Are there any plans to make Balance Patches more consistent during S4?

Marisa·9/19/2013, 4:51:08 AM·4 votes·883 views

One of the biggest differences between S2 and S3 was the slowing down of Patch releases which I feel had an tremendous impact on the state of the game.

Because patch releases are the way in which balance changes are implemented on the server and because those patch releases were reduced in S3 in addition to large swings in balance, there were many long periods this season in which many "S-Tier" champions dominated both competitive and casual play. This had an immense impact on the state game as champions like Zed and Zac obsoleted other champions in their class while they remained unbalanced and champions like Elise obsoleted champions who she directly countered.

The competitive scene is even more affected since it remains behind the live patch; multiple times this season balance was so behind and nerfs arrived so late that champions that were long since recognized as OP still remained in game-warping states for multiple weeks and even after said champion had been nerfed on Live. Champions like Kha'Zix and Rumble remained unbalanced for so long that they dominated multiple tournaments and LCS weeks before they were finally balanced even though the evidence that they were warping competitive play had already mounted from their previous tournament Pick/Ban and Win rates. It's incredibly boring to watch a champion that Riot has already recognized as OP to the point that he is listed for nerfs continue to sweep multiple games or be the absolute FP in terms of competitive strategy because it makes a farce out of the amount of skill that should be integral in winning the game.

My question is this: Will Riot make a more consistent effort to release consistent balance patches in S4? Or are we, and the competitive scene, doomed to be the victims of balance patches that make the metagame for weeks upon weeks monotonous?

3 Comments

BardDecisions9/20/2013, 3:32:40 AM3 votes

They had a format earlier in the year : balance patch every two weeks, a Champion in every other one. That was the best format we probably had.

Just a forum acc9/19/2013, 3:47:05 PM1 votes

If they manage to stabilize the servers, I guess they would.

FF12249/19/2013, 5:22:05 PM1 votes

They have shown many times they don't really need a patch to release balance changes. It can cause server instability though. Overall the game is more balanced than it was S1 and S2 which is probably why we don't have balance changes very often. Riot has also learned from the Evelynn rework (and others no doubt) that champions need time for the effects of their changes to really sink in. If post-rework Evelynn came out now she would be considered balanced most likely, rather than considered "worse than pre-rework evelynn" which she was considered to be right after her rework.

tl;dr Riot is spacing balance changes so they can get enough feedback on what's working and what isn't