What makes you good as a Summoner?(self assessment)
So I got to thinking... what exactly makes the perfect summoner...? Instead of trying to create this ideal model that will never be reached in my head, I started asking myself "what makes other summoners better than me at whatever I lose to them at?"
I know this is a complex game, but I really do want to improve as a player. Below I have outlined as many categories as I feel accurately describes what a summoner does every game, then rated myself 1/10 out of each category. 1 being Bronze V, 10 being professional.
I want other people to rate themselves and explain why, and I want a fair estimation of their own abilities and where they could use improvement in order for them to see what they really need to improve given a serious match, with evenly matched competition.
There are better descriptions of each category at the bottom if you are confused.
last hitting:4.65
gold responsibility:4.10
objectivity:4.70
teamwork:3.85
team composition understanding:5.25
map awareness:4.20
PvP dexterity:4.35
trade-off decision making:3.45
understanding of limitations:4.40
beneficial positioning: 4.05
Out of the ten categories I have a total of: 43.00, which is obviously a 4.30 average.
Looking at my lowest 3 categories, I can safely say that these are what I really need to work on I order to get better as a summoner. I am going to make a statement about what I can do to improve each of these categories and stick to it in the hopes of improving.
--beneficial positioning: I will try to remember I'm an adc, not a brawler who can tank damage, and not rely on life steal to save me.
--teamwork: I will try to be there more for my team when a fight is about to break out, I have often left my team hanging because I thought they could handle it or at least hold off while I split pushed or something. I will be there more, and value team fights higher in my priority list.
--trade-off decision making: I often spend a lot of time trying to split push, and never seem to try and get involved with other things such as dragon. I am too objective based, and don't help my team as much as I should.
AT THIS POINT: you know enough to do your own, below only helps you understand what each category includes, and if you're unsure what I mean, glance at it to get a better understanding to rate yourself better.
Descriptions-----
--last hitting:
cs is the backbone of almost every role, and it benefits the team by giving you more gold, and making you stronger. this category is simple, ho good are you at CSing overall.
a good CSer last hits even when trading damage in lane. it never escapes your mind to get more gold, and you value the fact that 15 cs is approx 300 gold (a kill worth).
--gold responsibility:
purchasing smart items to benefit the team, and counter other builds in order to be the most effective, as well as buying items in a sensible order (getting more base items before rushing that TF or if doing so, understand the downsides to it). Also weighing the pros and cons of each item purchase, and what each brings to your champion.
An example of good GR is buying items on a situational basis every game, and using your gold to give you the biggest edge against your enemies. Someone with good GR also knows all of the items pretty extensively and can list what each are and what stats they have and when they are good to buy
--objectivity:
knowing this is an objective based game, keeping in mind that dragons towers and barons are all very influential, and to remain focused on them over KDA throughout the game in order to win in a more dominant, and efficient manner, as well as using them to recover when your team is down and needs the extra gold to get back in the game. This also includes valuing your own objectives and protecting them over netting a kill or other lesser valued things.
an example of good Obj is defending a turret from minions instead of chasing a singed across the map to maybe get a kill. taking dragon right after a double kill bot to secure a lead, poking a tower instead of enemies who are trying to turtle at a tower while their melee carry split pushes.
--teamwork:
knowing your role as a champion in your team, doing what you are supposed to in team fights, and compensating if people make mistakes. This category also includes being a positive player, and knowing that getting angry only demoralizes your team and only makes them play worse/care less about winning to spite you, the aggressor.
good tmwrk is knowing when you're needed to win a fight, and being there before it breaks out. knowing what you should do in fights, and the proper play style for your champion.
--team composition understanding:
knowing how champions work together, what benefits the team most, and what makes sense in a 5v5 situation. It also includes the understanding of the enemy team and how they plan on engaging team fights.
good TCU knows the skills of many champions, knows match up strengths and weaknesses, and knows how to work together to get the best results in team fights.
--map awareness:
knowing what is going on around the map, and keeping track of which enemy is where. Being able to tell when a fight is forming, and when to be there to help win the fight, or to ping to get away. proper ping usage and responsiveness are key with map awareness
good MA includes being able to expect ganks, be able to alert when a lane is roaming, or whether they are backing. Knowing what type of globals the enemy team has is vital in this category.
--PvP dexterity:
Being able to accurately land skills in a small frame of time, and having enough coordination to evade as much damage as possible in fights, as well as escaping when the fight is lost.
a good PVPD has great mechanical skills, and knows the ranges, limits, damage amounts, and priority of the skills of the enemies. This is all used to gain an advantage over your opponent.
--trade-off decision making:
this is the most tricky of the categories to rate yourself. It involves your base decision making about stuff like "do I help take this turret, or can I rush our turret from here to save it from getting wrecked by minions, and if so, will my team still take this tower?" it is all about maximizing your presence, and denying the enemy gold, not just capitalizing leads on towers.
A good TODMer will never leave lane without a reason, knowing that defending a tower and keeping a steady stream of gold is very important, and if you do decide to roam, already have a plan in place, and return to lane as fast as possible to get back to protecting, and getting your lane gold.
--understanding of limitations:
this is pretty simple. know when you would die, and know when you'd live. if you find yourself trading a kill for a death... that is generally bad. The more gold the enemy has, the harder it is for your team mates to deal with, and the more likely your lane will snowball.
a good UOLer knows when he/she would die, and when it is truly beneficial to dive/engage. They value staying alive over killing, and understand saving a teammate is crucial, but only if you don't jeopardize your own life without guarantee they will escape. (tries to save teammate, teammate dies, you die, whether they turned and tried to engage with you like a derp or not)
--beneficial positioning:
this is pretty self-explanatory. Do you keep your position in mind, do you know how to stay safe, and when have the lane pushed and when you should freeze the lane.
a person with good BP is really hard to hit with blitz grabs, or hooks, or skill shots. or they are in the fray and blocking damage and protecting their team. depending on the role you are playing
TL;DR take the categories, rate yourself in each, average, then take the bottom few and explain why they are your lowest, then explain how you plan on improving them.
thanks for reading this huge thread. you don't need to read all of it, i just want people to be able to assess themselves to try and get better. I know I am.