Let's Talk about Nautilus
I've always enjoyed Nautilus as a jungler. He's by no means top tier but he's far from unviable. However, for a number of reasons, he seams to be slowly falling under the radar as a result of indirect nerfs and shifts in the meta.
There are a few things to point out about Nautilus:
-He is the CC King, with a root, hook, slow and knock-up all in one kit.
-He is very tanky with decent base stats as well as a powerfull shield.
-He is a strong ganker with all his CC, terrifying at level 6 with ult > hook > root > Slow.
-He works well in team fights as an initiator, counter initiator, peeler and all around disruption.
These strengths come at the cost of:
-Slow Clear speed and poor objective control
-VERY slow (325 base moves peed makes you a snail of a jungler)
-Weak duelest and vulnerable to counter jungle
-Horrid damage scaling, moderate early damage to negligable late game damage, deals 0 damage when shield is broken.
Now, we have a set of strengths countered by a set of weaknesses, there are situations where you are strong and situations where you are vulnerable. In season 3 I was even able to build up nautilus in a way to counter some of his weaknesses so I could better take advantage of his strengths.
-Movespeed Quints + mobility boots compensated for his low mobility and uped his map presence/ ability to gank
-9 Points in Offence gave 8% spell pen which helped his high base damage but low scaling carry over into the late game.
-Attack speed marks have synergy with his W for clear speed.
Needless to say a few things have changed since season 3;
-The base damage on Nautilus' W was reduced by 30 at rank 5
-Magic pen mastery moved out of reach for players who build defence
-Ancient Golem (core item) health reduced by 150
-Mobility boots (core item) nerfed to 25 based movespeed from 45
All of these changes hurt Nautlius and the recent Moby boot nerfs felt like the fianl nail in the coffin. At the very least Riot has mentioned that they will look into changes if needed as a result of the moby boot nerf. This is proven true with the recent Nautilus buffs on the PBE.
-Health scaling on shield up to 15% from 10%
-Shield CD now 18 at all ranks from 22/21/20/19/18
When I first saw the buffs on the PBE I thought: "neat!" but then I thought: "Eh...". Both buffs are pretty big, A full tank Naut will get anywhere between 75 and 90 Hp on his shield later in the game with a full build and an extra 17-20 HP when you finish Golem going into mid game. The CDR for earlier levels will help his early clear and sustain a fair bit.
However; neither of these changes compensate for his lack of damage and lack of mobility.
I would like to propose the following changes in addition to the 2 currently on the PBE
-Base Movement Speed increased to 335 from 325
-Titan's Wrath (W) now passively causes Nautilus' basic attacks to do an additional 5% of his bonus health in bonus magic damage while the shield is down.
-Titan's Wrath (W) Damage changed to 35/45/55/65/75 + 10% of bonus Health from 40/55/70/85/100
What are your thoughts on Nautlius?
TL/DR: Indirect nerfs from Core item Changes (Golem health nerf and moby boot nerfs)as well as Mastery changes putting spell pen out of reach hurt Nautilus. PBE buffs are nice but if he wants to be a stronger, more viable pick he needs a little more mobility and better damage scaling (I suggested bonus health scaling on W).
that is all