@Whoever is in charge of UI: Can you make post-game stats more specific? Damage from Q/W/E, AA etc.

5G8Nri0B54·7/16/2014, 9:27:01 PM·6 votes·623 views

Title is short so it's hard to get the full message across.

But I would very much love it if you would include MUCH more specific stats in Post game rather than the overly broad one we have atm.

What do I mean by that? Simply put, I would like to know how much damage my Q inflicts, my W, my E, my R, my auto-attacks, my Passive, my items, etc.

There are a LOT of interesting stats that I would seriously love to understand better, but such information is only ever available for enemies after I kill them, and even then it's kinda buggy (true damage!).

For example, when you play OriannaOrianna full build in a late game teamfight, I want to know what % of my damage is from my low cooldown Q, how much damage is from my high CD but bursty W, how much damage is from my R that I work so hard to set-up. How much damage is my Passive considering I'm risking my butt to get into her low AA range.

Or how many people playing as HecarimHecarim want to know where the hell their damage is coming from? I suspect it's his R as it looks like one of those "spammy DPS abilities that does deceptively high damage over a prolonged fight", yet each individual hit is so weak that sometimes you don't even know if you hit the enemy with your Q, or whether it's your W and Sunfire Cape that hit them.

Play as ZyraZyra or HeimerdingerHeimerdinger , and you will find yourself wondering how much damage their turrets are really contributing in comparison to the rest of their spells.

I have a personal theory that Gangplank's Passive is severely underrated, and that nobody truly appreciates the constantly ticking damage he can constantly inflict, yet I can never prove it with any numbers at all. How much damage do you think Gangplank's R inflicts in a teamfight? It's duration is pretty long afterall.

So could you try to implement this kind of advanced detail. Even better, IF you ever get around to giving us Replays, how about let us grab a section in the game, and let us analyze damage dealt during that duration? In my example above I mentioned full-build Hecarim or Orianna, I want to know where the brunt of my damage is coming from in a late game teamfight.

Sincerely,

Ginga

9 Comments

Salganos7/16/2014, 11:22:29 PM2 votes

If I recall correctly, Riot scrapped Draven's original passive specifically because it was a DoT, and as such one usually couldn't tell how much power it had (a lot). So Gangplank's passive being under-appreciated would not be unprecedented.

I suspect the only time DoTs are fully appreciated is when they are visibly doing most of the damage to a target, which is rare outside of champions like Cassiopeia.

Cerbearus7/16/2014, 11:58:29 PM2 votes

I like this idea, but I think they would have to fix how the death recap works first, because it isn't reading what did what correctly at all.

Like Garen hitting me with mystic shot for 700 true damage.

Funster7/17/2014, 3:45:49 PM2 votes

+1. I like all the post-game stats, more is definitely welcome. I also wonder about how much mileage I get out of my Heimerdinger turrets or Gangplank poison as well!

Having these tools would also be very helpful when you're trying out new builds between the same champion.

A0 SHIN7/20/2014, 12:21:09 AM1 votes

Nice idea