4.11 and the jungle
I didn´t really see a reason for the 4.10 adc-buffs either, but this just takes injustifyable changes to the next lvl.
** The Problem of tanky/supportive junglers right now: **
-insufficient xp/goldgain, due to goldgeneration in the jungle being very dependent on clearing fast, especially early on (faster 1st round->faster t1 jungle item->faster gold-item->more gold)
-poor midgame itemisation, as they need to defend themselves against all sources of dmg with very little ressources
-incredible weak dueling, especially early on -> very vulnerable to being counterjungled
And I don´t see how the new items can fix any of those issues:
Ancient Golem will now need time to scale with his new unique-passive, so the already weak midgame will be even weaker (while 4.10 made clear that tanks don´t have a lategame to scale into at all if the opponent adc isn´t braindead).
The tenacity had been taken away from the item - leaving the only source of tenacity (one of the major stats for a guy who wants to soak as much cc as possible for his teammates) for a tank being mercs all over again.
Ther´s still no proper possibilty for not getting bullied around in the jungle if the main bullies don´t get a proper rework(mostly to their powercurves, not so much to the skillset as a whole): Lee and Elise (and Vii to some degree).
But I admit with the new passive they might at least be able to afk farm the jungle rather fast now while they hide from the opponent team, due to not being able to fullfill their role (tanking) in a teamfight in any stage of the game if their team isn´t already snowballing like mad).