My thoughts on the current state of the game, and insight on how to improve it.

Dunky McDunkface·3/11/2014, 11:09:16 PM·1 votes·640 views

NOTE. THIS IS NOT A QQ POST. SERIOUS SUGGESTIONS

Right now, the game is not in a great state. The balance has worsened, and patches take time to fix it. So, let's see what needs fixed, shall we?

Top Lane. Right now, tanks are dominating top lane. People like Trundle, Volibear, Mundo, and Shyvana can win easily just because of their high base damages. They're free to build tanky all they like, with only one damage item. They can still deal far too much damage for anyone that isn't a tank to handle.

Jungle. Honestly, I think jungle has the fewest problems out of all the groups right now. A couple of the champions (Like Shyvana and Voli) are still a problem, but jungling is better now than it was a while ago.

Middle Lane. Right now, mid lane is just "battle of the burst". If you try to play a non-mobile mid laner you're almost done. The only thing keeping these non-mobile champs from extinction is their CC, which is harder to rely on due to the mentioned mobility. Often champs with less mobility deal equal or less damage than the champs that have higher mobility anyway. (Compare Leblanc's mobility, durability, and damage to Viktor)

Support. Support is dominated by lots and lots of CC, or harass. Traditional supports like Taric, Sona, and Janna are getting left in the dust, while the endless CC of Blitz, Thresh, and Leona, or the endless poke of Annie or Velkoz takes the spotlight. Supports NEED to be in bottom lane. That's the only place they have to go, and if mid lane is boycotted by AP Carried to play support, they're left without a home.

"Marksmen". Marksmen are in an interesting place. The "mobility creep" doens't affect them in lane as hard as other lanes, but some champions blatantly have more power than others, in almost every way. Compare Jinx to Ashe, for example. Or compare Lucian to Graves. Frankly, the champions are just weak.

Here are my thoughts on how to fix some of this.

Top lane. Give "tanks" lower base damages, and make them focus on tanking. Whether it's a set amount of %hp or %armor scaling, or simply lowering base damages that will help, I dont know. The "Tank" fantasy is to be unkillable. Keep this in place, but don't let them be unkillable WHILE doing loads of damage to the entire enemy team. That's where things become problematic.

Jungle. Master Yi, Khazix, and Pantheon are viable again. The new jungle has brought many "carry junglers" into the spotlight, and I want to keep them there. However, the "tank issue" persists. Trundle, Shyvana, Mundo, and similar champions are also an issue here. It's just that they surprise you in lane, rather than stomp you directly.

Middle lane. Buff immobile mages. High risk should have high reward. Low risk champions shouldn't have higher reward.

Support. Right now, many of the "necessary bans" are supports. That says something about how the role has changed. Don't nerf the current "OP picks", but buff the other supports up to their level. When playing Leona or Thresh, you can FEEL that you're making a difference in the teamfights, and you can "carry" a game just by having good initiations or pulls. Perhaps if Janna, or Sona were actually made to be a threat, they would see more competative play. Right now, traditional supports aren't in a great place.

Marksmen. The "lower tier" marksmen are borderline useless (Sorry Ashe mains, I respect you) while a high tier marksman can carry a game without being stopped. The fantasy of a carry is to be deal tons of damage, so keep that intact while making changes, but perhaps if the lower tier marksmen were buffed to be a considerable threat, even without getting insanely fed. It's the same issue with middle lane, but mobility isn't the issue. Lower risk champions are higher reward than the high risk champions.

Community Issues. This game has always had and will likely always have a toxic community. The game is very competative and that brings out the worst in some people. However, there needs to be more effort put towards punishing rule-breaking and toxic players. Right now, scripters, trolls, and all other manner of uglies plague the game.

My suggestions are as follows.

(Now remember, I'm not perfect. I'm competative, and I'm toxic at times myself.) Let us know when a player we reported was suspended, banned, or even warned. No names need to be given out, it's just good to know that your reports make a difference. If people were aware of that, perhaps they would be more cautious before they act toxic themselves. Funnel more resources into the Tribunal. We know it works, it just works slowly. Perhaps if you had "double IP" weekends for judgement cases. Something in general to motivate people and excite people to work with the tribunal.

There are a few more things that come to mind, but I feel like this is the "overview" of each area. Feedback is appreciated.

3 Comments

Marthian3/12/2014, 2:28:47 AM1 votes

For top lane, I believe the term is bruiser. That said, there is indeed a problem with top being dominated by bruisers and safe lanes. It always ruins my day when I win bot lane by a lot, only to suddenly fall behind because their top lane is fed/farmed.

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The best junglers are high-mobility ones such as Master Yi, Pantheon, Kha'zix (always has been viable), Vi, Elise, Lee Sin, and Nocturne. Honorable mentions goes to Nautilus, Hecarim, and Maokai. Most of them have the same problem as top: Being able to deal damage while being near-unkillable.

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Mid lane's issue is really more of the game's general mobility-creep. But I do agree the low-mobility ones could use some more changes since they have barely any escapes.

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Bot Lane support is indeed a big issue, with the majority picking Annie, Thresh, Leona, or Blitz. The meta seems to support kill lanes bot, but besides that, the first three supports I mentioned are problematic in their own way.

Leona She has numerous problems. One is the difficulty of forcing her out of lane now, thanks to the Season 4 changes. She also does her job as a tank too well, being able to pin down squishies with CC, deals enough damage to be a threat, and being extremely difficult to kill in the process. I've seen a few games (both as and against) where Leona would get more fed than a carry, and usually, becomes an unstoppable force you can't do much about, and can't even ignore her to try and damage a top-priority target.

Thresh I can only think of one huge issue, and that's his Lantern. The ability to bring someone out of sight "into the fray" in the blink of an eye is a huge boon for mobility. To counter it, you have to go into the enemy jungle risking your life, ward one or more potential lantern spots, head back to lane, and all the while losing experience, potential gold, and not being around to help your carry if things go awry. The only other issue is his free tankiness, which can become a bit much late game, but that's probably a bit forgivable considering his squishiness early game.

Annie There are some changes in the work if I recall, but her issue is a ton of burst damage for building next to no AP. She also could easily build AP Bruiser and still deal a lot of damage with her high AP ratios. Finally, why she has 625 Attack range is beyond me.

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ADCs are still afflicted by the mobility-creep, especially from junglers like Kha'zix, Vi, Pantheon, Elise, and sometimes Master Yi. I personally feel Jinx is in a ok spot right now. She deals a lot of damage, but her only escapes require either killing something (Vi, Nasus, and Renekton counter her hard), landing a skillshot, or hoping they walk on her E, all of which can be avoided.

Ashe is weird, she's supposedly (afaik) a utility ADC, what with her Q and AAs slowing, Ult Stun, and E Reveal. A lot of champions with mobility have it in a ability unaffected by slows such as Vi Q, Elise-Spider E, Renekton E, and so on. She can be great at kiting under the right circumstances, but that isn't too often.

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That's just my rant and from my experience, both on the receiving and delivering end. I'm in agreement with most of your suggestions, except for the support changes (Leona definitely needs nerfs, she brings too much to the table.)

Proxyminers3/14/2014, 12:12:50 PM1 votes

Top lane for me is all the nerfs to damage dealers have now allowed champions like Renekton to free play easy mode. Tanks should have tankyness but not damage. I hate how someone like Renekton can build right into a sunfire cape and still deal moderate to low high damage and he heals like crazy. They need to make other champions more viable and decrease tanks base damage like you have said.

Mid needs to be fixed. Right now its about burst and nothing else. You can ofc counter burst with defense items but then your damage shoots down the tube that you lose your ability to do anything else.

Support role, I agree that Season 4 has really made Thresh and Leona into gods. I always ban these 2 because I either don't want to see them with their stupid high engage + CC combos or people usually don't play good vs them and other team is fed. Since I stopped playing jungle and went back to mid and top lane, this is a huge issue for me as then other very OP champions like Renekton, Nasus, and Vi get through usually and someone is always playing one of these 3 in every game now from my experience.