A quick suggestion for Renekton
Alright, we all know renekton is pretty much the instalock go to champ for top lane. After all, his kit has a gap closer, escape, heal, and hard cc, as well as a steroid boost ult to tank/survive/shred, and don't forget that he doesn't use mana or energy, but uses the constantly replenishing fury to make these attacks stronger. Honestly I'm fine with his kit, it's his thing to be that super aggro top. The only issue I have is with his double dash.
Since he has to use 50 fury for most of his kit to be useful lets take a look at it.
His main choices for this use is to get extra heal from a trade (or use it to heal during the trade and with more damage) or to make his hard cc last a bit longer. Both of these are fine choices and you can make and both are situational. But then there's his dash. The 50 rage bonus is used for armor shred and some more damage, but why would anyone do that? Sure it might help your team in a fight, but getting a black cleaver would do the same. The dash is mainly a utility tool, although it still does ok damage for waveclear, who would use that 50 fury on some more damage on utility when it could be used on extra aoe and heal, or even a longer stun. Overall I believe Slice & Dice has no reason to be using 50 fury as it currently stands.
My thought is that instead of Slice & Dice giving extra damage and shred for 50 fury, make it so you have to have 50 fury to use the 2nd dash. The main reason that I see renekton as the bar for top lane is because he has 2 dashes on command in tandem with his natural tankiness, aoe clears and heal, and his hard cc, making him near impossible to punish for mistakes. Sure, he has to hit an enemy to dash a 2nd time, but realistically, in lane there will always be minions, and if the enemy is close enough to renekton he doesn't have to even go through them to dash twice. Making his 2nd dash cost 50 fury will actually make renekton have to choose between keeping his escape and doing less damage/sustain, or to use his fury on other abilities to do greater damage, but throwing away his escape.
It's just my thought, because from what I've read about the top lane situation is that most of the top laners will get buffs to compensate for renektons huge presence because riot doesn't want to just nerf him into not being used. This way his damage output isn't watered down, but now renekton players will have a drawback for making bad choices, much like how lee sin's safeguard has a higher cd and other issues when he uses it on minions and wards for risky plays.
EDIT: Regarding some feedback I just want to add this into the main post- While it will cost Renekton 50 fury to use the 2nd jump, his shred will remain (most likely buffed to compensate for cost). Also to note, his 2nd jump won't rely on contact with enemy units, therefore you can use the 2nd jump whenever you want, assuming you have the fury, making not only for sudden engages from great distances, but for reliable escape if the player sees an imminent threat that can't be fought.
a lot, and it became frustrating for me to play ranked as him after LCS. I played him back in season 3 as a bruiser; which is almost terribad against the tops paired against him.