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@Riot: about Xerath's Ultimate

Predatorator··5 votes·901 views

Hi Everyone, and thank You for eventually reading this. To me, new Xerath is all ok, but just one thing: his ultmimate. The concept is ok, unlike the way it went live: the biggest (and best known) problem is that every enemy who pays attention (so we can say the average player) can avoid it. To make this more clear, yeah, skills help alot, but just during while taking the aim. Once shooting, there's not much you can do to make the shots to hit the target, while the target got just too many possibilities to dodge them, by simply walking random. Another popular but less important issue, is about the visuals: they just look too underwhelming. So, i would like to share my thoughts on how can this ultimate get improved, in both visuals and mehcanics:

make better animations, make impacts on the ground to look like actual explosions; enlarge its hit box, and make max range indicator to be not visible to enemy units. Previously, i asked to enlarge his R hitbox. This is how it could work: base damage in the center area, and lowered damage in its outer region. In this way, it resembles the splash damage from actual artillery shots; since Xerath's ultimate deals quite alot damage (by htting three times) at a really long range, i would rather see his overall damage and/or range lowered, to see the changes listed above to be applied.

I'm open to discussion and constructive opinions, so if You got any thought to share, don't hesitate. Again, thank You for reading this. Cya in the Arenas, EnolaGay45

20 Comments

Cerbearus3 votes

Also the sound. A giant artillery shell hitting the ground shouldn't be a soft "poof"

UNST3RBLICH2 votes

Except it's not a 'giant artillery shell', it's an electrical blast.

Rhyto1 votes

In which pulses into the earth instead of leaving of leaving a dent mark.

Cerbearus3 votes

And since when does an electrical blast go... "poof"? It would still be an explosive sound, like when a lightning bolt hits something.

UNST3RBLICH1 votes

Lighting makes a subtle crackling sound when they strike something...and it's very brief at that...

Cerbearus2 votes

Idk thunderstorms are pretty damn loud. Nothing "subtle" about them. What I'm trying to say his ult sounds very unsatisfying.

Predatorator1 votes

i agree. since it's more focused energy impacting on the ground, than a conventional shell, i would opt for a thunderous sound =)

Zachaeus2 votes

I literally cannot bump this enough. Improve the VFX, improve the SFX, the fucntionality is fine, but there's no reason that the enemy team should know exactly when they can stop running. That's just stupid considering the 1 second warning and the tiny, tiny, tiny AoE they already have working in their favor.

Predatorator1 votes

Amen, i really hope Riot will fix this =)

UNST3RBLICH1 votes

This is basically an attack that simulates a mortar. You're not supposed to be able to get accuracy out of, but rather nuke an area and hope for the best. You sacrifice accuracy for the extreme range, which is a fair trade I think. Aim for where you think they'll be, not where they currently are.

Predatorator1 votes

I got your point. But, You forgot that mortars got splash damage to compensate the lacking of accuracy. Said this, i see the actual Xerath's ultimate as a howitzer loaded with AP (armor piercing) shells, which sounds, by definition, a bit wrong. Why? Because on AP shells you loose the splash damage that compensate the above mentioned lack of accuracy, to gain penetration. So this configuration works only if shooting at slow targets first of all (bunkers, armored vehicles generally). So the standard configuration on howitzers are HE (high explosive) shells, for obvious reasons. Why i only talked about howitzers? Because they're the main indirect fire resource. Mortars are more close-combat artilleries, because they can be carried easily in places inaccessible to bigger pieces of artillery(such as cities, mountains etc.), due to their smaller size (excluding pre-WWII huge models such as the Karl Gehrat(sorry for wrong spelling), which were succesively considered outdated), at the cost of lower range and damage, than howitzers. Basically you use mortars when you can't use howitzers. TL;DR: wtih all the respect, the way You see Xerath ultimate still needs more AoE to be effective.

Papy Mougeot1 votes

Nothing else to say than yes, the ultimate need some work. I think there are a lot of things that can be done about it but it's on Riot part to move now.

Predatorator1 votes

You're right. Riot put so much effort in doing the Xerath's rework..but the ultimate just needed some adjustments, it would be a pity to leave it at its current state.

Predatorator1 votes

bump

Predatorator1 votes

bump

Rubitonabuilding1 votes

Maybe I'm just dumb, but I can never get more than one ult shot off when I play the new Xerath. I always forget about the change, so when I play him, I hit his ult and then get messed up because I don't know the mechanics of it. What am I doing wrong?

Predatorator1 votes

It's difficult to hit decently good players, that knows how Your ultimate works. That said, You should never pretend to hit those players with all the shots. This doesn't depend much on You, more than the fact his ult design was prioritized on counterplay. That said, i can tell You to take some practice in predicting where the enemy will go, and to shoot there, without forgetting the shots have a constant time of travel. You should cast it when the enemy tries to retreat (with so low health You can take him down with at least two shots of ult): this will pressure the majority of players, making them to do mistakes You can also try casting it to follow Your stun (E) or slow (W). I hope I made myself clear. If not, don't hesitate to ask =)

Rubitonabuilding1 votes

welp, hitting people isn't the problem. I activate his ult, and I'm lucky if I even shoot one off before I accidentally cancel it because I don't know how it works. I just feel dumb every time I do it lol.

Rubitonabuilding1 votes

And I know I should practice against bots, but like I said I always forget.

Maybe I'll just stick to Ziggs and Ahri.

Ziggs Ahri Best mid-laners evarrr.

Predatorator1 votes

The ultimate cancels if You move. You have to stand still while casting, till you shoot all the three shots =)

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