In my opinion, team-builder was one of the most "expensive" and non-lucrative projects by Riot

Beats29·5/2/2014, 1:13:58 AM·1 votes·840 views

1st of all, before you read this, I want to state that this is just my pure opinion and have no will of QQing or raging against Riot because of aiming some projects and not going to others. While I don't agree with many of their decisions, I'm just a normal player and I have to respect their hard-working and effort they do on this.

Now onto topic:

With all due respect Lyte, you spent so much effort and server resources to put this on servers and I really believe that a new map like Magma would have way much more use than this mode. I mean really, I don't have the data, but I'm almost sure that other modes were used more per day.

In my humble opinion (and not trying to be rude in anyway, just stating my pure opinion) this mode was the worse thing Riot ever made. So few people use it, it lacks polishing, it appears that takes a lot of server resources and staff resources...

If you don't improve this mode at all I see no point of using it. And I don't mean to QQ for URF or etc, because it wasn't really my thing, it was fun for some days but not forever, I get it. But even URF was so much better than this mode.

I really believe you should try to have more feedback from your players before going onto new projects. I understand they take a lot of effort and many appear so damn nice, but theory isn't the same as pratic.

And pls, give the same effort you did to this project (teambuilder) for EU-tribunal and improving control on player behaviour. In my opinion, that is way more important and many players (specially EU) are struggling with the current environment on the game. I want to have fun, not to have bad experiences with rage and insulting.

4 Comments

Pyrrasu5/2/2014, 1:59:02 AM2 votes

I actually really enjoy Teambuilder, I'll probably never play blind pick again.

The problem isn't actually Riot's. Few people use TB because of long queue times. Then, because few people are using it, queue times become long. See the problem? If Blind queues were disabled, TB queues would be incredibly short. Not that I think they should do that right now. However, it might take time for people to get adjusted to using TB.

Do you remember when they first released Normal Draft and everyone said it sucked because queue times were long? It's the same thing, I think.

Water of Eden5/2/2014, 2:36:23 AM1 votes

You're right, because who wants to spend an extra minute and a half waiting to practice a role and a champion of their choosing? It's not like you can minimize the client and do something else in the meantime. Let's delete Team Builder because sometimes you have to wait gasp over three minutes. Instead, let's keep things like they were and allow people to instalock and rage at each other starting in champ select. Who doesn't want to have two junglers, two adcs, and a support that has to solo lane because nobody will agree on anything?

Sir ArmaMalum5/2/2014, 2:56:02 AM1 votes

Always fine to state your opinion. In my own opinion, as long as you aren't coloring your post too much with blind anger (or blind faith, or blind skepticism, or blind anything really) and go on to explain you position you are A-ok. :)

They are working on improving it, PBE currently has a 'wanted roles' board up before you que, which should help at least make the community aware of what roles have little to no que times. There are still improvements happening and they were well aware it wasn't a complete feature in its released iteration, but a tool like this cannot be accurately tested in a sample size of the PBE, or accurately over the two day live-beta rotation. It's still building up to where it's expected to be.

Also, to poke a hole in why Magma Chamber and any new maps or permanent modes are not going to be happening anytime soon, League being a global game and all there are a large amount of people (LA servers among others if I recall correctly) that simply don't have a large enough community to support even the current game modes at all times of the day. The danger of introducing even more is the choice of either A) actively denying these players even more content and B) releasing it and siphoning even more playerbase from the other modes and inevitably dismantling these 'fragile' regions. It would work for NA, Asia and Europe servers perfectly fine, but that isn't the entire playerbase.

As for toxicity, (my opinion here) this will not be a problem solved by money, or even a certain amount of time. It neds ingenuity and even more importantly, community participation. In other words, I personally believe that issue is more in the hadns of the community itself and not Riot to fix. Not saying Riot can't help to an amazing degree, but the actively positive players need to take a stand alongside the behavior team. But, again, that's my own opinion.

the Anarchit3cht5/2/2014, 6:32:03 AM1 votes

I personally think the problem could be fixed by prioritizing queueing champions for lobbies that are already full. For example, if all you need is an ADC, it should prioritize the next ADC to put into that game as opposed to being put into a game with only the host. And perhaps then based on time waited as well. So if you have two lobbies waiting for just an ADC, the priority for the next queueing ADC would be to go to the lobby that has been waiting longer. That seems extremely difficult to do, however, so I doubt changes along those lines will happen anytime soon--if ever.