@Riot Quinn ult QoL buffs that you absolutely need to do.

Anonagon·2/20/2014, 12:31:03 AM·7 votes·189 views

These are two ideas that were on GD (One being my own, another being Yousonerfed's), but probably never got seen by a Red. Original threads: http://forums.na.leagueoflegends.com/board/showthread.php?t=4161717 http://forums.na.leagueoflegends.com/board/showthread.php?p=45089047

Its no secret that Quinn isn't the strongest ADC right now. Her winrate has been at around 48-9% consistently since her last set of buffs (which was around patch 3.5 or .6). I think that these two (minor) buffs would go a long way to helping her.

Skystrike's damage is incredibly hard to predict, mainly because it caps at 100% missing health. Its damage is at its maximum when the enemy is already dead. But if you look at Riven's Wind Slash, it caps when the enemy is missing 75% of health, making the damage done easily predictable.

So here is current Skystrike: 100/150/200 (+.5 bonus AD), increasing by 1% for every 1% of the enemy's missing health.

This is my proposed change: 100/150/200 (+.5 bonus AD), increasing by 1.33% for every 1% health missing, capping at 100% increased damage on targets with 75% or more missing health.

The second buff is most easily explained by Yousonerfed's OP:

Have you ever noticed that when you use Tag Team, the cooldown doesn't cycle until after you use Skystrike? That is really annoying as it pretty much forbids you from using Tag Team for crossing distances and discourages keeping Valor on the field for extended times, especially at early ranks.

Can you fix this? It would be a very nice buff to Quinn's ultimate by not punishing the player for keeping it on for the full 20 seconds. Presently, if you keep Valor in play for 20 seconds, that's 20 extra seconds you have to wait on the cooldown. OUCH.

Those 20 seconds really make a difference. Does Darius have to wait his 12 seconds before his ult goes on cooldown. No. Why should Quinn be punished for making use of her steroid, for making use of the 20 seconds where she is at her most powerful?

I'm going to finish this post off by addressing the three things that always come up in any Quinn discussion:

"You can't buff Quinn, she's an oppressive top/mid laner!"

She isn't that bad. Her team makes significant tradeoffs to make use of her ability to bully in lane, notably the lack of a front line or CC. These buffs are to her ultimate, so they will not make her any harder to lane against as a top laner.

"Quinn doesn't need buffs, she's just not good in this meta!"

I think that Riot has said this before, but balance decisions must be made around the current meta. That's why they still release fighters with everything in their kit even though they identified that as a problem. They have to be able to compete.

"Why not make her cooldowns reset when she ults?"

No. Please no. Dear god that would be horrifyingly, brokenly overpowered. Her burst is strong enough as is, stop suggesting we give her two spell rotations with no gap in-between.

Thank you for reading.

3 Comments

Z Statistic2/20/2014, 4:57:14 AM1 votes

I'm just going to through this out there: Comparing Quinn to the fighter problem is horrific.

I dislike the use of the term "Cancer" when describing things, but on this it's spot on. Fighters interact with everyone in such a way that they are unhealthy for the game while simultaneously mandating that all other fighters contribute some amount of toxicity to the game in order to somehow mitigate it. That's cancerous. It's killing the game while simultaneously keeping it afloat.

Quinn is just a weak ADC. She does not mandate that all other ADC be like her, nor to other ADC mandate that everyone be like them. The dynamic of a duo lane basically prevents that from happening on a per champion basis (though it totally happens in duo comps holistically).

You're comparing a mountain to a molehill on this one.

That being said, just blindly buffing people to "fit the meta" does nothing. You need to know WHY they aren't that good. Right now, you can shove a lane and put immense amount of pressure on a tower, dragon, and just plain kills. Quinn does not have the waveclear to compete nor does she have the range of other ADC. So you'd have to change how she interacted with them by making her Q pass-through and possibly increase the range of both her Q and AA.

Which would make her complete bull shitting OP because now you have someone with the pushing power of Jinx!, Graves, or Lucian mixed in with the dueling power of Draven and the safety of Caitlyn.

What the actual fuck?

Instead, she goes top because she's much better in 1v1 than 2v2, she doesn't need to be safe because she's safe vs melee, and she has decent waveclear compared to a lot of melee without having to worry about dragon.

Quinn revolves around dueling/farming which was huge in S2 but has fallen out of favor in lieu of split pushing.

The buffs you suggested don't really help the core reasons why she's not picked bot and why she isn't that great in teamfights. They help with play feel, but they don't really do much in terms of her overall power.

ProfDrDeath2/22/2014, 2:44:52 PM1 votes

Well said, and I agree. These would be more like QoL changes than straight up buffs to Quinn .

That being said, ricklessabandon also said he will be looking into her auto-attack's responsiveness/timing.