Let's Talk: Skarner!
Well, it's that time again, for me to post another topic.
Today's topic: Skarner.
I have just gotten this champion, and everything Riot sold on me back in the AMAs and whatever?
Lies.
His jungling speed felt fairly atrocious. His ganks felt even more atrocious. His E wasn't that reliable. The Spirit Stones didn't help at all with sustaining his mana that well, much less his health He's too easy to peel because all his abilities require him to get close. And his W is completely underwhelming.
Now you'll probably tell me "maybe you played him wrong".
That's not the point. He isn't even feeling like a high skillcap champion, he just is undertuned for whatever he's supposed to do.
His Q: At first I was in love with this skill, AOE damage, does more, blah blah. But, once I got down to it, it was horrible. It's output was completely underwhelming for a "Speed Clearer". I've played Vis, I've played Lee Sin (to less success), i've played warwick, I've played pantheon. And to date, I can say out of the junglers I've mained, Skarner's got the worst waveclear for his jungle. Even when I used Amumu it felt faster, and let's not speak Volibear (that W does wonders).
So. What's the big problem here? It's undertuned. It's damage is underwhelming and what it offers in AS is fairly unnoticeable. "But it's 24%!" - That's after using it 3 times. And that 3 times equates to roughly 6 or so seconds of revving up his Q for the first 2 levels.
I don't know what I'd do here, I'd see it better if it started at full ability and didn't scale. We got a scaler, her name's Jinx, and hers not only scales up a lot better: it doesn't cost mana to do so. When you view it like that, skarner needs a whooole lot better scaling on his AS buff especially since he's a fighter and his relative here's a marksman.
His W - Honestly, the shield's nice, but that's all. The fact that breaking this shield breaks his MS bonus effectively kills him further.
Skarner can't reach his opponents half the time as it is: the top of the top laners got dashes or strong peels (IE: Renekton, Olaf, Trundle),
the mids got usually hard CC or dashes or a powerful slow (Gragas, Ziggs, LeBlanc),
and bottom is in a state of spellshields (Sivir), Traps (Jinx/Caitlyn), and stuns galore (Annie, Leona). Not to mention usually ranged champs so they can kite off his shield in 2-3 hits.
Effectively, he's driven near useless. The ms bonus doesn't help when it starts off slow either. Makes it easier to break though.
There has to be a way to plausibly detatch the speed up from the shield, as it is, he's not even a massive threat pre 6. His closest brother Udyr (who has 1% less starting haste and ends up with 3% more) at least doesn't need a rampup.
His E: I'll admit, I loved the change, but the cooldown makes it impossible to catch most opponents for good. It's a skill shot Riot, not an auto-hit. Pantheon's got a 13-9 CD STUN at 600 range. If we want to play the range game, we got thresh who starts at 20 and drops to 12 (Q), and SYndra who despite 300 less range, hits a far wider area, and up to 1.5 seconds WITH a knockback. With all the peel in this game, Skarner just lacks 'catch' to reach effect.
Now his R: I was originally in love with his R. Until I just about noticed the reality: it was nothing. It does 200 damage, 'suppresses' the enemy, and drags them. 200/300/400+100% AP
Yet... it doesn't do much. The best you can do is drag someone under turret, but honestly 90% of the time they'll begin running away from you to prevent just that, or at least minimize the shots. The damage is unimpressive as well for an ultimate.
In the end we can relate everything Skarner has, to everything Warwick has, in a way. And by proxy volibear but that's another story.
Skarner's Q is effectively a mix of Warwick's passive into Warwick's W. It increases AS, and with what little damage that Q splash does, it might as well not matter.
The sad part? Warwick's W is 40% to 80% and gives 20-40 to allies. Wow, a Warwick -gives- about the same AS in an instant and for 70 mana to up to 4 champs at level 1, as Skarner gives himself at level 1 after 42 mana and 6 seconds. The mana different doesn't matter match in the long run it seems.
Skarner's W is Warwick's E. But Warwick requires an enemy under half HP (and is toggleable!) and that gives a flat 20-40% MS instantly. Skarner's W can just be poked and that's all it wrote, and Warwick's will last that whole fight until the end.
And Skarner's R equals to warwick's Q and R in ways (both are more or less used to engage). But Warwick's R has an insane range in comparison (700 vs 350), applies his passive to the max 5 times, all his on-hit effects 5 times, and his life steal, five times. This is -excluding- the damage scalings. (Skarner: ([200/300/400] + [200% AP]); Warwick: ([250/335/420] + [200% Bonus AD] + <[Passive * 3] * 5> + [On Hit Effects * 5] )
Skarner's damage is just underwhelming in the end. His presence is underwhelming as well. His movement speed is alright, but the method and revving make it underwhelming. And his Slow effectively is his best part, but without his W, it too is underwhelming.
Tl;Dr:
Skarner is heavily undertuned.
Riot. It seems like you were afraid to give skarner a lot, in fear he might become a monstrosity, however in doing so, he just cannot hold up at all even versus other Niche picks, who would pick him apart as it is if they had a chance.