The problem with damage.

Worgslarg·7/25/2014, 2:25:57 PM·2 votes·481 views

I would like to preface this post by saying that these are simply my ideas, and I welcome constructive criticism

For the purposes of this post, high burst mages ala syndra are treated as an assassin, and should follow the same guidelines for damage

Let's look at a few points: The almighty ADC, and his necessity in team comps, The fighter, who lacks a well defined role in the game, and the assassin, who is designed to one shot enemies.

An adc is a staple of any teamcomp, for their high damage and high safety in fights. with the exception of some mages, no other champs can output the sustained damage of an adc while remaining mostly safe in fights.

A fighter is a bit of a quandary, as his damage only compares to adc's and assassins when built full glass cannon( tryndamere, yasuo, riven, etc), but is too easily killed because of their melee range and no survivability. A class that encompasses far more champions than any other class, the fighter class lacks a distinct role.

The assassin, perhaps the simplest concept, the defining point of this class of champion is big numbers, deleting enemies before their teammates can save them. If the job of the assassin is to suicide jump onto the adc, why do full built adc's/ fighters deal as much damage as full built assassins in nearly the same timeframe?

From these points, I have come to a conclusion that damage in league, is simply too high.

The amount of damage in a quick time frame that can be dealt by any class should follow this order:

Assassin

Mage

Fighter

Marksman( adc)

However, in practice, the damage is mostly equal, while slightly favoring assassins. But assassins, and fighters risk their lives getting near the enemy carries, and often die in the process.

The amount of damage dealt over a longer timeframe should be more like this:

Fighter

Marksman

Mage

Assassin

I place fighters at the top, as they must risk life and limb to deal damage equal to that of a marksman, where they should deal more because of their melee range.

Given these discrepancies, how do I propose to fix the damage in league?

Nerf it all.

By nerfing the amount of AD/ AP on items, you reduce the overall damage dealt by anyone.

Through long cooldowns, and VERY high ratios, assassins should be able to deal immense damage to anyone, but deal less over long engagements

Fighters should have higher base damages, and decent ratios. This way, they can build full damage and be no different from an assassin, or build off-tanky, and be able to compare to a marksman in viability

Mages should maintain their cc/ aoe themes, with decent ratios, but lower base damages than fighters. Given this would be a major nerf to mages, I would suggest reducing cooldowns/ mana costs as cases warrant

Marksmen should generally have poor ratios and base damages, relying on their range to deal consistent damage, if below the fighter's level of damage

The cons that I see with my ideas.

A massive scale rework of balancing, that should by no means be implemented before season 5.

Non- burst mages have a bit of a less distinct niche in the game

Building bruiser assassins, taking advantage of their high ratios to make a tank/ damage dealer that might surpass actual bruisers.

TL,DR Damage dealt in a short time should be Assassins > Mages> Fighters > Marksmen, but over a long time Fighters> Marksmen> Mages > Assassins

Please share your thoughts/ideas in the comments section

7 Comments

High Lord Blaze7/25/2014, 10:06:35 PM3 votes

I think, bluntly put, this is a really bad idea.

You're suggesting (from what I can tell) that Riot nerfs a large amount of items, due to the way certain champions tend to build. You're suggesting nerfing a huge percentage of champion's ratios. I do not think that it will help.

Assassins are meant to annihilate enemy carries, and can only do that through high ratios AND items; nerfing items would make them a lot weaker. Assassins can put out quite a bit of sustained damage (Rengar, Zed, Akali), but that's what you get for not killing them (if you can't, you're probably doing something wrong or they're fed).

Bruisers, in my opinion, wouldn't include Yasuo or Riven, due to the fact that they're generally played glass cannon with only one defensive item, like assassins. I feel true bruisers are champions like J4, Wukong, Darius, where they get one or two damage items, and then get tanky.

Burst mages need to have higher damage than fighters, as they generally blow all their skills in one go, compared to fighters (especially AD ones), who can use a few skills, and keep putting out damage. Sustained damage mages should have slightly higher base damage and higher ratios than fighters, because they will want to get damage over defense (generally).

Sneak Dog7/26/2014, 12:39:28 AM2 votes

I think your problem is best divided in two separate problems:

Melee vs ranged matchups are not well balanced currently. What is the trade-off for being ranged (or melee, just a matter of perspective). Ghostcrawler is following a lot of discussion about this on the NA forums currently, give it a read.

Adcs need to have damage to kill a tank. Currently, this is done by raw dps, making them able to burst anything not a tank.

This would be best solved with a simple ramp-up mechanic on the damage of an adc. Seeing how the rng of crits is still too high, I'd suggest removing random crits and make critical damage a stat that increases your autoattack damage by X% per attack against a champion or one-fifth that percentage vs non-champions (allows for stacking in a minionwave).

WEAKROB7/25/2014, 4:03:51 PM1 votes

because an assasins kit usually deals more damage then an ADC's so they should be able to kill them instantly. Mage's are another form of dps. Fighters should be semi-tanky and not full ad or that'd be stupid. and adc's are the main DPS but the squishiest of everyone except some mages

Worgslarg7/26/2014, 12:23:30 PM1 votes

For the magic downvote faries, I would appreciate a response, and would like to know why you think this is a bad idea