Ahri Buff or Changes:

THEMANIACE·2/4/2014, 8:06:54 AM·1 votes·284 views

I feel as if Ahri Ahri is slightly under-powered unless charm is landed, but I think her AP ratios need to be increased. Her Orb of Deception AP ratio needs to be increased from 33% both ways to 40% or 45% both ways, her Fox-Fire is just a tickle until late game, and that's if you have your build mostly done. So I would say increase Fox-Fire's AP ratio from 40% to 50% or 55%. Charm needs the damage buffed only slightly, so I prefer to bump that from 35% to 40% of total ability power OR increase the base damage to 60/100/140/180/220 from 60/90/120/150/180, maybe increase its range from 975 to 1075. Finally, Spirit Rush just simply doesn't deal quite enough damage without any damage buffs, so increase the ability power ratio from 30% to 40%+, and base damage from 70/110/150 to 80/120/160, range increase from 450 to 500. I brought this up because I felt as if you built about 600 ability power, not even half of that was being used, and her skill shots were just a tad too hard to land. I'm not sure if most or anyone will agree with me, but I sure hope this goes through. Now, I know she's supposed to be played as an ability power assassin, but I've also tried her as a ranged attack damage carry. Most of the time when I do this, people start to throw a tantrum until I prove I'm worthy of the meta break. So, I was thinking that there could be some sort of added attack buff. For example, Fox-Fire could give 3%/6%/9%/12%/15%+ attack damage and Spirit Rush could give 20%/40%/60%+ attack speed when cast. This way, players would have the option of playing her either ability power or attack damage without getting a whole bunch of crap from other people.

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