Adc's Being forgoten

BigfootNamedYeti·5/24/2014, 5:47:34 PM·1 votes·380 views

OK so a little bit of info I love play adc's more than any other role in League the second champ i ever bought was Vayne and my first penta with vayne and all my others with various ad carries(Draven, Ez, Jinx). I enjoy playing them they are harder to master require a lot of mechanical skill and a little intuition. Granted these things could be said of all champs and roles but I feel like Ad Carries require it a lot more due to the fact that many even in a 1v1 fight at Level one are two hit squishies with little hope of sustain. Where as many other champs can sit in a fight for quite awhile. Alright so finally to my point my best friend and i play league a lot together he plays jungle and mid i play top and bot currently all he tells me is "Ad Carries are useless and pointless to play and all you have to do is right click." Granted Udyr isn't any different. Though to the point why is it that Junglers are continuously getting buffed with items and jungle fixes and reworks while the adc's are being ignored making them less able to actually contribute. This season an Ad carry isn't much of a carry fed dravens and jinxs and vaynes the hyper carries of season three can no longer do anything to combat the tidal wave of junglers. I know this is just a rant but if you actually read this leave a comment or an opinion because i'm not the only one that sees this.

5 Comments

ArtoriusIV5/24/2014, 8:37:38 PM2 votes

carrying is not the ADC's job. the job of each is actually very different. If we asume a standard teamfight comp, you have your top lane tank that protects your APC and ADC, you have your brawler jungler who tries to break the enemiy frontline and attack the enemy carries, the APC who is supposed to lay out as much damage as thy can, the support to peel for the carries and the ADC to pour out sustain damage.

Now these roles all have overlap yes, but the difference comes in a few minor difference. Your brawler will most likely be strong early/mid game, and start to fall off. your tank will rarely have a lot of DPS, but should be almost impossible to kill(think Mundo), the APC will peak around mid/early late game and fall off, the support will have a lot of utility and little DPS(not standard anymore, but will get there), and the ADC will peak late mid/late game. The team will always have 1 or 2 people at their peak the whole game, this. This is what picking a good team is about.

Now, what this means for a team that foregoes an ADC, their team comp will have a weakerlate game(unless they have a late game carry top/mid like Jax or Nasus) but then your "ADC" needs to peek during mid game, and you have to have a tanky jungler or support.

tl dr; ADC's are not dead, they have a destinct job, are one of the best at doing it, and probably won't ever die out, that said it is possible to play a game without them and still win

12tales5/25/2014, 4:05:20 AM2 votes

It's interesting to me that so many people complain about ADCs being irrelevant when something like half of the top ranked challenger players are ADC mains, and an ADC holds one of the only 100% pick/ban rates in competitive play.