Valor has Quinn's full mana costs...Why?
Title. I've been playing Quinn for quite a while now, and this has always perplexed me. With Elise and Nidalee, their shapeshifted forms don't require mana to cast spells, and Valor already requires 100 mana and a pretty big cooldown just to access him. Valor also has the negatives of having to go into melee to either cast them or ends up in melee after casting. Could I get some red input as to why this is the case?
Thinking through it before I did get that the 100 mana does give you a large attack speed buff and a large-small movement speed buff based on combat status at the cost of going melee, but having mana required to actually jump on someone (as the movement speed boost never feels like it's helping at all to chase when someone's hit you in the past 5 seconds) just gets more frustrating since if I want to either chase someone down or do a Valor/Skystrike burst combo I have to instead of thinking of whether I can become Valor, I have to remember my mana costs for the OTHER abilities and determine if I have the mana for that in the first place, when in the case of Nidalee, if you want to go to cougar form you just have to think "I need to get close" and you know you can cast your spells regardless of your mana. Obviously these can easily be argued as apples and oranges situations, and I'm only making these comparisons because of the shapeshifting mechanic.
All in all I just would love to hear an answer as to why Valor still has full mana costs. Why was this decision made in Quinn/Valor's design? Was having Valor be manaless considered? Why was it shot down if it was? I'd love to hear some red input to ease this confusion of mine.