why does spell vamp do 1/3 healing on aoe?

Asatorrr·2/19/2014, 1:29:21 AM·2 votes·467 views

Think about it. If spell vamp were strong, too many mages would build it. God knows no one wants to see a Veigar ult someone and get 1000 health back, but for champions that normally build spell vamp, their damage is mostly multi-targeted spells. And while multi-targeted spells can potentially deal more damage than single target abilities (depending on the champ and how much damage they can do), it feels extremely lackluster. When a Mordekaiser uses his abilities to clear a minion wave he feels a little cheated to see that his abilities cost him more health than his spell vamp item(s) healed, considering life steal exists and lets AD champs clear and heal and even other mages that can just expend mana and come out with more health through regen. And while this is a specific case and one could argue exemplifies Mordekaiser's imbalance, I'm really trying to build an argument for the mechanics of spell vamp.

The way I see it, there's no real advantage to have spell vamp perform differently for aoe and single target abilities. It creates a weird discrepancy between expectations and outcomes. As I look through the champion roster I see maybe 5 champions that are without a multi-target damaging ability (WW, poppy, trundle, maybe shaco, and vayne).

My point is, why make spell vamp heal for 1/3 damage off of 12%...essentially 4%, just because of different cases. Unless, and I don't have the data obviously, the aoe healing is just incredibly strong at higher percentages. Otherwise I think lowering the percentage, down to what, 7% on revolver? 10% on WoTA? and removing the reduced effect on aoe makes for a more clear design without being overly powerful. You reduce the healing from single target spells rendering spell vamp still undesirable for most mages, meaning Veigar ults won't be preposterous, while giving a little more love to champs like morde and vlad that use health as a resource.

1 Comments

Sir ArmaMalum2/19/2014, 2:36:59 AM2 votes

The sheer nature of an AoE spell has the effect to multiply spell vamp significantly. AoE spells have weaker average damage because of this same reason.

1/3 spell vamp for AoE doesn't actually limit the defensive capacity when an AoE is used for it's niche case, multiple targets. For example if you used Brand pillar on 3 targets, the spell vamp would proc off of each target, giving you essentially 100% spell vamp for the single cast damage of the AoE. Add more targets and you actually get more effectiveness for the AoE spell vamp than a single target spell.

Now an argument against this is my previously stated point of AoE spells normally have lower damage anyway, already making a spell vamp "balancer". This unfortunately still has the problem of getting too much health too fast in certain cases. If I used Orianna W very well in a team fight for example (4-5 targets), then I could get stupid amounts of health instantly.

On the flip side, life steal does the same thing, but only after getting a massive amount of AD and even then it is still single target and can even be itemized against with AS reduction.

I'm not the best at this and I'm no game designer, feel free to call me out on anything :)