Urgot, the forgotten champion from Noxus
It seems he has been set aside for a long time. I know he is difficult to balance in an extreme way because of how dangerous he could become being known as the "anti-carry". I feel his kit is just sending mixed messages. I think the concept behind him is GREAT, I love him as a champion and want him to be viable.
Right now he looks like he wants to be a carry, like he once was, but can no longer do this. He is very reliant on landing his e for damage, but does most his damage through q spamming. Late game this is very detrimental because it is a single target spam that you need to be consistent with to be of any use. His AAs are very difficult to last hit with due to slow projectile speed, and lack of "fluidity". There are many other reasons, but those are the ones that if addressed, I think would bring Urgot back into somewhat regular play.
When I say his kit is sending mixed messages, I mean his ult is something a tank/bruiser would want, his q is something a poke comp/adc would want, his w is something a bruiser would want.., and his e is something an adc would want, his passive is just awesome.
he is being torn down the middle. Initially this concept worked because he could counter carries back when they were "semi-optional". now since the meta has reinforced the "marksmen" role, it left urgot in a spot where he wasn't ALLOWED to be strong. I really think because of this, his "anti-carry" persona needs to be abandoned.
He seems like a bruiser waiting to happen, but hasn't yet. I feel a couple slight changes would make him into the bruiser he was always meant to be.
the changes I would like to see:
1: his q is much too spam-oriented, so to remedy this, I say beef it, lengthen it's CD, increase it's reliability of landing (better hit box, possibly allow passing through enemies).
2: as a result of 1, his e "heat-seeking" feature is now much less useful (and less damage determining, which is a good thing). How to fix this so that it is useful again? simple, make it a dot with a slow.
3: make his w into a shield that shields based on hp, i think flat +%missing would be cool, drop the slow effect, which is on e now.
I think these changes would do urgot some good. I'd like to hear feedback.