Fighter project Idea and Darius rework
**my Fighter project idea's **
Is not the champions but the itemization they have, Unlike mages bruisers dont have many item choices so to compensate it Riot gave them higher base dmg and inate tankyness.
My solution would be Reduce their base dmg by a bit and tankyness BUT increase their scaling by a bit again,and give them better itemization with damage and tankyness like mages (hourglass,abysal,rilay's,athenes ect...)
With these change's Bruiser wont HAVE to build sunfire randuin's every game to be useful but only when they are behind and when ahead will more likely build one or 2 defensive item. and tanks are gonna be a more defined role.
Edit: Exemple what item could be: 25 AD +30 Armor +250Hp Passive: add to your champion +3 armor per level and 3ad per level
Darius rework idea's (NOT FROM ME)
Passive - Now stacks to 10.
Q - Not only does hitting someone with the head of the axe do bonus damage, it also applies three blood stacks instead of one.
Most Darius' don't actually care if they hit with the head of the axe or not. Just a bit more incentive should do the trick.
W - Using crippling strike on someone with five or more blood stacks applies three blood stacks.
I honestly feel like Crippling Strike is what is holding Darius back. A different ability entirely would clean up his kit swimmingly.
E - Using apprehend on someone with seven or more blood stacks snares them after they've been pulled.
Why'd they even let the blood stacks get that high? Whatever happens to them after the snare is deserved.
R -
Killing someone with Noxian Guillotine reduces the cooldown based on the rank of the guillotine. 25%/50%/100%.
Each blood stack increases the damage of Noxian guillotine by 10%.
At ten blood stacks, Noxian Guillotine will do True Damage as well as 50% bonus damage ontop of the original 100% from blood stacks.
@RiotScruffy @Morello @Riot Xenalth