Morgana's Snare length is just too long. Especially for its range/hitbox width and damage.
Fiddlesticks has a 3 second fear? Nerfed. Rammus has a 3 second taunt? Nerfed. Morgana has a 300 + 90% AP damage nuke that prevents you from moving that has the range of a Nidalee spear and prevents you from moving for three seconds? Balanced.
Is that balanced? This game has evolved a bit. Almost every champion now has a gapcloser. The snare does not need to be three seconds long for how far away it can be cas from and for how much damage it does. Morgana has become pretty much a "support only" champion only occasionally being put in the mid lane. Do you want her to be a support or a mid, Riot? She can't have a kit that lets her excel at both. That's the exact problem with Lulu that you're still trying to work on. I thought you said you were moving away from things like the three second snare, saying that only things like Ashe arrow should be anywhere near that powerful due to how hard it is to hit. This is understandable. I see that Morg's snare is not just a point and click, but it is still extremely easy to land, and can be cast from an extremely long range. This kind of damage should not be linked with this much of a utility ability that can win fights before they start even if the entire enemy team is grouped together.
What I would suggest is to reduce her snare to 2 or even 2.5 seconds and reduce the AP ratio to 60% down from 90%. Let her keep her range.
Alternatively, reduce the range down from 1100 to 850 or so, and reduce the damage dealt from 90% to 80%.
Both these changes will make her far more bearable.
Anyone else have any suggestions?
? or reduce the time with
or even use
or
any reduction in the stun time would have to come with a damage buff as she HAS to have them Q'd to stick them into her W for the duration which has the OTHER HALF of her damage in her kit through out the whole game sure you can ult but that has a 60-200 second cooldown where her Q and her W are her only sources of damage... so stop QQ'ing (oh the irony there) about her Q and learn to dodge some skill shots and build some items :o
has yet to be mention by you where it has the same results her ult knocks up (enabling yasuos ult) AND knocks back (toward the her ball in the middle of the ult) where you can't flash at all either! :O oh noes! nerf that too! what about zyra's root? cass ult? how about galio or hecarim's ult where you can't do jack shit for the duration? the last 3 i mentioned can all be at pointblank range too! OH NOES! all these things have the same exact outcome of you or multiple members of your team being left unable to move or otherwise defenseless if you fail to itemize VS them or dodge the skill :O it sounds like a QQ thread about hard CC more than morgana's Q is op "hard cc 2 stronk plz nurf"
. Removing it would be removing diversity and it could possibly kill many team comps using immobile champions.