@Riot about xerath
Hi, I'm LordOfTheLeague () on EUW. I used to be a xerath main before his rework (61% win rate in s3 ranked with him) and now I barely play him because of this rework. My opinion about him is that his basic spells are awesome and his ultimate is the most unfun ability to use ever. If his popularity had not dropped so much few days after the rework I think I'd say new xerath is just not for me but he is sitting at 1.9% popularity for 48.29% win rate.
I'm pretty sure every people who played xerath the first few days enjoyed his basic abilities and dropped him for his unreliable and unfun ultimate.
I'm just proposing you to remake this spell closer to what was his old ultimate (which was the best part of old xerath I'm pretty sure).
So I would ask to you, Riot, if you could find a way to balance this new xerath while making his ultimate Aoe radius as high as his old one (Arcane Barrage) with the same range as the new one(rite of the arcane).
I remind you that new xerath has lost his %magic resist penetration which was already a nerf of all his damage source already.
What I suggest for a "small rework" is to reduce the base damage of Rite of arcane - (which is hella high) : MAXIMUM SINGLE TARGET DAMAGE: 570 / 735 / 900 (+ 130% AP) (from the wiki)
- and maybe even increase the cooldown by 10-20 sec at rank 3 and all of this to increase the aoe radius of this spell. Both his team fight capabilities and the fun of the character will be hightly improved.