[Champion Rework] Twisted Fate: The Card Master

Remlap1223·3/15/2014, 4:07:22 PM·2 votes·456 views

I think that we can all agree that this guy TwistedFate has fallen on some really hard times, with being dumped by Evelynn and them both being Olaf'd into oblivion and all that. Twisted Fate is by far one of the worst champions in the game right now, simply because his early game is not functional. He's countered easily by a variety of champions, and is pigeonholed into mid lane, where he has the innate abilities of a good adc. This fan rework is an idea to make Twisted Fate have a much better early game, so that he can scale into the late game easier, and give him the ability to build him as a functional adc and possible support mage, much like how Ezreal can be built as a functional apc.

Health: 418 (+82 per level)

Health Regeneration: 4.5 (+1 per level)

Mana: 190 (+50 per level)

Mana Regeneration: 7 (+0.45 per level)

Range: 550 (Ranged)

Attack Damage: 45 (+5 per level)

Attack Speed: 0.65 (+3.25% per level)

Armor: 14.25 (+3.15 per level)

Magic Resist: 30 (+0 per level)

Movement Speed: 325

Abilities

Passive Raise the Stakes: Twisted fate gains an additional 10% gold from minion and monster kills. 5% of his current gold is converted into critical strike chance (2000 gold, 100% chance to critically strike.)

Q Wild Cards: Cooldown: 6 Mana Cost: 60 / 70 /80 / 90 / 100 Mana Twisted Fate throws 3 cards forward in an arc, dealing 60 / 110 / 160 / 210 / 260 (+ 65% AD) physical damage to enemies they pass through. Enemies hit by a card take 12 / 16 / 20 / 24 / 28 (+ 10% AP) magic bleeding damage for 5 seconds, and leave a blood trail towards them.

W Pick a Card: Cooldown: 6 Cost: 40 / 55 / 70 / 85 / 100 Mana
When first activated, cards flash over Twisted Fate's head in the following order: blue, then red, then gold (this cycle repeats itself). When he uses the ability again, he picks the current card over his head; the card picked converts his next basic attack within 4 seconds to deal magic damage and adds a special effect.

Blue Card

Twisted Fate's next basic attack will deal magic damage and will restore mana.

Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 100% AD) (+50% AP)

Mana Restored: 50 / 75 / 100 / 125 / 150

Red Card

Twisted Fate's next basic attack will deal magic damage and will restore health. Damaged enemies will also be slowed by 30 / 35 / 40 / 45 / 50% for 2.5 seconds.

Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 100% AD) (+ 50% AP)

Health Restored: 80 / 150 / 220 / 290 / 360 (+100% AP)

Gold Card Twisted Fate's next basic attack will deal physical damage and stun the target.

Physical Damage: 15 / 22.5 / 30 / 37.5 / 45 (+ 100% AD) (+ 50% AP)

Stun Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

E Stacked Deck: Cooldown: 20 / 18 / 16 / 14 / 12 Mana Cost: 90 Mana

Passive: Whenever Twisted Fate critically strikes an enemy, in addition to the bonus attack damage, the enemy also takes an additional 45 / 90/ 135 / 180 / 225 (+50% AP) magic damage.

Active: Twisted Fate gains an additional 10% / 15% / 20% / 25% / 30% attack and movement speed buff that lasts over 5 / 6 / 7 / 8 seconds.

R Destiny: Cooldown: 180 / 150 / 120 Mana Cost: 200 / 150/ 100 Mana

Twisted Fate foresees the deaths of all enemy champions, revealing them, including stealthed champions, for 8 / 9 / 10 seconds, and lowers their armor and magic resistance by half. Twisted Fate can then activate Gate once, allowing him to teleport 5500 / 6500 / 7500 units away, and gives him the "No Fighting Destiny" perk, which makes Twisted Fate's abilities and attacks deal true damage for the remaining duration of Destiny.

New Recall: Tips his hat, then surrounds himself with cards like in Gate.

Constructive criticism is always appreciated.

5 Comments

JackYAqua3/15/2014, 4:23:48 PM1 votes

Passive : Weeeeeeird~~~
Do you know how much gold you need for 100% crit chance ?
5000.
So only needing to hold 2000 gold at all times seems a bit cost effective. You do save 60% of the cost.

Marthian3/15/2014, 10:08:23 PM1 votes

This kit sounds very broken. The ability to just deal true damage with ALL abilities is absurd, the E movement boost is high and long. The Stun is very long for a auto attack-enabled ability. Red card heals a lot and I would suspect people would play him AP with those ratios since dayum potential 800+ heal on AP build.

That all said, he isn't one of the worst champions, he just requires skill to play. He still has his global teleport, and until Lichbane nerfs happen, can still easily 100-0 an ADC.

TytoCorvus3/16/2014, 1:58:22 AM1 votes

I feel like a problem with this kit would be that, were he to get no gold, his E ability would be completely useless. Alternatively, if he's ahead and somehow can keep 2000 gold on him at all times for 100% crit chance, his E would be unbelievably overpowered. The heal on W (minus the scaling) and movespeed buff on E aren't bad ideas, but i'm not sure how i would feel playing against an opponent who gets a full combo off on me in true damage. Perhaps just giving him a large % of magic pen would be a better alternative (maybe even passively?).

I guess the best place to start would be to ask yourself what it is exactly Twisted Fate needs.

AlexStrudel3/16/2014, 5:24:30 AM1 votes

The sustain seems way to much, considering it could be an add with built in sustain. He could stay in lane forever by alternating between red and blue cards. I also do think the critical strike chance on his passive is quite stupid as in the landing phase, if you farm well enough and duel later, you'll most likely win that fight.