Dancing with Death in the Moonlight
Diana is what hooked me onto league. Vesh posted in a thread about changing diana into more of a bruiser I think this is the absolute wrong direction.
Problems with diana that I see: She can unload her whole kit on you if she lands one spammable moderately easy to hit skill shot. When she is strong this makes her a nightmare when she's weak there isn't anything else she can do. She has no escapes to speak of and her only cc ability pulls the enemy closer that she's running from. Her passive is a great part about her kit. One of the distinctions between good dianas and bad ones are the use of her passive during laning phase. The problem is it becomes extremely unreliable anywhere outside of laning phase and itemization for it is a trap in late game. You either build ap to make it worth getting off or tankyness/Atkspeed so you can get it off reliably but have it only tickle. The moonlight debuff and Her ult refresh is another distinctive mechanic. I always felt like there wasnt enough options with it though.
What I would love to see changed:
(P)Moonsilver Blade He passive ratio increased from (.6 ap) to (.8) ap Base damages increas from (15 + 5 / 10 / 15 / 20 / 25 at each level) to (25+10/15/20/25/30) at each level) Now reads "After three charges Diana cleaves nearby enemies on her next basic attack. Diana gains a charge every basic attack or consumption of moonlight.
(R)Lunar Rush Base Damage down from 100 / 160 / 220 to 50/80/110 CD increased from 25/20/15 to 30/25/20 No longer consumes all other moonlight debuffs.
Explanation: What this means is that Diana now relies more on her passive damage and has more decisions on how to proc it than just auto attack more. Lunar rush is now used for more than a way unload your whole kit. Now lunar rush can be used to dodge around a fight, chase down an opponent, charge up her passive faster on other targets before going for the back line or unloading on the carry then dashing around the moonlight charging up her passive before going back for the kill with a charged moonsilver blade again.
All the numbers could be messed with I don't think theyre right just the direction to go with them. Q and W could be tinkered with as well
TLDR Lunar rush no longer consumes moonlight debuff allowing diana to dash to multiple target but with less front loaded damage while moonlight consumptions also charge dianas passive faster. Bruiser diana is not diana. Diana should be dashing around in the moonlight using her moonblade to achieve her vengeance.
Anybody else like this idea? Other thoughts?