When you die, you now control a poro that spawns at your corpse.

Critkeeper·6/10/2014, 2:59:35 PM·14 votes·1,300 views

It can be killed, but it will respawn again immediately to the closest area which is revealed by ally vision.

A poro can move around but grants no vision. It must stay inside ally vision. If a poro moves into the darkness, the darkness will kill the poro instantly (poros are terrified of the dark)

A poro will not absorb a collide on hit skillshot (ezreals mystic shot) but it will pass through the poro and kill it.

A poro takes least priority if it were to be targeted by a targeted spell (you can't pile up on your ally to cause the enemy to miss a baleful strike)

A poro is just a goof around sort of mode that you can fool with while waiting to respawn. The number one rule of implementing poros is: #####it doesn't actually interact with your chances of winning or losing.

Poro's only have a few abilities. They can burrow beneath the ground to reappear wherever they want (in ally vision). Maybe they can have a few others that only interact with other poros.

Being able to be killed by an enemy champion makes you feel vulnerable, and not being able to fight back kind of makes it fun. How close can you skirt outside the enemy's vision without being caught and killed? Its just as much fun as you are willing to make it.

A poro spawns invisible to enemy champions but can make itself visible by using a poro ability. It can only use the abiliity when within 1400 units of an allied champion (that is the range of natural sight), and it tethers to the allied champion with a tether that only the poro can see. The tether will break on contact with terrain. As long as the tether persists the poro will be visible to enemy champions.

This is just to make it so that you can't reveal the general location of a ward by revealing yourself as a poro to an enemy champion in the location where a ward gives you ally vision-- remember, the number one rule of poro implementation is that it doesn't interact with your chances of winning or losing.

20 Comments

CaptainWednesday6/10/2014, 3:10:12 PM4 votes

But... why?

Siachi6/10/2014, 7:06:08 PM3 votes

My only concern is that someone would intentionally feed just to play as a poro all game =\

But otherwise, this is pretty adorable! Maybe something like this could be implemented for a gamemode somehow?

Hyrum Graff6/10/2014, 6:24:11 PM2 votes

I like the idea, but code it like the poros on HA, just user-controlled.

Becoming a Poro when you die? Rito Plz!

Killing Poros? NEVER -- I WILL UNINSTALL IF IT COMES TO THIS.

Jorgélicious6/10/2014, 3:48:24 PM2 votes

I actually kinda like the idea :3

Kaine6/10/2014, 9:04:05 PM2 votes

I would intentionally feed.

Nighma6/11/2014, 5:08:57 PM2 votes

Good Idea, Poro is love. I'd honestly get distracted trying to slay enemy poros in team fights lol, would be funny as hell, as EZ just burned my ult to ill 1 poro then gets ganked.

AshenFox6/11/2014, 11:25:47 AM2 votes

But... I want to suicide and then follow the enemy mid laner around. For great justice... and poro snacks. :(

DPS Konnex6/10/2014, 3:51:22 PM2 votes

Sounds kinda funny but the poro shouldn't be affected by champions what so ever. I.E Spells/Skill-shots only by the darkness.

OblongOtter6/17/2014, 2:30:46 PM1 votes

I feel like they should have no interaction with the enemy at all. Doing the whole it only affects the poro thing seems like it would require a lot of coding, instead of just making the poro have no model at all and just letting it run around. Maybe it could run through the fog of war but just not grant vision, like when you scroll your screen around.

Toxfire6/10/2014, 7:29:59 PM1 votes

You sir are a genius

MidIane Høkage6/13/2014, 3:52:35 AM1 votes

You posted this in GD and I already explained why it's a bad idea. For a completely different game mode, sure for the people who don't care and just want to have fun without thoughts of winning or being serious. For the actual game, no this is a horrible idea.

  1. Low tier players already get distracted enough chasing instead of getting objectives after fights, having poros to distract them further will just make it worse. Plus it can be distracting when your team mate dies and runs around in the middle of your team fight or chases you randomly as you're trying to lane.
  2. They will reveal player locations, even with a natural sight tether, a player might walk through a bush nearby an enemy ward and their suicidal mid laner will walk by the ward in poro mode, thus indicating that someone is within x range of that ward, even if they aren't immediately visible.
  3. This creates bad habits which would cause the overall skill level of the League community to go down even more, players should be using the time dead to examine the death recap, figuring out what skill shots they need to avoid more from it, and type (Physical or Magical) damage they are taking the most of to build resists accordingly. To examine how their opponents are itemizing, to think about how they should itemize against their opponents, to think about what errors they made to lead to their death and how to correct them, to think about what they can do from the point they are at to win the game, etc.
  4. There are already a billion other things that should have priority over a project like this, and it doesn't really accomplish anything.
  5. I'm sure there's more but this is enough of a wall of text as is.

tldr: not a good idea.