lane. The most interesting part of Lulu's kit is the offensive / defensive use cases for each of her spells, but they become problematic when she's not actually making any tradeoffs when she chooses one over the other. One idea we've thrown around are putting some damage incentives back into offensive Whimsy - for example Polymorphed targets take additional damage or have reduced Armor/MR. This means that a Lulu who wants her full damage combo has to risk committing forward rather than being able to safely hold onto her defensive W to easily initiate or escape at will.

As it currently stands, we have no plans for further changes to Lulu at the moment since we'd like to continue to see how she trends in the following patches. We are always working on tons of projects an you guys can get a glimpse of our current focuses in the 4.7 Patch Forecast (http://community.na.leagueoflegends.com/en/c/live-gameplay/POLbQ0Nl-47-patch-forecast).

Sorry if this is ultimately disappointing news for you guys, but I appreciate the time you guys took to bring this up.

Hellioning2 votes

I still haven't gotten an answer; if you wanted to nerf mid lulu but try to leave support lulu intact, why nerf the base damage on an ability that mid lulu maxes second anyway, and therefore gets more benefit from the ratio? I do not understand it.

(I'm also laughing at your insistence that you like people experimenting, but I guess you are at least trying to keep mid and support lulu alive this time, so thanks for improving!)

GuiltyGecko6 votes

Thanks for the in-depth reply. Now I understand that Lulu has probably changed to the point of no return, and I'll just have to get over it, but before you go I would like to present an argument for E.

I've noticed a trend lately of Riot making everything a skillshot when they want to introduce "counter play" or "introduce interactivity." but I feel E had that. First, if you used E offensively, you open a window for your opponent to attack you because your defensive shield is now on cooldown. Not only that, but you are forced to get closer to your opponents than you are with Q, making the play even more dangerous, making the player mindful of positioning. Doesn't this follow a similar line of thought to the whismy idea that you're throwing around? The high mana, single target, more danagerous damage incentive of E was it's decent poke damage while having to risk losing her defensive E for a counter engage.

If the balance team wanted to take some damage off of Lulu's E, why not hit the damage AP ratio? That would have hit mid Lulu harder than Support Lulu, and would be in line with the philosophy of wanting Lulu to be about utility instead of damage.

Minjo Master2 votes

This honestly makes me pretty happy. I tend to agree Lulu's still pretty strong in the bottom lane, and I'm glad y'all are committing to this sort of thing. Though Lulu is a bit obnoxious in solo lanes, I really like the idea that there's finally being an active effort to allow support champions to be balanced for other roles. They do tend to be pretty abusive and some things could stand to be changed if this is poularized (Janna oneshotting every creep wave from like Level 5 onward comes to mind) but it's also something I think a team should be able to invest into. I'm a big fan of champions like Taric or Alistar being able to more comfortably man the toplane someday - it feels a very natural thing for them, perhaps moreso than support.

ProfDrDeath5 votes

item 3174

Isn't its current strength one of the reasons mid lane Lulu (among others) is so strong? By that, I mean that it makes you virtually manaless. On top of this, however, since you're now manaless, it gives you 20% CdR. Meaning, you can spam spells that are supposed to be gated by mana costs and not CD even more, as well as reducing the cooldown on your other abilities drastically.
And on top of that, it gives you good defensive and offensive stats for your match-up.

Ziggs Nidalee Lulu Soraka Orianna are some of the most commonly played midlaners. They all rush item 3174 . Gragas before his rework did, too. And sometimes, you even see Leblanc getting it first. Oh, and mid Karma , too.

So, wouldn't nerfing Athene's mean nerfing mid Lulu, without impacting our suppordle?

AbiwonKenabi2 votes

I like this direction you are going. It's cool to see champions sometimes see play in a role other than what they were design for, and I think with Lulu it's possible for her to be viable in both. I think this is what I was trying to say in my earlier posts, namely, give her some more decision making, as that's a key aspect of Lulu--her double abilities.

I like your idea for Whimsy, especially since that was the ability that drew me to Lulu in the first place--we need MORE SQUIRRELS! MORE CUPCAKES! MORE DRAGONS AND KITTIES AND SNOWMEN!!!

Fomorian271 votes

I don't think lulu mid is that much of a problem in solo q. I rarely see her at the gold level even though she is supposedly OP enough for the pros to be playing her. I did see a support lulu the other day. I think the problem people are having is that even if one role is better for lulu than the other, that doesn't necessarily mean she's trash in the other role.

Secondly, what would happen if you juggled the movespeed bonus on whimsy with the shield on help!pix? Seems to me like it would solve the problem of her zooming in, getting her damage off on one target, and then zooming out right away. Or is this one of those sledghammer changes that will remove her viability in mid that you don't want to do?

Rafael Merlo1 votes

Disappointing? I was literally praying for this news! We really don't care if you are torn or not; we, summoners with a demand for high CC + Utility / Moderate Damage mid laners are delighted that you finally understood that you don't need to make specialized champions EVERY SINGLE LAUNCH. Ezreal going from AP to AD (and back to AP in U.R.F. Mode) is not unhealthy, but the opposite! They just need to be balanced, not erased!

Now put your hands to work and please bring my first champion bought back (when I started at LoL in Season 2, my first online game), Janna AP mid, but now with counterplay, tradeoffs and potential to do any other thing than Flash + Ult enemy laner into my turret in laning phase =)

Siachi1 votes

I actually kind of like the way the Whimsy proposition sounds (I probably shouldn't call it a 'change' since nothing's official): It would make sense "I am now a small animal, I expect myself to be very squishy." Of course, if it were to take place, I'd imagine that the slow effect that Enemy-casted Whimsy provides to be nerfed, otherwise, it turns into "I cannot defend myself, cannot run more than two-inches away, and now I'm squishy as jello. This will be a bad 2 seconds for me."

ratcharmer1 votes

I will say, if we do make changes again to address her power level in Mid Lane, we will most definitely have to compensate her in Bot Lane.

Didn't you guys say pretty much this exact same thing before you nerfed her this last time?

Not trying to call you a liar or anything, but I just feel that you guys should know that (at least for some of us) these sorts of statements have actually become the opposite of reassuring.

There's an unfortunate pattern emerging wherein statements like the one I quoted not only aren't followed through on, but the failure to follow through is always in the worst way possible.

For instance, I now fully expect that mid lane Lulu will get meganerfed in the next 4 months, and support Lulu will receive no compensation whatsoever and become viable only in the eyes of those few fanatics who will vouch for the validity of any champ/role combination.

RiotStatikk4 votes

Hey KillerGecko and Lulu players,

I'd like to start this off with questions for you guys before we discuss what our current take on Lulu is.

  1. Do you think Lulu Support is viable? If not, which change made her not viable?

  2. What are your thoughts on if Lulu is primarily played as a Mid Lane champion but is still viable as a Bot Lane Support?

BadgerDrool1 votes

Haven't been in SR much lately. But Lulu in concept is a lot of what I wanted and lost in Karma's rework. She has a choice between support actions and damage actions with both enemy and ally placement being important.

I'm unsure what exactly made her nonviable but I'm not sure I like the idea of her being focused more as a mid lane champion then a support. I'd contend she offers a unique experience as a support.

Hellioning2 votes
  1. I think she's kinda viable as a support. Not sure why she isn't played more often, but people better at me at this game would know more than I. I'm going to assume it's the meta; poke is difficult in this environment, with tanky supports being popular and ADCs rushing lifesteal faster than a support can rush a chalice. The whole 'all in and burst at 2' thing might work to her advantage, since she can shield her ADC, but she's squishy, so she can be an easy kill if she gets caught by any of the myriad 'now you are dead' abilities in bot right now.

  2. I'd be fine with that, but you don't have a good track record of doing that. That's what was supposed to happen with Zyra, but in reverse. And we all know how much Zyra mid gets played these days.

GuiltyGecko3 votes

ADCs rushing lifesteal faster than a support can rush a chalice

This is another issue to highlight. The mana restrictions on poke Lulu don't allow her to constantly do EQ combos without going OOM. By the time you can afford a chalice, the ADC usually has a vamp sceptar to negate your poke.

Hellioning2 votes

Exactly. There is basically no point to trying to poke the ADC after they've gotten a vamp scepter. They'll just heal it up by last hitting or shoving the lane, and if you cast your spells more often to try to keep ahead of their healing, you'll run out of mana and not be able to do anything, since autoattacks don't cost anything.

This isn't just a bot lane problem, though it's most evident there. Try laning against a Zed as a poker with high mana costs. Unless you're Ziggs, he'll just wait for you to run out of mana and then ult you to death.

Lord Graves III1 votes

I agree. People who want health back that fast should either buy potions, or have to invest more deeply. I don't mind the end life steal items, but a vamp scepter alone might still be too strong. Especially combined with lifesteal runes and new heal.

GuiltyGecko2 votes

Cracks Knuckles Sorry if this is going to be a long post, but here we go. First I will answer your questions:

  1. Yes, I think Support Lulu is still viable, but more so in competitive play than solo queue. In competitive play, Lulu is often taken for her lane bully power in 2v1 lanes and synergy with Yasuo ult. In solo queue, where these situations are less coordinated, she becomes less powerful. Overall, I think Lulu is still viable as support; HOWEVER, that isn't the issue I think is most important.

The nerfs in 4.5 were supposed to nerf mid Lulu. Yet we can see that she is still a great pick even after her nerfs when playing her mid. The nerfs in 4.5 didn't do their job. What they DID do, was kill off a sub-playstyle of support Lulu which was to max E. Before, it was possible to max E or Q depending on the match up. But now Q is the only choice. I am one of those who preferred maxing E, but I know that's just a sub-playstyle. I do know that many Lulu's picked Q or E to max depending on the situation though.

  1. If Lulu suddenly became a mid champion that wouldn't been an issue. It's no so much her lane that I care about, its her playstyle (which, to repeat myself, was E max.)

I believe that you said Statikk that if Lulu was going to be a mid pick, that you wanted her to be picked for her utility and not damage. I think that's a great objective, but I believe it could be handled differently. If Riot wants Lulu to be a utility mid, then nerf her damage ratios, revert her base damage nerf, and fiddle around with the base and ratios of her utility abilities. Taking off a large amount of base damage on an ability mid Lulu never maxed first only hit supports who care far more about base damages.

I was totally on board with Lulu nerfs, I agreed that mid Lulu needed them, I just think it was done the wrong way and it felt quite rushed compared to the care Riot takes when nerfing other champions.

AbiwonKenabi3 votes
  1. While I think Lulu was previously used as a poking support, poke is just not as good as it once was due to the popular "hard engage" strategy. However, I find Lulu has great counter-engage as well. She excels at protecting someone who was caught out or has a terrible time in lane, but she can also turn fights around and be aggressive herself (along with her team). I like playing her with Vayne or Varus, two marksmen who need help to keep safe in lane but also have good aggression potential. Her synergy with other champions that jump into the fray is great--I play with a Morg mid main regularly and it's just a joy for him to dive into a team, be Lulu ulted and then Zhonya's, effectively locking down the enemy for our allies to follow up on. Her great team utility is the main reason I like playing her, but it's also the reason why she is played mid.

  2. As I said above, the things I enjoy about her support playstyle are also what make her good mid, so I wouldn't be completely heartbroken if she was played in both. That said, her last nerf sort of hit both roles, and though I still perform fine with her as a support, I'm still wary of support Lulu being too niche. I think retaining her ult feel is most important, but she needs supportive tools for early laning too. Her shield is important for bot lane trades, but also makes her strong mid. What do? I think ultimately, I'm ok with it as long as she still retains her support strengths--I don't want to sacrifice Lulu support just because she's strong mid lane.

Lord Graves III1 votes

My big question though, is what about her shield makes her strong mid? The shield wasn't what was gutted, the damage half of the move was hit. The damage went down but the shield was untouched.

The way this hit her bot lane was that she can now longer EQ for tons of damage. But for a coordinated poke marksman (or even an engage marksman) lulu landing her Q means a ton of hurt is gonna put on whoever is slowed. It just so happens now that Lulu relies on her marksman to follow up on the Q with some damage rather than doing it herself with E. The optimal play now would be to Q then shield her marksman (say...Graves or Ezreal or MF) who would then go in and follow up while they are slowed.

Call me out on it if I am wrong, but cutting the damage on E seemed fair for weakening mid lulu, cause her E ripping you to pieces just felt like bullshit.

AbiwonKenabi2 votes

It was fair, but the reason mid lane Lulu usually takes E first is not for the damage but for the shield. The shield helps her win early exchanges because she has a lot of damage on her auto attacks (passive) and doesn't necessarily need a damage spell level one. I'm not saying her shield should be nerfed (as that would be a direct nerf to support Lulu as well) but this is why her shield is strong mid.

Lord Graves III1 votes

Ahh. Interesting. :D I had always assumed mid Lulu was strong because she had a comparatively high damage fairly long range targeted nuke, which would then guarantee a landed glitterlance regardless of range or positioning. Once pix is on you, you are sucking a glitterlance; which she could follow up with autos if it left her in a good spot.

AbiwonKenabi1 votes

That's definitely something she does too, but the shield itself is valuable as well. I guess you could say she just has a lot of options.

Although really, E's range isn't much better than any other targeted spell. You have to get pretty close; it's the range of an Annie Q or a Ryze snare roughly.

Edit: I should also mention that her insane speed boost on W makes her a very safe lane from ganks. Again, utility giving her great tools as a mid laner.

Lord Graves III1 votes

I hear ya. Though not to be that guy.... It has significantly better range than any of Ryzes spells. (50 more range than rune prison) and 25 more range than Annie Q.

The only targetted moves I know of offhand that cleanly outrange it are shields.

But its shorter range than most skillshots.

AbiwonKenabi1 votes

Yeah, you get the idea though. There's a risk involved with getting that close, especially as slow squishy Lulu who is about to have her shield on CD. Positioning is key.

Neofederalist1 votes

I'm not a high-elo player by any stretch and I haven't actually played Lulu in a while, so I don't really have an opinion on #1. Aphromoo played her support in the game CLG won against TSM so she's clearly not so bad that she's unplayable.

As for my opinion about #2, it sounds like you've come to the conclusion that the nature of her kit is simply too effective in a 1v1 matchup, and that it is going to be pretty much impossible to balance her as a support without being overbearing in mid lane, and as such you can't really nerf solo-Lulu without also nerfing support Lulu (outside of a rework).

I'm not one to assume you guys are generally off-base with regards to these sort of things, and I'm not going to play armchair designer and presume that I could do your job better than you guys.

That being said, I really really dislike when support champions move to other lanes. They feel very unsatisfying to play as, and infuriating to play against. Playing a support champion as a mage almost never feels like a risk in a solo lane, and they just win through attrition. In any other situation I can think of, there is a risk-reward tradeoff when you put champions in non-meta lanes (top to jungle and vice versa being the exception). When you put a mage as a support, you generally get a very potent level 6, but give up protection on the ADC. When you put an ADC like Vayne or Quinn top lane, you give up safety. When you run double bruisers bot lane you give up late game power for early game pressure. What exactly do you give up when you put a support champion mid? Technically, I suppose you give up burst, but in some situations even that's arguable. Late game, support champions with solo-lane farm make up for the lack of burst by being incredibly potent in sustained teamfights. They gain a very strong laning phase, and trade burst for sustain power (often times buffing your own ADC as well). That's not a real tradeoff.

So my opinion on #2? I wouldn't like it, but I suppose tough luck for me, since I find it unlikely that my preference is realistically likely given the nature of the game right now.

exec31 votes

I don't play Lulu but in versing her my 2c is that I don't like how super safe her E to minion then Q harass is and that it can be very frustrating trying to kill her despite how much poke power she has. I once all in'd her then she shielded, ulti'd, barrier'd, then shielded again, my mind was blown. I don't know if it's a problem with mid lane Lulu or just Lulu in general (it's never fun versing that ulti) but everytime i've seen her in mid as an opponent i've wanted to cry. :(

7thHeaven1 votes

Hey KillerGecko and Lulu players,

I'd like to start this off with questions for you guys before we discuss what our current take on Lulu is.

  1. Do you think Lulu Support is viable? If not, which change made her not viable?

  2. What are your thoughts on if Lulu is primarily played as a Mid Lane champion but is still viable as a Bot Lane Support?

  1. Yes
  2. Yes

Instead of asking about how viable support lulu is, i have better question. Why is AP lulu broken ? A : It is too strong for AOE spell, brings too much utility. 70% slow for 2 seconds. Cooldown : 4.2 seconds W : The speed boost is OP, can reach 80% speed boost for 5 seconds. Cooldown : 7.2 seconds

You see, her slow ups 47% times, speed boost ups 70% times

The current issue is :

  1. High AOE dmg shouldnt stick with high slow.
  2. High slow skill shouldnt have low cooldown
  3. Burst speed buff shouldnt last more than 3 seconds.
  4. Champion with many CC shouldnt have AP scale on utility.

Q + R slow is strong enough without any AP, with high AP, it is snare in 5 seconds. Then she only buff W on herself. Enemies will be kited to die.

The best solution is remove scale on her utility. That doesnt hurt support lulu. If you still want to keep her in current state, she will get olafed for sure.

AbiwonKenabi1 votes

How will removing scale on her utility not hurt support Lulu? These days I usually build AP items after a few support items (usually gold item, item 2049 , then items like item 3165 item 3089 ). The primary goal here is to have as much disruption and increase things like my shield health as much as possible. It makes it much easier to peel for an ADC.

I think a better solution might be to give Lulu better incentive to not use her utility spells on herself. There's nothing wrong with them being useful on herself, but making them BETTER on an ally would make it so she might prefer to have a lane buddy. This would nerf mid Lulu without really touching support Lulu much.

7thHeaven1 votes

How will removing scale on her utility not hurt support Lulu? These days I usually build AP items after a few support items (usually gold item, item 2049 , then items like item 3165 item 3089 ). The primary goal here is to have as much disruption and increase things like my shield health as much as possible. It makes it much easier to peel for an ADC.

I think a better solution might be to give Lulu better incentive to not use her utility spells on herself. There's nothing wrong with them being useful on herself, but making them BETTER on an ally would make it so she might prefer to have a lane buddy. This would nerf mid Lulu without really touching support Lulu much.

AP scale on utility = Slow/haste bonus. Not the health shield AP

Look another champion : Janna her bonus speed from W is very low. She loses speed when she use W for slow, and her W got slow cap, max is 80% Nami's passive got terrible number Sona's E is low too, and only last 1.5 seconds. Then look lulu, godlike speed boost with godlike slow. My goal is bring slow/haste of lulu to another support's level.

AbiwonKenabi2 votes

I don't think a scale cap on her speed boost or slow is completely out of the question (it's not a bad idea actually). I'm just afraid if she gets really garbage ratios, she'll go the way of other traditional supports...that is to say, she won't be played nearly as often.

These days we see Annie, Morg and Karma support more often than Janna, Nami or Sona. I can't remember the last time I saw a Janna....

This is why I suggested the stronger bonuses to ally casts--it won't cripple her mid lane entirely but also gives nice incentive to play her as support. So it would be like "movespeed increase 30%(+10% per 100 AP) and 40%(+10% per 100 AP) on ally cast" (or whatever, these are just arbitrary numbers).

Kinaro1 votes

Hey KillerGecko and Lulu players,

I'd like to start this off with questions for you guys before we discuss what our current take on Lulu is.

  1. Do you think Lulu Support is viable? If not, which change made her not viable?

  2. What are your thoughts on if Lulu is primarily played as a Mid Lane champion but is still viable as a Bot Lane Support?

If Lulu is played in the 0CS bot position there is nothing she can do better than mid Lulu, but a lot that she can do worse. So unless that would change (idea here) I don't like it when a champion is viable in the 0CS bot position and mid lane, because if played bot it feels like a lower version of that champion.

In other words: There is no advantage in having less gold/exp and champions designed for that position should have stronger kits that compensate the lack of gold/exp. To make sure they don't get the best of both worlds (stronger kit and solo lane gold/exp) they need to be viable only in the 0CS position. Luckily I feel that new support champions are exactly designed that way, like Thresh and Braum.

ratcharmer1 votes

I'm very glad you're taking the time to get player feedback on this :)

  1. There are very few champion/role combinations that are truly hopeless. Support Lulu might be viable under the right circumstances, but that does not mean her current state is healthy.

  2. I'd be happy with multi-role viability if I was confident it could be pulled off. Unfortunately, I really can't forsee this going any other way than the extinction of support Lulu.

Personally I believe wiping out support Lulu would be very bad news for at least a substantial subset of players. Since this last pre-season Lulu has sort of been the last of the squishy caster-type supports still standing. If she loses viability as a support then the balance team will have effectively wiped out an entire class of character from viability, and fulfilled some of the raving doomsday prophecies some of the players were making last year.

Chrigeta1 votes

imo lulu support started going downhill when her ability to shield minions was removed. it was great to be able to block that one or two extra turret hits on the minion and get a little more time pushing the tower before the wave dies.

I main support and mid but i originally picked up lulu as a support, so i would be quite disappointed to see her be primarily a mid. she has so much team utility that i feel like its a waste to have her solo lane

ThiloughNA2 votes

To me, being a main Lulu support (who always maxes E first), the biggest nerf is the duration of E, not the base damage. Both extra vision and landing a second q (after 40% CDR) were paramount in skirmishes, especially in the jungle.

Oh, and don't nerf the (self) speedboost, if it was a tad slower/shorter I couldn't have saved tons of allies (and I always play Lulu with as much MS as a supp can afford). Or you'll need to increase E's and R's ranges a lot.

RaggleFraggle2 votes

Since you nerfed glitter lance's mana cost, she chugs through mana while trying to poke so many Lulu switched to maxing shield because Q spam would make you quickly go oom and shield provided reliable damage and protection.

Now E no longer does damage.

So Lulu has to choose between risking going oom or doing no damage while having 1/10th the options of Thresh as far as aggression goes and being out classed by Karma and Janna for defensive supports.

She use to have strong poke support but now she muddles around in the middle being completely outclassed in almost every category.

Even Thresh gets a 5 man 220 hp shield.

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