LoL as a solo-experience vs. LoL as a premade-experience

Earl Eulrich·7/10/2014, 12:43:21 AM·1 votes·700 views

I might have been too tired after a hard week full of work to play at all, but it also maybe made me get affected more by things that actually bug me every time I play and just tend to ignore when I´m at more strenght of mind...but since S2 LoL really went down by a lot regarding enjoyabllity for non-premade-play.

It´s just tryhard (and win relatively easy/stompy) or lose, no middle ground - which for me is mostly a balancing issue currently...due to a lot of Champs snowballing a hell lot harder than others (and are very easy to snowball with to begin with - i mean e.g. the last time i willingly played Yasuo had been to win a game i knew would be 4v5 due to a friend having to leave after 5min in...worked out way too well, as i got 4early kills and we just won the teamfights 2v5 midgame without losing health). It might be that my experiences in the old days of S2 differ greatly and the game always had those flaws, just most players didn´t take it very seriously back then and just played like they felt like...not much "pick-meta" or anything involved. Also, some roles have generally waaay more impact than others for Solo-game purposes, which also is not really helpfull to enjoy the game if you have a good game, but all the others are more or less feeding and you have a weaker role in fihts like tank or support.

Don´t get me wrong, LoL is still one of the best games out there if (and only if) you can actually play it 5v5 or 3v3 premade (not necessarily perfectly balanced, but surely a lot closer than for Soloplay purposes), but I think recent patches really made the game a lot less enjoyable than it had been before for anyone that is not playing premade. I can understand that S4 worlds is close by and you care a lot about the esport-aspect...but unfortunately you created a game for a lot of people that aren´t necessary premade most of the time - and you´re kinda neglecting that aspect completely. The 4.12 forcast doesn´t seem to aim at any current problems for most of the playerbase.

From my perspective the game direly needs more bans already, as there are just a lot more champs one can not deal with if they ever get a little upperhand if you can not make sure everyone on your team is on the same page shutting them down than there had been during S1 and 2 when 3 bans seemed a fair deal, maybe just give every player 1ban - making it a total of 5bans and everyone can shut down one champ he hates to face, so he´s not dependant on the random event of being the group-leader and have ban-rights.

Vision is still not in a really good spot either, it´s still way to dependant on the supportive-champs/roles instead of a real teameffort outside of highlvl-premade. And even then carries can´t afford to keep a wardspot open later on, so lategame (when picks have the most impact) the vision again solely depends on the supports/junglers. Offering an extra slot for wards only to finally adress that issue and help carries give sth. back in terms of vision for their team can actually help a lot here.

About Champion-Balancing and Matchmaking i won´t talk now, as those are complex issues that surely won´t find any kind of general solution right now (though maybe you could have a look at champs early kills->winrate ratio if you have that information available) and differ for many purposes vastly from premade to non-premade play.

So maybe i overreact a tad to a couple of bad games, but all in all those things just keep nagging me for quite a while now and I think a discussion about the perks and evils of non-premade LoL as a different game than premade LoL might be actually constructive and maybe bear some value.

TL/DR: I think there´s a vast difference between playing LoL premade and non-premade, greater than it has ever been and the last couple of patches only made it worse...so there are soem Questions rising:

  • does anyone else percept a huge difference in enjoyment from playing Solo/small group to playing actually premade?
  • what problems can you point at?
  • possible solutions?

5 Comments

Serpents Embrace7/10/2014, 10:50:32 PM1 votes

I would disagree immensely.

My solo queue experiences are almost always better than my pre-made ones.

Cyrus Blackmoon7/15/2014, 12:50:14 AM1 votes

My ranked solo experience this season has been terrible. I'm 11/18, and I seem to get teams that we somehow manage to snatch defeat from the jaws of victory. I started Silver III and now I've dropped to Silver V. I'm not saying I'm all that great, but I feel like I should at least be winning half of my games. At least I'm picking up on bad habits out of it, I guess. Though it feels like I shouldn't bother.

My premade experience has been much better, but it probably is because I'm playing with actual friends of mine, and we gel really well together as a group. We don't snap at each other (be demoralized with heavy losses though, especially me).

I'd say it's just the playerbase, for the most part. So many players never want to accept blame for anything, or want to help or communicate with each other. And if anything goes remotely wrong, people just want to give up at the smallest thing.