@Riot: about Xerath's Ultimate

Predatorator·5/5/2014, 6:57:18 PM·5 votes·901 views

Hi Everyone, and thank You for eventually reading this. To me, new Xerath is all ok, but just one thing: his ultmimate. The concept is ok, unlike the way it went live: the biggest (and best known) problem is that every enemy who pays attention (so we can say the average player) can avoid it. To make this more clear, yeah, skills help alot, but just during while taking the aim. Once shooting, there's not much you can do to make the shots to hit the target, while the target got just too many possibilities to dodge them, by simply walking random. Another popular but less important issue, is about the visuals: they just look too underwhelming. So, i would like to share my thoughts on how can this ultimate get improved, in both visuals and mehcanics:

make better animations, make impacts on the ground to look like actual explosions; enlarge its hit box, and make max range indicator to be not visible to enemy units. Previously, i asked to enlarge his R hitbox. This is how it could work: base damage in the center area, and lowered damage in its outer region. In this way, it resembles the splash damage from actual artillery shots; since Xerath's ultimate deals quite alot damage (by htting three times) at a really long range, i would rather see his overall damage and/or range lowered, to see the changes listed above to be applied.

I'm open to discussion and constructive opinions, so if You got any thought to share, don't hesitate. Again, thank You for reading this. Cya in the Arenas, EnolaGay45

20 Comments

Cerbearus5/5/2014, 7:58:08 PM3 votes

Also the sound. A giant artillery shell hitting the ground shouldn't be a soft "poof"

Zachaeus5/6/2014, 4:04:55 AM2 votes

I literally cannot bump this enough. Improve the VFX, improve the SFX, the fucntionality is fine, but there's no reason that the enemy team should know exactly when they can stop running. That's just stupid considering the 1 second warning and the tiny, tiny, tiny AoE they already have working in their favor.

Predatorator5/7/2014, 5:41:54 PM1 votes

bump

Predatorator5/8/2014, 8:11:44 PM1 votes

bump

Rubitonabuilding5/9/2014, 2:23:30 PM1 votes

Maybe I'm just dumb, but I can never get more than one ult shot off when I play the new Xerath. I always forget about the change, so when I play him, I hit his ult and then get messed up because I don't know the mechanics of it. What am I doing wrong?

Papy Mougeot5/6/2014, 7:09:40 PM1 votes

Nothing else to say than yes, the ultimate need some work. I think there are a lot of things that can be done about it but it's on Riot part to move now.

UNST3RBLICH5/5/2014, 8:04:08 PM1 votes

This is basically an attack that simulates a mortar. You're not supposed to be able to get accuracy out of, but rather nuke an area and hope for the best. You sacrifice accuracy for the extreme range, which is a fair trade I think. Aim for where you think they'll be, not where they currently are.