@Riot: What is Teemo suppose to do?

Proxyminers·3/18/2014, 11:10:05 PM·2 votes·1,040 views

So after this last nerf awhile back to Teemo's Ultimate; aka lowering the AP Ratio from .8 to .5, Teemo's Ult in the last 2 seasons has had a grand total of a 33% base nerf and 37.5% (38%) AP Ratio Nerf. Overall, his damage was nerfed a lot by his mushrooms.

You said you don't want AP teemo to set a mushroom in a forest and 50% of the apc and adc's health goes bye bye with one mushroom. On the other hand, you want teemo to die with a single focus as he has a very low health pool and zero hard CC to deal with divers.

Teemo can not play support like he used to with all the tank supports being 250% better at supporting. Teemo is not a good pick for mid as mid champions are suppose to have burst combos and teemo has a single AA+Q+AA Combo which still requires him to get into basically melee range when comparing him to the range of a mid burst champion, heck even mid range mages like Ryze and Annie out range his Q with every attack and Annie has a longer AA range. Teemo is a bad pick for top as you are better off with split champions like Tryndamere or Olaf as they can be tanky or have high survival as compared to Teemo, which only does well vs top champions pre 6 and falls off after level 6.

So a quick over view of what I figure out what you want from Teemo (who I must add has a low play value in Challenger & Diamond; not as low as Urgot but still low enough).

  1. AP Teemo is not a pick as his Mushrooms are too weak now to be game changing or force his team to have a good fight set up.
  2. Tank Teemo is not good as he just doesn't have a single CC outside of slows from Mushrooms which deal almost no damage.
  3. ADC Teemo is not a pick as he can not deal that carry damage like other adc do and his range is just too low and ad scaling is too low to be a good pick for adc role.
  4. Support Teemo doesn't work as he brings blind shot and that is it for support role; 580 range is not long enough to get the poke damage across to say the cost of mana and the damage is on par, and again other supports just do the job 250% better in form of CC, Tanky, & Damage set up for the adc to get the kill as teemo's (E) poison could tick and take kills away from the adc.

So the question I have is: What is Teemo suppose to do Riot?

There is no viable place for Teemo to be played at in this game. You attacked a champion that has a higher death ratio than kill ratio but has a decent size assist ratio via mushrooms.

Should Teemo be in the works for a Hard Rework? Yes.

First off, define: What is Teemo suppose to do? Based on Teemo's back story, he should be a recon base champion. So he should get unique ways to find people within the bush, around corners, etc. Mushrooms do this but people hate him because of the mushrooms, aka dying because they decided it was smart to walk into bushes with a Teemo in the game while they were at 20% or lower health.

Idea's for a rework:

Passive: Surprise Attack - After Teemo hits a target, he marks the target for 3 seconds, showing the location of that target and all surrounding enemies during that duration. Teemo gains bonus damage if attacking from a bush: Deals 5/10/15% of their max health in physical damage from Auto Attack and Abilities, cant not happen more than once every 10 seconds to the same champion.

Mushroom Assault (Q): Teemo throws a mushroom into an area. The mushroom explodes on landing dealing magical damage and slightly knocking any enemy away from the impact. CD: 16 seconds; Range 900; Radius 300 Mana Cost: 70/80/90/100/110

Plushy (W): Teemo leaves a hand made doll in his place that looks like him which is made up of twigs and filled with sap. Teemo gains stealth for 1.5 seconds, after 1.5 seconds, the doll explodes and all enemies caught in the radius are slowed by 50/55/60/65/70% while they stay within the sap (radius of explosion) Upon leaving sap they are slowed for .5 seconds at half the speed within the sap explosion. CD: 18/16/14/12/10 seconds; Range of sap: 425 Mana cost: 80

Explosive Dart (E): Teemo fires an explosive dart in a straight line. Upon max range or first target it, the dart will explode dealing physical damage. The first target hit will take max damage and stun for 1.2/1.4/1.6/1.8/2 seconds, all other enemies take 60% of the damage as physical damage. CD: 14/13/12/11/10 seconds; Range: 900; Projectile speed 1800 Mana cost: 80/90/100/110/120

Nature's Grace (R): Teemo's passive will proc on each ability and auto attack for 5 seconds and does not need to be in a bush. CD: 140/100/60 seconds Mana cost: None


Role: Assassin/Fighter/Marksmen

How to play: Teemo would change from a champion that fits no role to a solid champion at the following roles: ADC, Mid, Top lane.

Teemo would play a good range base assassin/fighter for a team that deals mix damage. This rework would remove the mushroom problem since the change in season 4 to remove oracles.

Giving Teemo some range abilities and CC to be used in team fights will full fill the needed purpose aka the role in a team. Teemo's W rework gives him that escape card that he doesn't have right now for a squishy champion.

Obviously numbers are to be adjusted to fit balance, hints why I didn't bother putting AP/AD Ratio and base damage, but wanted to give examples of what I'm looking for in the idea of range and mana cost for the abilities as they follow other champions cd/mana cost which have similar abilities.

7 Comments

Rubitonabuilding3/19/2014, 2:31:44 PM3 votes

Are you for serial?

I win virtually every game I play teemo top. You must be doing something wrong.

Deathcap and Runaan's, maybe a bit of cdr and you're good to go.

Tougou Mimori3/19/2014, 12:25:30 AM2 votes

item 3116

thank me later qtpie ;)

you should also consider some sxc CDR that does well w/ shrooms like item 3165 or an off-tank item with cdr that lets him run even faster than he already does like item 3069 mmmMMMM if you're bad at csing then talisman is still good regardless of your status as support btw

The Booty Shaman3/19/2014, 2:44:57 AM2 votes

The problem is that you dont walk into a bush with 20% or lower hp and die. You walk into a bush with 100% hp, go down to 20% in 1-2 shrooms and get killed by the enemy team and that 4v5 fight can cost the game and has happened many times. The thing is he can put out massive shroom fields, leaving any pathway in the game virtually unable to be crossed by the enemy team. There is no way to get rid of them due to lack of oracles or a consistent true sight item that can be used in multiple locations frequently.

TLDR: His shrooms were clearly overpowered, they were nerfed, and now people dont like that hes not as easy to use. He might be in need of a rework but his old state isnt something to be sugarcoated with lies.

Kuroi863/19/2014, 11:12:01 PM2 votes

item 3151 item 3089 item 3135 item 3165 item 3085 item 3009

You're welcome

Meatybag3/19/2014, 2:38:56 AM1 votes

The whole point of teemo is that he is supposed to die, a lot. Learn this simple fact and then you can cut out about 95% of this tl;dr rage.

Anonagon3/20/2014, 12:48:04 AM1 votes

Should he be reworked? Hell yeah. Is he not viable? Hell no. Shrooms are still game changing, for very much the reason Califiora said below.

Your rework? Doesn't work out. It doesn't preserve anything of Teemo's original kit. As annoying as it is, Teemo is fucking iconic. In any rework, three things need to stay - blind, poison, and vision. Stealth can go, its annoying and not integral to his kit. W is bland and only exists to annoy. But the other three abilities? Yeah, change them up, but some variant of them should remain in his kit.