Why don't Shen and Maokai...
Have MR per level? Like, seriously. Wtf?
Have MR per level? Like, seriously. Wtf?
Currently, there are 7 Melee characters in our game without MR/level: Kassadin, Kayle, Maokai, Poppy, Shen, Singed, Yasuo
I can tell you the general thought process behind why we consciously have omitted MR/level on Kassadin and Yasuo, and I can wager some guesses that I'm nearly sure are right for why they were left out on all the others as well.
Kassadin's passive provides passive defense versus Magic damage. While it's not terribly interesting, it is still more interesting than a base stat, so basically any power budget we could spend on making this guy better vs. Magic Damage is better spent on the passive than on base stats.
Yasuo's passive is mostly meant as an anti-burst mechanic to prevent him from getting gibbed by mages. Again, the passive's purpose was already aimed at solving the character's needs in terms of mitigating the damage mages do, so any power we could've given him on this axis is once again more interesting being spent on his passive than on base stats.
I'm guessing Maokai was not originally given MR/level because his ult is such a potentially strong mitigation tool vs. Mage AoE. He was also made in an older time where a larger % of the tanks didn't have MRes/level (most fighter tanks weren't around and of the original tanks, many of them had no MRes/level at the time).
Kayle almost certainly doesn't have it because she is functionally ranged most of the time.
Poppy probably doesn't have it once again because of the passive's ability to mitigate burst damage.
Singed likely doesn't have it because of the insane amount he gets from his ultimate, so that mages can actually feel effective vs. him when his long duration ultimate isn't active.
Shen likely doesn't have it because of the precedence set by early tanks and also because his W is a strong anti-burst mitigation tool.
Now I know this all sounds kinda silly because you can point out a lot of similar abilities on other characters who do have MR/level and the whole thing starts to just sound arbitrary. And there is some truth in that; the decision isn't totally arbitrary since all of these character have other tools in place to service their defensive needs, but they just as easy could have MRes/level and be balanced around that as not.
When looking at these guys and working on buffing/nerfing them though, it feels like a cheap and easy way to give them a power buff by just tacking MRes/level, but it's not always the right answer. Take the Maokai changes I've been working on this patch. It would be very easy to just inject power into the character by adding MR/level, but at the end of the day what this change says is that the character is currently working in a healthy and satisfying way but just needs some raw power against mages to succeed. And in some cases, that might be spot on, but on Maokai that just didn't seem like the right approach. Theoretically, there's only so much you can buff a character before they become imbalanced, so it's most interesting and exciting when you can spend your buff budget on impactful actions that the player is making rather than increasing their stat line.
So all in all, I will agree with the sentiment here that our MRes base stat system feels kinda arbitrary, but when working on a character by character basis, we frequently forego just adding the MRes/level to them so that we can try to give that same amount of power to them in a more satisfying and/or interesting way. Hope that helps understand it.
If
had MR/lvl, he would be a monster in the mid lane. He has MASSIVE ratios on his abilities are super hard engage with twisted advance. Him in lane makes ganks almost guaranteed for his junglers. It would be the same issue if they lowered his mana costs.
To be honest, it's pretty inconsistent.
There are two main reasons I've seen:
Why does Braum need MR/level...as if he's not tanky enough with a W to buff himself and an ally and his E....
Because Maokai is a tree and Shen had magic chicken pox as a child and now has no natural resistances to magic.
Everyone does but usually people who play with ranged weapons get MCP
I think it's because they both have big anti-mage abilities already. Mankai heals off abilities cast near him, and shen has a low-cooldown AoE taunt that basically turns off a mage's ability to contribute to a fight for 1.5s. The only other champs with taunts are Rammus (encouraged to use his taunt against AD champs) and Galio (also anti-mage, but even more so than Shen so more power budget goes into that role).
I think it's just a power budget thing--the skill set of those champs gives them innate resistance to mages, so MR is neglected on them. Of the tanks listed above, no one except Cho'Gath or Galio has that same kind of anti-mage capability, so I think they're the exceptions over Shen and Mankai.
Their build paths usually include Banshee's Veil and Spirit Visage, I don't think they need MR per level. Being very tanky naturally, but still outputting quite the damage, it wouldn't just be balanced, mostly early game.
Also, it's one of their weaknesses which can be fixed through items.