Fighter project Idea and Darius rework

thebloody7·6/9/2014, 7:50:25 PM·6 votes·1,614 views

**my Fighter project idea's **

Is not the champions but the itemization they have, Unlike mages bruisers dont have many item choices so to compensate it Riot gave them higher base dmg and inate tankyness.

My solution would be Reduce their base dmg by a bit and tankyness BUT increase their scaling by a bit again,and give them better itemization with damage and tankyness like mages (hourglass,abysal,rilay's,athenes ect...)

With these change's Bruiser wont HAVE to build sunfire randuin's every game to be useful but only when they are behind and when ahead will more likely build one or 2 defensive item. and tanks are gonna be a more defined role.

Edit: Exemple what item could be: 25 AD +30 Armor +250Hp Passive: add to your champion +3 armor per level and 3ad per level

Darius rework idea's (NOT FROM ME)

Passive - Now stacks to 10.

Q - Not only does hitting someone with the head of the axe do bonus damage, it also applies three blood stacks instead of one.

Most Darius' don't actually care if they hit with the head of the axe or not. Just a bit more incentive should do the trick.

W - Using crippling strike on someone with five or more blood stacks applies three blood stacks.

I honestly feel like Crippling Strike is what is holding Darius back. A different ability entirely would clean up his kit swimmingly.

E - Using apprehend on someone with seven or more blood stacks snares them after they've been pulled.

Why'd they even let the blood stacks get that high? Whatever happens to them after the snare is deserved.

R -

Killing someone with Noxian Guillotine reduces the cooldown based on the rank of the guillotine. 25%/50%/100%.

Each blood stack increases the damage of Noxian guillotine by 10%.

At ten blood stacks, Noxian Guillotine will do True Damage as well as 50% bonus damage ontop of the original 100% from blood stacks.

@RiotScruffy @Morello @Riot Xenalth

14 Comments

Thales6/9/2014, 9:15:28 PM3 votes

I like having his passive stack up to ten, but I don't like it being any easier to add stacks to people. He's a time bomb; he should be able to shorten his own fuse like that.

Personally, I just want the kit balanced so that ten stack ult is actually an instant kill, even of six Warmogs Cho'gath. That wouldn't be too much power, since to have gotten to ten stacks and then to ult would be fatal on all but the tankiest champions anyhow. If anyone, in all of League, can have a guaranteed kill in their kit, it's Darius.

Manchette6/9/2014, 9:01:03 PM2 votes

I like all of these ideas, except it feels like Darius is rewarded a lot for reaching 10 stacks on his ultimate. Keeping an opponent in range to reach 10 stacks would be difficult though, so instead of cutting the usefulness of such a thing, perhaps the base damage on the ult could be lowered?

The Red Warden6/10/2014, 2:15:38 AM1 votes

If he had an insta kill ult he truly would be axe from dota

Rubitonabuilding6/10/2014, 12:55:41 PM1 votes

this would make an already OP champ completely broken IMO

TheRealCoxinator6/10/2014, 1:32:35 PM1 votes

Sweet tits did you say most Darius players don't try to hit people with the head of the axe already?! That is what everyone who plays Darius should do. Also the ult CD completely ruins the point of, i'm going to kill everything if you don't kill me. Crippling strike is amazing since the slow is so strong it is easy to set up an extra damage Q which would probably then lead to an ult IF he is snowballed enough. When Darius is behind and denied like a Nasus he will become less useful than said Nasus because Nasus has ridiculous CC.

Tortunga6/10/2014, 10:37:24 PM1 votes

I'm not really liking any of your suggested idea's.

Fighters/bruisers are fine overall. It's true some of them are a bit weak but that's more the champions designt then the items they can get. So why try to change an aspect that doesn't really need it and could potentially brake the whole game with AD assasins picking up the improved bruiser/fighter items dealing the same damage as now while being a lot more tankier, or adc trading in a bit of damage for a lot more survivability. It could turn to be an improvement yes but it would require a lot of time on a subject that doesn't really need it (and could be spend on more urgent aspects).

As for your suggestions to darius i'm not entirely sure you even looked how easily it would be to get 10 stacks? If he does a perfect combination he gets 3 from Q 3 from W 1 from E and 3 from AA's. Without any AA items/stats he will have an attack speed of 1, so it would take him rougly 3 seconds to get 10 stacks and to one shot (or atleast do a lot of damage with his ulti) to somebody. And he can do this without any damage runes/masteries/items. He would become a slightly less tanky mundo but with the ability to kill (or closely kill) somebody in 3 seconds. I'm smelling a permaban if the suggested changes would ever happen.