A little love for the asthmatic fatman? Urgot improvement idea.

Zero Point Sigma·2/21/2014, 2:54:33 PM·7 votes·1,533 views

I'm bringing this over here in the hopes it'll get more attention. As posted in http://forums.na.leagueoflegends.com/board/showthread.php?t=4035730&page=89

Having been playing Urgot for quite a few games over the past week and getting rather comfortable with his ups and downs, I have a few suggestions that might make him a little better.

  • Keep the interaction between his E and Q. This feels like his iconic "thing" so far: The reward of landing the E to give the Q that range and homing allows him to fight back against longer ranged AD carries.

  • Keep his current move speed. With the range of an E-affected Acid Hunter, having him any faster wouldn't give anyone a chance to ever get out of range of it.

  • Give him a slight buff to either mana per level, or mana regen. As is, without the help of Soraka, or rushing Manamune, you're going to shoot your wad really fast and be sitting there with your pants down for a very long time.

  • Passive - Zaun-Touched Bolt Augmenter - Lower the duration to 1.5 - 2 seconds, as if you're in range to land an AA or Acid Hunter, it will be re-applied long before the 2.5 seconds is up.

  • Acid Hunter - These are fine, as-is. As a skillshot that hit minions, you can't cheese your way through a wave to poke the enemy ADC, which I believe keeps the power level of the E>Q in check.

  • Noxian Corrosive Charge - A projectile speed increase, or larger detonation radius would help cull the chances of missing that E altogether and then being stuck with just the Q skillshot to fight back when the enemy AD carry gets in range of their AA but out of range of yours and/or behind minions so your Q won't hit. It doesn't have to be as fast as his Q or have a ridiculous radius, just a slight bump. So you're not having to get into "please gank me" range, in order to lead it ahead of your target which, after taking a couple, the enemy is going to start running away when they see you move close.

  • Terror Capacitor - I would say to give it a very low AD scaling on the damage absorption: Maybe 0.3 or 0.4. Remove the slow effect and replace it with a Move Speed boost to give him some kind of escape, but with a moderate to long cooldown. Shot in the dark, 60 second maybe, since he stacks CDR and you dont want it to be up all the time as to prevent E>W>Q kiting from Half Court.

  • Hyper-Kinetic Position Reverser - This thing. Really situational and really against the idea of a ranged character. Unless you're building really tanky, this will almost always put you in a bad situation. Instead of a position swap, why not make it more in-line with his Damage Reduction/Armor Shred gimmick and have it work like Morgana's ult:

    -Channeled cast range that you have to stay inside, or the effect ends. Rather than switching places, have it drain Armor and MR, or conversely lower Attack Damage and Ability Power, from the target for the duration of the channel in tics like a DoT.

26 Comments

NeroUS2/21/2014, 9:28:24 PM3 votes

I would like to see 2 tweaks.

  • W - Attacks continue to slow once shield runs out
  • Q - 1/2 mana cost refunded if hits target

This should solve his early game mana problems and make his W more reliable. His R should eventually be removed from the kit and replaced with something like Jax's ultimate, which will help him perform his role as a tanky adc.

Letler2/21/2014, 3:04:21 PM2 votes

My issues with Urgot are mainly is animations.

His attack animation has an odd feeling similar to miss fortunes where you hear the sound and then slightly after the projectile fires. This makes it awkward to last hit with him and his attack wind-up feels cumbersome and it makes it awkward to weave in q's.

Ideally I would like to see that cleaned up a bit and give him the ability to attack and cast q's independently.

Letler2/24/2014, 2:49:35 PM2 votes

One issue with Urgot is that his attack range is so short that when is E-Q combo is on cooldown or you miss you are fairly ineffective.

Is there a way we can bridge that gap in some way?

My thought is to increase his auto attack range and his Q range but decrease his lock on range. Maybe to compensate have Q deal bonus damage when locked on from E?

Personally I would rather his shield speed him and let him walk thru minions (or push them out of the way cause fat ugly spider monster is scary) than to slow the enemy down.

Still rooting for animations clean up. I cancel his auto attack 8/10 times.

Goth Skunk2/22/2014, 2:48:35 PM1 votes

I say, make his Q apply all on-hit effects, not just his passive or the slow from W.

Boom. In one move, Urgot is now balanced and viable again.

Another option. Change Q to:

Acid Hunter locks on to all targets within range AND affected by Noxxian Corrosive Charge without player input. If no targets are affected by Noxxian Corrosive charge, fires a single projectile in a straight line in the direction of the player's cursor that collides with the first enemy it hits, applying his passive.

Zero Point Sigma2/23/2014, 2:52:20 PM1 votes

I'd really like to get a red in here, even if it's just to critique the ideas that have been spitballing back and forth.

Flinnt Stryker4/8/2014, 9:28:04 PM1 votes

A buff to E is probably where Urgot could be made viable. If I had my way, I would make the effect linger on the ground for a little while. At least then you get more utility out of it without making it impossible to dodge.

Letler2/25/2014, 7:24:43 PM1 votes

Can we brainstorm a new ult for ugly?

OP has an interesting idea but it doees't really seem like it fits with is artillery sort of fantasy.

My idea:

Hyper-Corrosive Auto Locker: Urgot rapidly fires off a Corrosive Charge and 5/8/11 Acid Hunters into an AoE location dealing damage to champions. A champion can be hit by multiple Acid Hunters.

The AoE for Auto Lock is a bit wider than is presented so if a champion leaves the Area they still get hit by at least 1 more Acid Hunter.

If 1 champion stays in the AoE they get hit by all Acid Hunters. If multiple champions are present they hunters are split between them.

This fits with his play style and his theme of an artillery ADC.

PirSultanAbdal3/1/2014, 12:20:38 AM1 votes

I don't want to blacken your thread nor ignoring your valid points.

But top urgot feels so strong, his autoattacks and acid hunter is so responsive. His shield is quite useful to catch up with ganks. If you are not spamming like crazy, you should be fine with just 1 crystalline flask, get back, let your jungler hold your lane, buy dorans shield and doran's blade, 2 wards and couple of red pots. And you can stay in lane forever. Rushing tear is also an option too if you are not getting harassed and having no problem with farming.

3 problems are boggling me from playing Urgot. His E+Q range is so short that there is no feel of compensation or reward when you catch someone with your E and trying to keep zoning them out. I don't say let's bring the old range back (1500 range if my memory serves correctly) but current range is 1200, it is only 1 Arcane Shift away from Tristana's autoattack range at level 18. His targeted Q range should be AT LEAST 1300.

His ult range was also nerfed pretty heavy. This must change. His maximum ult range is 800 or something. It's only 2 flash away!

Also give his acid hunter an additional AP ratio (like .4 or 0.35) and his E too. With that, other sustain options like gunblade wouldn't be a wasted slot.(kinda troll but spellvamp works actually) AP is a wasted stat on urgot outside of his shield.

Or make his Q on-hit effect and change its AD scaling from Total AD to Bonus AD and increase it's base stats along.

These changes looks too much but they are not. He is long forgotten and needs some love. I'd say the same for Jayce too but i will probably get slapped because nobody liked Jayce then, and nobody would probably want him to become powerful again.

Zero Point Sigma3/4/2014, 1:37:24 AM1 votes

Well, looks like this isn't going to get any attention, or a look over. It was a nice hope, though. I guess things like "How many old people?" are more worthy of a look or acknowledgement.

GhastlyGhoulMan2/21/2014, 11:46:28 PM1 votes

Why thank you! I wasn't expecting an entire thread designed to give me a little love! ;)