Does LOL need a slaughter rule?
One thing I notice from watching the D1/challenger/LCS matches. It seems like almost always that the team with the most gold at the end wins. Sometimes the gold leads can get pretty massive, like 10k or more difference.
At some point does it get statistically impossible (or extremely unlikely) to come back? If we can quantify it, perhaps a slaughter rule of some sorts could be added.
It doesn't have to be a hard method either. For example if the enemy gets a gold lead of X (and then again every Y gold), the game initiates a surrender for your side. Or if your team is significantly behind in gold or objectives it only takes 3 votes to surrender.
So why should this be implemented? Well sportsmanship for one. In a game like chess it is considered rude to drag games out until the bitter end. If you know you are going to lose, the polite thing to do is concede the match. Another thing is it might trim down on toxicity. If people are forced into a losing battle for too long, they are more likely to be toxic.