The on hit problem:

LVNsNASmurf·2/19/2014, 11:06:31 PM·2 votes·941 views

First problem: On hit effects don't synergise with items at all. Champions who have on hit spells in their kits do not get to proc a number of items who proc on spell damage. This makes building raw scaling a much stronger build.

Second problem: On hit items don't synergise at all. The two main on hit items used today are item 3115 (AS, magic damage proc) and item 3153 (AS, physical damage proc). Starting from these two items, there is very little further a build can go, past buying a bunch of AD / AP / AS.

Finally: Champions who have strong on hit spells tend to have scaling which does not work well with a traditional build of pile on on hit effects.

My solutions: We change on hit spell damage to proc like spell damage. This means item 3151 and item 3116 are proc'd.

We change the best applier of on hit effects item 3085 to apply all on hit effects as if it were a full attack. This means Fishbones splashes and Kayle E splashes, Teemo E burns and Kog W shreds.

Finally, we alter item 3085 to have bonus AD, AP and bonus AS scaling damage. Thus, each bolt would do 10 + 0.X Bonus AD + 0.Y AP + 0.Z Bonus AS damage. Building either of the two main offensive stats to scale your on hit skill, as well as building AS to apply them more often.

Thus, we come to our final on hit (example) build:

item 3006 item 3115 item 3085 item 3091 item 3151 item 3116 .

This will provide: +187% AS. +190 AP. Hp, Magic resist. Two extra on hit procs per attack.

On hit, you will gain: 43.5 magic damage from nashors, damage from new scaling hurricane, 5 MR steal, and 12% MS for 2 seconds.

On spell hit, you will additionally gain: 15/35% slow and 12% current Hp burn over 4 seconds, as well as spell effect.

This is enough of a pile of steroids / on hit effects to make an on hit build for champions like Kog, Teemo, Kayle viable.

6 Comments

Graph Eisen2/20/2014, 4:00:04 AM2 votes

First off, thank you for posting this. I was wanting to discuss this yesterday in the thread about item 3085 , but felt it would have been off topic.

I've always felt like the most significant problem that on-hit builds have is a lack of sustain - they need to remain in a fight for an extended duration to do their job, but they have no way to stay in when compared to a traditional marksman with lifesteal.

We would need some way to differentiate it, so that it is interesting to on-hit champions without becoming a replacement for lifesteal on traditional marksmen.

A brute force method would be to give a healing power that is explicitly exclusive to both lifesteal and spellvamp, but that feels a little clunky.

To address your poor synergy point, it may be worth separating AD and AP items: AD on hit with item 3153 and item 3071, plus tanky things has been fairly successful in the bruiser meta, especially on things like MonkeyKing.

I'd love to theorycraft some on what a sustain solution could be, as I suspect this is why pure AP/AD options are so popular: they spend their burst fast enough that the lack of sustain doesn't matter.

Goth Skunk2/22/2014, 5:32:27 PM2 votes

We change the best applier of on hit effects to apply all on hit effects as if it were a full attack. This means Fishbones splashes and Kayle E splashes, Teemo E burns and Kog W shreds.

item 3085 already triggers Fishbones splashes. Jinx technically fires three rockets. The Hurricane projectiles just don't look like rockets.

Kayle's E splashes: You just broke the item. It is now horrendously overpowered.

Teemo E burns: It already does this.

Kog W Shreds: It already does this.

Linna Excel2/20/2014, 2:00:22 AM1 votes

We change the best applier of on hit effects to apply all on hit effects as if it were a full attack. This means Fishbones splashes and Kayle E splashes, Teemo E burns and Kog W shreds.

That would break it.

I agree with the need for better on hit builds, however it has to be done in a way that's healthy for the game. How can I explain it...

Let me put it like this, let's say Hurricane allowed Vayne to stack her silver bolts on 3 targets at the same time. She'd be so horribly broken it isn't even funny. All she'd need to do is build a bork, a hurricane, and tank for the rest and she'd yolo entire teams.

This is the trick which I know riot is going to have a hard time solving. How do you make an on-hit item that if another group of champs got, wouldn't be broken?

BTW, if you want to slow on hit, item 3022. It gives you more health too. If you want to burn current health on hit item 3153. However I too would like an on-hit magic damage version of the item.

NeroUS2/20/2014, 4:54:32 AM1 votes

These changes would be good for ap Ezreal .