Host PING standard

StalkUrMom·7/29/2014, 7:18:21 PM·0 votes·514 views

Riot needs to set a standard for game hosts based off of ping. I'm not sure how this whole system works.... but I don't believe that a player should be a host in a game if his ping is at a certain level. The lag in the game play just destroys any chance of winning and makes it unenjoyable (That's not a word, apparently). Also, with all the restrictions on leaving and etc.... you get punished for not playing. It's rather stupid. There must be a way to fix this problem.

1 Comments

Sir ArmaMalum7/29/2014, 7:53:34 PM1 votes

How I understand it....

League is a server-side based game, meaning the 'host' is actually a Riot originating server and not a player's computer that the various players are connected to. This differs from peer-to-peer hosting multiplayer games like Call of Duty. CoD uses a matchmaking system to find the best host player and runs the game logic through the chosen player's system.

In other words, CoD's ping and connectivity is based on how good your connection to hosting player is, whereas League's ping and connectivity is based on how good your connection is with a server within Riot facilities (located largely in the west coast). This is why some people can be disconnected during a disruption and others stay, their network path runs through different hubs to get to said server, and this is also why a lot of Riot's major connectivity problems (i.e. March's DDoS shenanigans) are with the ISP's in between and not the servers themselves, sorta like how a delivery truck will be late if the roads are bad but it isn't the delivery service's fault.

I'm not a professional though, I could be wrong.