Utility ADCs and Crucible.
In the recent patch plans Riot stated that they reason why
and
don't see enough play it's because of Crucible.
Anybody else finds it hilarious how Riot misses what exactly doesn't make Varus and Ashe valuable picks? I can assure you NOBODY uses crucible to counter Ashe/Varus, specially when the latter has an ultimate that spreads.
As a Varus main myself i can exactly tell you why they aren't picked as much as everybody else.
A) Because being immobile is like being a crippled. You could say their utility justifies them being immobile but it really doesn't, you could argue their niche is their CC but it means nothing. I like Varus being immobile, that's perfectly fine, infact if he was reworked and they gave him a mobility spell i wouldn't like it.
B) Now that they're actually immobile where's the reward? Varus has a delayed burst that is skillshot dependent, that's perfectly fine and well designed, but then you find everybody else burst faster and harder than him, so he can't even defend himself from a dive unless he blows his ultimate, unlike everybody else, i'd discuss Ashe but we all know her damage is nothing special.
Also the existence of Jinx doesn't help, why is it that she gets to have almost the same utility they have, with far more steroids/damage and survavility than them? but she's also rewarded properly for not being mobile, she does a ton of damage.
My point is, that utility is seen as an extra while mobility is mandatory, the only way Varus and Ashe will be seen as awesome picks is if they get rewarded properly for being crippled and more team dependent that everybody else except probably Kog Maw who recently got really good buffs to help him. And let's be real, a meta where immobile picks outclass mobile picks is not likely to happen considering champion releases and how stuff like Vi and J4 exist.
. That way the enemy ADC is forced to get
, or take