Tryndamere Mini-rework Idea (please comment and critique)

ReelBigDan·1/29/2014, 3:40:06 AM·2 votes·648 views

With the upcoming new skin, I’ve been thinking about Tryndamere Tryndamere lately. I don't think he is in a good place right now, as is the case with most fighters, so I wanted to flesh out my two cents on giving better-defined, more competitive place in League. Any insight, questions, and critiques are welcome:

Where Tryndamere is now:

Class: Fighter, though this is currently ill-defined

Role: Top-lane bruiser or jungle carry

Niche: Pub-stomper and split-pusher

Tryndamere is in a rather unhealthy place if you ask me. He’s considered a pub-stomper, a champion that thrives in low-level play but falls off in competitive play. This has a lot to do with Tryndamere’s easy counters. Because 99% of his damage comes from basic attacks, heavy armor items like Thornmail and Frozen Heart hurt him considerably, even with critical strikes. Additionally, the rampant use of Ignite makes his ultimate a gamble, since champions can just cast Ignite at the late end of Undying Rage and let the damage over time finish him off (provided he can’t trump it with Bloodlust heals). These easy counters relegate Tryndamere to doing two things. If you are lucky and get fed on an unskilled or unprepared team Tryndamere can hyper-carry, dealing massive critical strikes and killing all but the bulkiest champions with a few basic attacks. If Tryndamere falls behind or just can’t manage to get farm or kills he can always fall back on split-pushing, something he excels at with his mobility and usually high attack speed.

What feels good about Tryndamere?

  • Dealing heavy damage, especially at low health
  • Creating moments of safety with Mocking Shout and Undying Rage
  • Having good dueling/trading potential despite the lack of offensive spells
  • Trading power for healing via Bloodlust

What feels bad about Tryndamere?

  • Getting hard countered by Thornmail and other armor
  • Having a fed Tryndamere killing enemies with little to no time to react
  • Having even bad Tryndameres become a burden to fight because of the effective time it takes to fight him
  • Split-pushing as Tryndamere with little to no opportunities for punishment

Goals for Tryndamere (in my opinion):

Class: Fighter (as close to marksmen while being melee)

Role: Top-lane or jungler carry (bottom-lane viability would have to be tested, and middle-lane viability would be tough without changes to Mocking Shout damage reduction)

Niche: Glass cannon melee carry that deals tons of damage, especially when near death, but is vulnerable to bad decisions

In my mind, I think Tryndamere would fit well as a glass cannon, a champion that deals massive damage but can’t take much usually. To make up for a lack of bulk, he would be able to decisively reduce the enemy damage output momentarily to create openings to get in and attack. To ease his pain from ranged harass and armor stacking, he would need to have some changes to his key tools and his early game.

Battle Plan:

  • Take away from Tryndamere’s defensive power to smooth out his offensive power and create more decision making with his abilities
  • Make Bloodlust and Spinning slash scale higher early game (possibly touch late game numbers if hyper-carrying becomes an issue)
  • Increase the effectiveness of Mocking Shout’s attack damage reduction while taking away from the slow, especially at early levels If possible, reduce Spinning Slash’s effectiveness in split-pushing

Tryndamere tweaks v0.2:

Buffs:

  • Bloodlust (Q) passive attack damage changed to 4 / 8 / 12 / 16 / 20 + 0.21 / 0.27 / 0.33 / 0.39 / 0.45 per 1% of missing health (from 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health)
  • Bloodlust (Q) maximum AD bonus is now 25 / 35 / 45 / 55 / 65 (up from 20 / 30 / 40 / 50 / 60)
    • Mocking Shout (W) AD reduction increased to 30 / 40 / 50 / 65 / 85 (up from 20 / 35 / 50 / 65 / 80)
    • Spinning Slash (E) now scales on 90% TOTAL attack damage (from 120% bonus AD)

Nerfs:

  • Base health reduced to 445 (down from 461)
  • Health per level reduced to 92 (down from 98)
  • Mocking Shout (W) slow reduced to 25 / 32.5 / 40 / 47.5 / 55% (down from 30 / 37.5 / 45 / 52.5 / 60%)
  • Spinning Slash (E) cooldown increased to 14 / 13 / 12 / 11 / 10 (up from 13 / 12 / 11 / 10 / 9)

The numbers aren’t perfect yet, but I think I have my ideas down.

6 Comments

Crimson Hatchet1/30/2014, 1:01:57 AM2 votes

Riot plz hear this guy out. Trynd is a classic fav. of mine and it's just so hard to use him. Like so hard it becomes more like a 4/10 chance for a good trynd game. Plz fix so he is better in game

I Main Swain1/30/2014, 10:17:32 PM2 votes

I agree that he needs to be better for competitive play, but I think the only thing they could do to him is like you said with the ad change on his q but also give it a much longer cd, but heal him for a lot more at all ranks and remove roots and slowing effects.

just an example so don't freak out if the stuff is unbalanced

cd 18 or 20 sec heals for 30/45/60/75/90 + 0.5/0.95/1.4/1.85/2.3 + 5/6/7/8/9% of missing health (idk if that last part is op or not but it sounds interesting) removes all roots and slowing effects. ap scaling stay the same

XxEliteLegendxX1/31/2014, 4:58:28 AM2 votes

I completely and utterly agree with you on the idea that it's about time that Tryndamere gets a good rework. Seeing as I just bought his new skin, I'd love to see some changes being made to him :D I really hope Riot hears you out.

Flawwlesss1/30/2014, 10:08:32 PM1 votes

Undying Rage is meant to be used to stay in a fight alot longer and by then be able to kill a champion if not more. If you can escape while it is cast, then a win for you. I dont cast it only to run from a fight, as you could die with the enemies ignite. You have to choose your battles correctly enough to where you can survive after casting. Most of the time im fighting with my whole team, and rarely during a team fight most people have time to cast ignite on me to kill me after it wears off.

I play Tryn as my main champion character and I think he is a beast. More then i can count ive carried a team(Ranked) to victory, when we surely thought we lost. Im all for your buffs and dont agree with your nerfs.Played correctly Tryn can be unstoppable at his current build.

Mocking shout is essential to him being able to catch any champion, nerfing his slow and buffing the Attack dmg, ummm no. It is fine the way it is. I use MS the most when they begin to run away from me, as they will not be hitting me for any dmg, so buffing AD reduction is unnecessary.

Tryn is fine the way he is, he is an awesome champion and played smart he can be a beast in any ranked level. GL

ReelBigDan2/14/2014, 9:03:46 PM1 votes

Does bumping work here? It's been two weeks and I desire more input.