Riot Fix the Game's Balance!

ImThatJGuy·2/24/2014, 5:44:54 PM·2 votes·326 views

At the fear of coming off as what many Rioters consider trashy (a GDer, which I sort of am), I just have to call some things into light that are incredibly important.

Where are the changes? You cannot honestly tell me that between the 4 to 6 weeks for each patch that you cannot effectively fix the bruisers or help out traditional supports that are struggling (where are those "aggressive" changes?).

There are a finite number of champions and even less that are truly broken. And I don't know about anyone else, but I don't care if a swath of changes over, heck, every class breaks the game for a little bit.

Because, guess what? The game has been broken for far too long already.

2 Comments

Sir ArmaMalum2/24/2014, 6:33:35 PM1 votes

Certain champions will always be naturally better than others. It creates a dyanamic in the game's balance to provoke change and counters to the stereotypical "overpowered" champion. With enough popularity to the overpowered champion's counter, that OP champion seems weak in the current meta, causing a nice flow to new popular picks.

I'm probably not explaining it well so watch this video by Extra Credits (Game dev channel) that talks about this exact thing.

But as a tl;dr, the game will always be imbalanced or it will stagnate, and this isn't a problem unless a specific champion or combo continues to be overpowered for an extended amount of time and remain popular. A good example is Poppy. Kit-wise she is actually one of the most broken champions in the game, but no one plays her so she isn't nerfed. They're looking at her, sure, but until she's a problem they won't change her much.