[Balance] "Dat Lucian-y Feel"
Since Riot has made it known that
is one of the most well-rounded and strong marksmen, I would like to offer my thoughts on possible ways to make him weaker while maintaining the Lucian-y feel to him. To me, I view Lucian as a mid-range, high mobility marksman... that shoots guns and laser guns. Lucian should feel quick on his feet while being in and out of a fight and skirting dangerously close to it to deal maximum damage. I DO NOT see Lucian as: A long range poke champion, an all in close-range marksmen, or a burst assassin. Lucian should be about shooting people, a lot, while looking cool.
Primarily I'd like to look at the one skill I feel makes Lucian fairly strong in the early/mid game in duels and in lane, Lucian's Q.
Currently, Lucian's Q has a .35s delay that travels 1100 units, has no travel time, has (I think?) 100 missile width, costs 60-80 mana, and does 75% damage to minions. This is not to mention that it does not to reduced damage to subsequent targets. Before even factoring in damage, this skill is great at harass because of two/three things: Incredibly short wind-up time, reduced damage to minions, and lack of damage falloff. The lack of travel time could also be a factor, but without it I think the skill would lose its lucian-y feel. The short wind-up time is an obvious boon to this skill due to being hard to dodge while not interrupting lucian's mobility, attributing to his difficulty to be pinned down. By doing reduced damage to minions, lucian can effectively poke through minions without pushing the wave as hard as if this skill did full damage. The only real drawback, mechanically speaking about this skill on live is that it must be cast on a target that is within 550 range.
Thank you to ProfDrDeath for pointing out the flaw in my math. I shall have to sit and stew over some stuff now. But the general ideas still stand
However, let's compare Lucian's Q to something of similar value Caitlyn's Q.
~~Caitlyn's Q has about 200 more range on the final missile travel, costs 50-90 mana, travels a decently fast speed(Can be dodged in air with dash skills but harder on foot), and has its damage fall off when per unit hit. So, this skill is meant as a poke skill (high range), but meant to be counter played by being dodged(slow wind-up and decent travel speed) or by standing behind minions to negate major damage. Caitlyn is a much more long-range poke based champion with an escape that damages/slows in the direction she came from, traps to keep enemies at bay, and this long range poke tool along with her crazy awesome ult. Lucian however, should be about staying in his optimum mid-range to get those double-auto procs or dashing around with his increased movespeed/Relentless pursuit(THEY EVEN NAMED IT PURSUIT, not pansymanrunsaway) to stay in his happy zone. ~~
Damage Wise: (Values taken from the league of legends wiki) Caitlyn's Q- 20 / 60 / 100 / 140 / 180 (+ 130% AD) Lucian's Q- 80 / 110 / 140 / 170 / 200 (+ 60 / 75 / 90 / 105 / 120% bonus AD)
~~So at level 1, assuming both start doran's blade and have roughly 65-70 or so AD. Caitlyn's Q - 104.5 - 111 Lucian's Q - 119 - 122 ~~
Already at level 1, lucian has a more powerful harass tool that is harder to dodge and allows for a quick follow-up with his passive if the enemy is in range. Caitlyn's momentum is completely interrupted by casting her Q and has no natural follow up other than to auto attack if in range. This is also not to mention that Cailtyn's Q, when cast through minions, will do significantly less damage as it hits more unit, whereas Lucian's Q does maximum damage to all units (other than minions).
Now let's look at max level Q at around level 9, assuming both carries have roughly 150 AD? I pulled a number out of the air I have no idea. It's probably a good bit more than that.
Caitlyn - 375 Lucian - 395
Even at max level, Lucian has a more powerful ranged harass that is not diminished by distance or targets hit AND synergizes with his passive, even when Caitlyn is supposedly the one who is a longer range poke-ish champion. I'm assuming Riot balanced caitlyn's Q with the assumption that she has longer range than everyone so her auto attacks are more where her damage comes from than her Q. But her Q completely interrupts her auto attack momentum and leaves her vulnerable. The only viable time to Q is when E'ing away or harassing non-aggressive opponents. In a fight, Q-ing as caitlyn tends to lower your dps because you could have been auto attacking (benefits from crit and can possibly/builds up headshot). Caitlyn's Q also costs more mana at max level, even if only a little (90 vs Lucian's 80).
So, what is the point to me saying all this about lucian's Q? Either Lucian needs to be examined as a burst marksman and balance him as such (Possibly lower the range on the tail end of Q or put a cooldown on his double attack passive) or put his skills more in line with his mid range fighting (Lower the base damage on his Q or have the damage fall off at a distance/through units).
These are just my personal beliefs and only apply to really one and a half of Lucian's set of skills because I don't feel that anything in the rest of his kit is really "overpowered". Sorry if I messed up on numbers.
20 + 1.3 x 70 = 111