duo top: healthy for the game?

vasheenomed·11/22/2013, 2:00:57 PM·2 votes·534 views

with the new duo top coming into the game.... I am not really against it personally...

things that I think need to change are that it CANNOT be better than jungle at all times... I think jungle should be better for most situations... but I think duo top should be a good counter strategy to certain champions that rely on early game farming or snowballing.... I feel like it would become a great way to counter a riven or nasus.... but that it should not be used against every champion...

overall duo top brings much more diversity to the game.... but jungling should still be the primary meta in most cases and provide slightly more gold.

what are your thoughts on the new duo top being seen? should it dissapear? should it stay at it's current power and make jungling primarily about full map pressure. or are you like me and think of duo top as a countpick strategy?

7 Comments

Uncle Istvan11/22/2013, 3:00:44 PM2 votes

It's not going to be a thing for very long, and not just because Riot will probably be nerfing relic/making it so gold only transfers to an ally if they don't also have relic. (They should really do the latter, imo.)

If you look at most of the games where this was tried on stream/in the tourney you'll see that the jungler on the opposite team still was making more gold in most matches and that it usually failed spectacularly because the jungler still provides such astounding map pressure. Competitive teams won't give up the map pressure a jungler creates for a gold gain that ends up being equal or less than what a jungler would make farming monsters.

tl;dr duo top is preseason cheese that people shouldn't take seriously even if their knee jerk reaction is to copy everything a pro player does

Smallhouse111/23/2013, 2:04:07 AM1 votes

This made me think of a tactic where you could reverse your top and bottom lanes. In other words, whoever would normally go top would go bottom, and whoever would normally go bottom would go top. This might surprise the other team's top and bottom laners, which you could use to your advantage early game. But you would have to make sure your bottom laner could survive 2v1. This wouldn't be too effective because the other top and bottom laners could also switch so you lose your previous advantage, but it might help you get 1 or 2 early game kills which you otherwise wouldn't have gotten. What do you guys think of this?

bahamutkaiser11/24/2013, 4:53:44 AM1 votes

I like it, but without champions like the old Mordekaiser who are designed to hold out against difficult odds, I don't think it fits...

The game as a whole has been normalized into a single method of play, if duo top actually succeeds, than the immediate follow up will be double, marksmen, double support, probably one mage support and one tank support, and a burst mage mid, physical or magical.

If they drew the towers on side lanes closer, maybe even making a third tower, players could dauble with more options, like 1 vs 2, double jungle, and so on, to make gameplay more diverse.

This is what I always wanted to see in the game, alternating strategy, there shouldn't be some prior strategy that automatically works on the merit of likelihood, players should be attempting to mix it up and take advantage of different approaches in any game or at different points in the game.

I like the idea, I don't think it works so well when it's based around an item choice though, because it basically means that a player can not directly react to it, if the foe gets them in a bad way and they aren't built to react, they just suffer... that, is the problem.