Why don't Shen and Maokai...
Have MR per level? Like, seriously. Wtf?
Have MR per level? Like, seriously. Wtf?
Currently, there are 7 Melee characters in our game without MR/level: Kassadin, Kayle, Maokai, Poppy, Shen, Singed, Yasuo
I can tell you the general thought process behind why we consciously have omitted MR/level on Kassadin and Yasuo, and I can wager some guesses that I'm nearly sure are right for why they were left out on all the others as well.
Kassadin's passive provides passive defense versus Magic damage. While it's not terribly interesting, it is still more interesting than a base stat, so basically any power budget we could spend on making this guy better vs. Magic Damage is better spent on the passive than on base stats.
Yasuo's passive is mostly meant as an anti-burst mechanic to prevent him from getting gibbed by mages. Again, the passive's purpose was already aimed at solving the character's needs in terms of mitigating the damage mages do, so any power we could've given him on this axis is once again more interesting being spent on his passive than on base stats.
I'm guessing Maokai was not originally given MR/level because his ult is such a potentially strong mitigation tool vs. Mage AoE. He was also made in an older time where a larger % of the tanks didn't have MRes/level (most fighter tanks weren't around and of the original tanks, many of them had no MRes/level at the time).
Kayle almost certainly doesn't have it because she is functionally ranged most of the time.
Poppy probably doesn't have it once again because of the passive's ability to mitigate burst damage.
Singed likely doesn't have it because of the insane amount he gets from his ultimate, so that mages can actually feel effective vs. him when his long duration ultimate isn't active.
Shen likely doesn't have it because of the precedence set by early tanks and also because his W is a strong anti-burst mitigation tool.
Now I know this all sounds kinda silly because you can point out a lot of similar abilities on other characters who do have MR/level and the whole thing starts to just sound arbitrary. And there is some truth in that; the decision isn't totally arbitrary since all of these character have other tools in place to service their defensive needs, but they just as easy could have MRes/level and be balanced around that as not.
When looking at these guys and working on buffing/nerfing them though, it feels like a cheap and easy way to give them a power buff by just tacking MRes/level, but it's not always the right answer. Take the Maokai changes I've been working on this patch. It would be very easy to just inject power into the character by adding MR/level, but at the end of the day what this change says is that the character is currently working in a healthy and satisfying way but just needs some raw power against mages to succeed. And in some cases, that might be spot on, but on Maokai that just didn't seem like the right approach. Theoretically, there's only so much you can buff a character before they become imbalanced, so it's most interesting and exciting when you can spend your buff budget on impactful actions that the player is making rather than increasing their stat line.
So all in all, I will agree with the sentiment here that our MRes base stat system feels kinda arbitrary, but when working on a character by character basis, we frequently forego just adding the MRes/level to them so that we can try to give that same amount of power to them in a more satisfying and/or interesting way. Hope that helps understand it.
I understand smashgizmo, but as you said yourself a lot of this is inconsistent. For example, a while back Cho'Gath was modernized. He too has anti-mage mechanics (silence), built in anti burst(bonus health from ult) and can be used as a CC tank or AP fighter.
When Cho was modernized, he received MR/per level has one of his modernizations. I saw the changes to Maokai on PBE, and I have to say that it's great that you're modernizing an old champion, but it sticks out like a sore thumb when 2 arguably per tanks lack what is considered a basic per tank stat.
To be honest, in at least Maokai's case, he isn't doing too well in solo queue or professional scene. Lacking MR/per level means he has to allocate more mastery points, more rune slots, and more item slots to receive the same tankiness as other tanks and fighters that, as you say, have similar tools to Maokai.
I see this update as an opportunity to do what you guys did to Cho a while back. Along with the changes you have already made, I don't see the harm in maybe adding it on Maokai while he is on PBE to see how he fairs. If it's overbearing, it can always be removed. Just like when Nidalee got MR/Armor added to her cougar form during her rework, but it was then removed. It's possible to do the same with Shen too. At the very least, I think it's worth a try.
Thanks for the detailed post. That really explained a lot to me.
Look, most of that would be valid if AD burst hadn't become a thing a LOOOOONG time ago.
Burst isn't exclusive to mages nowadays, and neither is sustained damage exclusive to AD, so saying it is is just uneducated and a copout.
One of the reasons Mao and Shen and some others don't fit the meta currently is because junglers tend to rush health (SotAG) and armor (Randuin/Sunfire) early and rely on base MR to carry them until they can get a Visage.
Mao and Shen cannot do that, lest they be rolled by any AP who even scratches them.
Add to that the fact that MR itemiziation is kinda sorta terrible right now, and you get very weak tanks.
Visage and Banshee are the only good ones right now and you can't rush them otherwise the top/jungler/jungle itself will roll you.
Locket is meh and niche vs AoE teams.
Wit's has a terrible build path.
Abyssal is hardly a tank item.
That, and the fact that you pretty much NEED armor early, and you removed Locket's armor, means these characters are weaker because of it.
Kassadin works because passive and can build abyssal relatively early if vs AP.
Yasuo works because he's building glass cannon anyways.
The rest just DON'T. Period. Maokai will NEVER feel good to play vs any strong AP unless you give him MR/lvl, due to itemization for tanks/junglers being so limited.
They need to buy 2 MR items to reach decent level of MR vs a balanced Tank/Fighter/ADC/AP/Support team, while any other tank/fighter can be done with only one.
lol but yasuo gets double crit chance from his passive
ohright nevermind he has 2 passives :^)
I understand ur point, but for the sake of consistency, choose one path!
either give no champ scaleing mr and balance around with more active defensive mechanisems, or choose the much easier way wich i would prefer and give mr/lvl to all melees, or atleast all tanks.
Yasuo and Kassa both have high mobillity and a 'hit and run' playstyle, so they won't stay in a fight and facetank, they dive in and out and try to avoid getting hit, so they are closer to ranged champs in how they behave in a fight and therefor don't need mr(ot other tankstats) as much, but this would lead to the Question why YI or Fiora or any assasin/light-fighter have mr/lvl....
Simply giving all melees mr/lvl would make things much easier to understand for players, and it wouldn't be to hard to blanace around it as it's a rather minor powerboost for 4 champs, of which two actually could use a power-boost(i would consider kayle, nida, jayce and elise as ranged)
If
had MR/lvl, he would be a monster in the mid lane. He has MASSIVE ratios on his abilities are super hard engage with twisted advance. Him in lane makes ganks almost guaranteed for his junglers. It would be the same issue if they lowered his mana costs.
To be honest, it's pretty inconsistent.
There are two main reasons I've seen:
But as Nautilus does have MR per level and he also has an anti-burst mechanic (as another RIOT member pointed out for why Shen doesn't have MR per level). Naut's shield also gets stronger based on items he wants to buy. With the exception of mages and Riven, who also has MR per level even with a shield, most of the champions who have shields don't scale with things they want. The exception is Malphite, and he has to not get hit for 8 or so seconds.
If we're looking at just the damage reduction on Maokai, Master Yi gets a huge damage resistance buff, and it's selfish, but he still has MR per level.
Hell, even Blitz has MR per level, and he's bot lane where there is significantly less magic damage. Plus, he has the anti-burst in his mana barrier.
There's seriously no reason that Maokai or Shen shouldn't have MR per level.
Because Maokai is a tree and Shen had magic chicken pox as a child and now has no natural resistances to magic.
Everyone does but usually people who play with ranged weapons get MCP
But Maokai is a magic tree D:
is magic incarnate and he don't get MR per level.
Maybe the thingie he was sealed in acts more like armor and no longer has magical properties? Or maybe he had magic chicken pox before he ascended?
Why does Braum need MR/level...as if he's not tanky enough with a W to buff himself and an ally and his E....
Their build paths usually include Banshee's Veil and Spirit Visage, I don't think they need MR per level. Being very tanky naturally, but still outputting quite the damage, it wouldn't just be balanced, mostly early game.
Also, it's one of their weaknesses which can be fixed through items.

Just sayin'
Maokai suffers from naturally low MR and benefits greatly from cooldown reduction, so Spirit Visage is a perfect defensive item as it provides a nice amount of both along with synergizing well with Sap Magic.
Abyssal Scepter synergises well with Shen; it gives Magic resistance for tankiness, a nice chunk of AP for his abilities and a MR reduction aura that increases his damage further, which he will always be in range to apply effectively
Spirit Visage and Banshee's Veil are also perfect defensive items for [every tank ever].
Indeed my friend, but Maokai and Shen not having MR per level just gives them a weakness, which should be used as an advantage by the enemy. This is why you get Locket of the Iron Solari when you jungle with Shen and Maokai, also to provide more utility when ganking AP lanes and prevent getting stomped.
This. Every tank gets Magic resist if the enemy has AP. Shen and Maokai aren't even performing that well overall in the game state. MR per level would help modernize them.
Maokai and Shen don't even deal that much damage. When champions like Shyvana or Renekton exist in the game, who are both naturally tanky and deal good damage, why do we need other tanks--who trade their damage for utility--to be...well, not as tanky?
Mao and Shen having the MR weakness seems excessive, considering they have quite a few other weaknesses. Also Banshee's Veil is bought by nearly everybody these days, particularly tanks/fighters.
I think it's because they both have big anti-mage abilities already. Mankai heals off abilities cast near him, and shen has a low-cooldown AoE taunt that basically turns off a mage's ability to contribute to a fight for 1.5s. The only other champs with taunts are Rammus (encouraged to use his taunt against AD champs) and Galio (also anti-mage, but even more so than Shen so more power budget goes into that role).
I think it's just a power budget thing--the skill set of those champs gives them innate resistance to mages, so MR is neglected on them. Of the tanks listed above, no one except Cho'Gath or Galio has that same kind of anti-mage capability, so I think they're the exceptions over Shen and Mankai.
shen has a low-cooldown AoE taunt that basically turns off a mage's ability to contribute to a fight for 1.5s.
We should keep in mind here that every form of hard cc turns off everyone's ability to contribute to a fight. The anti-mage functionality of Ruthless Predator, Solar Flare, Pulverize, and Curse of the Sad Mummy doesn't seem to preclude respectable base stats.
It's also not really reasonable to call Shen's taunt 'low cooldown'- it's 16 seconds at rank 1, and is certainly more of a one-point-wonder than Feint. Even if you max it second, Shen is an energy based champion - if he can't get off multi-man taunts (or a crap ton of Ki Strikes), the cooldown is largely irrelevant because the energy cost is so damn high.
And in addition, Maokai's anti-mage issue basically only applies if he's in range to receive a total of 5 stacks. His mana pool is not great, and his only long-range attack has a high mana scaling, so he'd be entirely reliant in-lane on enemy casting to gain that heal. He can't silence, he doesn't have massive range, and if he's building AP it's going to be awhile before that heal really begins to take effect as he will not have the health for it to scale well until mid-game at the earliest. With a slow speed and minor escape potential, he's only gonna rock mid-lane if he is allowed to farm and power up quickly.